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  1. #41
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
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    Ul'dah -> Gridania
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    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Shneibel View Post
    like this post if you think we do not need this idea in 2.0
    I'm afraid I must quote you on the original post before it is edited to... "Like this post if you would like to see this system in 2.0." (Not that you would do that, just in case stuff).

    I see where you're coming from with suggesting a gil sink method. Regarding this type of system, I think I would not support its implementation. When a player cannot operate at 100%, it often is not received well by the player base.

    Some of the concerns I see with this system that I'm sure could be worked out are:

    Casters can cast spells in passive mode. This would be difficult to calculate unless casting a spell depletes stamina.

    Low level players may not have the gil necessary to maintain sufficient levels of stamina. To balance this out, there may be a level range that is exempt from the stamina penalties. For those that cannot maintain gil, there should be a method to restore stamina similar to anima or leve allowances.

    On the gil sink note, the ability to purchase anima with gil may be something of considering.
    (2)

  2. #42
    Player
    Meleena's Avatar
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    Mar 2011
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    Lominsa
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    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Theres a certain limit in the level of realism you can add in a game before it stops being fun and it becomes a nuisance.
    Systems like "getting tired" - "have to eat - "go to the toilet every now and then" are NOT fun.

    We already have to tolerate the weapon - armor degrade system witch does not add any level of fun into the game, please don't ask of them to make this worse.
    (1)

  3. #43
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Meleena View Post
    Theres a certain limit in the level of realism you can add in a game before it stops being fun and it becomes a nuisance.
    Systems like "getting tired" - "have to eat - "go to the toilet every now and then" are NOT fun.

    We already have to tolerate the weapon - armor degrade system witch does not add any level of fun into the game, please don't ask of them to make this worse.
    Lol Final Fantasy XIV Sims anyone?
    (2)

  4. #44
    Player
    Shneibel's Avatar
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    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DeadRiser View Post
    NO I don't misunderstand the system. You want something that is more immersive and a time sink. Many of us don't want that because we don't have all the time in the world to sit in a game and watch others level up. A lot of us aren't super rich and can afford 50k every two days. I mean you have to think about the whole community, not just you and a couple people who liked this idea. Did you not get the point when the majority of people asked for fatigue system to be taken out? Because it prevents you from doing things. And why just battle classes? Wouldn't you get tired of crafting or gathering?

    And I don't think we need to get systems from other games...
    first, the system is not time sink because if you say 100% + 20% bonus in stats kill slower than 100% base stat then I fail in understand that logic. Another thing:

    although the start CS cost 50k but to keep it alive you ll need 500 gil, it does sound a lot for 1 person but if it is a party, the cost is not that you say you cant effor.

    Here is where I said on my first post that I dont want to discuss but since you want I ll reply and I prefer to not see anymore of "other game" in here as we dont disscuss about other game:

    If we dont need system from other game, we might as well remove combo, because a lot of other game have it as well, just different in effect.


    Quote Originally Posted by darkstarpoet1 View Post
    as others have stated i would not be opposed for the optional price to get a temporary boost to stats. my porblem with the idea as a whole is the idea you will go down to 0 damage eventually. for me, i have over 100 mil so i could afford to pay it for a while, but you must also think of the new players. 50k per hour is crazy when they do not have that kind of gil laying around to throw out hundreds of thousands of gil a day.

    if it was just a temporary boost that would just go back to your normal stats they everyone would have a choice. the ones that have the gil to afford it could choose to use it, but not force others to pay it even if they do not have it to play
    I understand that you prefer optional rather than force.

    About the gil, as I replied to the quote above your, it is 50k for the start CS, but you can keep it alive by add in supply which cost 500 gil so it isn't 50k/h.

    I agree that new player dont have 50k, but I dont expect them to need it either, because the system is for 30+ where the grind need to stay outside station CS longer.


    And for the addiction information, I have not mention the duration of how long it take to reduce from 120% to 100% and to 100% to 70% either. If I say from 120% to 100% will take 1h and 100% to 70% = 1h, how will the system work now ?

    Quote Originally Posted by Fiosha_Maureiba View Post
    I'm afraid I must quote you on the original post before it is edited to... "Like this post if you would like to see this system in 2.0." (Not that you would do that, just in case stuff).
    wow, I much look like a scum in your eyes


    edit: hey but at least I am <3 to talk to ppl who try to understand the idea ! (even when t got shot down by ppl who dont even want to understand it )

    WTB sad kitty smile
    (0)
    Last edited by Shneibel; 12-01-2011 at 02:42 AM.

  5. #45
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Kipp Kaida
    World
    Sargatanas
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    Conjurer Lv 70
    Why do we need this system to begin with? I don't see it's point other than retarded gil amounts just to play. Not everyone has the gil, time, or wants the effort to sit and wait. I'm sorry, but either way you throw at it, I won't like it.

    Either way you put it, it's just like the fatigue system but with a cost to get rid of the fatigue. Like I said before, the majority wanted fatigue out, and that's what we got. Why are you asking for it back?
    (1)

  6. #46
    Player
    Shneibel's Avatar
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    Mar 2011
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    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DeadRiser View Post
    Why do we need this system to begin with? I don't see it's point other than retarded gil amounts just to play. Not everyone has the gil, time, or wants the effort to sit and wait. I'm sorry, but either way you throw at it, I won't like it.

    Either way you put it, it's just like the fatigue system but with a cost to get rid of the fatigue. Like I said before, the majority wanted fatigue out, and that's what we got. Why are you asking for it back?
    go take a shower, take a break and read this quote:


    Quote Originally Posted by Jennestia View Post
    Hmm, this would tip this game quite a bit more into being like every other MMO. Stat boosts should realistically be reserved for gear and buffs from another class like BRD for example, this would make it far too easy to make the game less group oriented. This as a gil sink would be ok if it didn't essentially unbalance things in the long run.

    Gil sinks would be things like Dynamis from XI (used to cost 1 million per glass, multiple groups could end up buying a glass = hundreds of millions gone just like that) or Limbus -- Basically content that cost you a decent amount of gil to participate in.

    It's not exactly like Fatigue, it's more like how MMOs award bonus XP for not playing their game -- Eventually you'll normalize back to your usual levels if not lower in some cases, however being reduced to no damage is like the fatigue system that people ironically complained about (given the push for catering this game to people who can only play 5 hours a week) so yeah, I'd vote no as well.
    if you still see it as a fatigue that prevent you from exp from all that I had said and explain, hands up


    edit: on second though, you might ask a JP if the JP doesn't know about this, his friend will (in my case I had already test it)
    (0)
    Last edited by Shneibel; 12-01-2011 at 02:48 AM.

  7. #47
    Player
    Krausus's Avatar
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    Mar 2011
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    Ul'dah
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    Krausus Dracul
    World
    Famfrit
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    Ninja Lv 90
    wtf why are people hellbent on limiting things?
    (1)

  8. #48
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by DeadRiser View Post
    Even if that was the case just to temporarily boost stats, most parties would require it and it would turn off a lot of people. I don't want to be required for this stamina boost everytime I want to do -insert quest here- runs. It's enough right now that we almost need certain class levels to do certain content, this would make it worse lol.
    from my understanding it would be a party boost and not individual. if everyone in the party wanted it the price would be reduced, but you would not need to have it before joining the party.

    i still don't think the forced to buy or go down to 0 damage dealt would be a good idea though. the idea was a gil sink by giving boosts and that i'd be fine with such as the engineering manuals from the gc, but it should be a boost and never drop you below your base stats once it expired.
    (0)


    http://crystalknights.guildwork.com/

  9. #49
    Player
    Shneibel's Avatar
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    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    from my understanding it would be a party boost and not individual. if everyone in the party wanted it the price would be reduced, but you would not need to have it before joining the party.

    i still don't think the forced to buy or go down to 0 damage dealt would be a good idea though. the idea was a gil sink by giving boosts and that i'd be fine with such as the engineering manuals from the gc, but it should be a boost and never drop you below your base stats once it expired.
    that s why this idea being shot down completely right ? but it is to late to fix it now
    (0)

  10. #50
    Player
    Lienn's Avatar
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    Mar 2011
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    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Meleena View Post
    Theres a certain limit in the level of realism you can add in a game before it stops being fun and it becomes a nuisance.
    Systems like "getting tired" - "have to eat - "go to the toilet every now and then" are NOT fun.

    We already have to tolerate the weapon - armor degrade system witch does not add any level of fun into the game, please don't ask of them to make this worse.
    Depends of the viewpoint.

    In Baldur's Gate you had to sleep from time to time...your character do would get overly exausted if you don't sleep AND you had to sleep in a proper place (even thoug you could do it everywhere) if you didn't want trouble.

    In Digimon World you had to poo from toime to time...just like baldur's gate, you could do it anywhere but you should use the correct place if you didn't want trouble.

    ...and these 2 games are extremely fun.

    I do would like these features here. Immersion is a fun aspect of games...and if, like DeadRiser said, it ends like FFsims, who care. I bet it would still be much more fun than what seems to be waiting us in 1.20.

    I do find those kind of mechanics "entertaining"...like you having to go poo, sleep, eat...not only battle-related content are fun. I do would love having a "Sims mode" here as soon as it had a purpose, like in the above mentioned games. Having a certain mechaniscs "just to have" can be bad (like the current repair FFXIV system), but having it with a purpose (even if hidden) behind it makes ths kind of immersive mechanics 100% valid.
    (0)

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