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  1. #10
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DeadRiser View Post
    NO I don't misunderstand the system. You want something that is more immersive and a time sink. Many of us don't want that because we don't have all the time in the world to sit in a game and watch others level up. A lot of us aren't super rich and can afford 50k every two days. I mean you have to think about the whole community, not just you and a couple people who liked this idea. Did you not get the point when the majority of people asked for fatigue system to be taken out? Because it prevents you from doing things. And why just battle classes? Wouldn't you get tired of crafting or gathering?

    And I don't think we need to get systems from other games...
    first, the system is not time sink because if you say 100% + 20% bonus in stats kill slower than 100% base stat then I fail in understand that logic. Another thing:

    although the start CS cost 50k but to keep it alive you ll need 500 gil, it does sound a lot for 1 person but if it is a party, the cost is not that you say you cant effor.

    Here is where I said on my first post that I dont want to discuss but since you want I ll reply and I prefer to not see anymore of "other game" in here as we dont disscuss about other game:

    If we dont need system from other game, we might as well remove combo, because a lot of other game have it as well, just different in effect.


    Quote Originally Posted by darkstarpoet1 View Post
    as others have stated i would not be opposed for the optional price to get a temporary boost to stats. my porblem with the idea as a whole is the idea you will go down to 0 damage eventually. for me, i have over 100 mil so i could afford to pay it for a while, but you must also think of the new players. 50k per hour is crazy when they do not have that kind of gil laying around to throw out hundreds of thousands of gil a day.

    if it was just a temporary boost that would just go back to your normal stats they everyone would have a choice. the ones that have the gil to afford it could choose to use it, but not force others to pay it even if they do not have it to play
    I understand that you prefer optional rather than force.

    About the gil, as I replied to the quote above your, it is 50k for the start CS, but you can keep it alive by add in supply which cost 500 gil so it isn't 50k/h.

    I agree that new player dont have 50k, but I dont expect them to need it either, because the system is for 30+ where the grind need to stay outside station CS longer.


    And for the addiction information, I have not mention the duration of how long it take to reduce from 120% to 100% and to 100% to 70% either. If I say from 120% to 100% will take 1h and 100% to 70% = 1h, how will the system work now ?

    Quote Originally Posted by Fiosha_Maureiba View Post
    I'm afraid I must quote you on the original post before it is edited to... "Like this post if you would like to see this system in 2.0." (Not that you would do that, just in case stuff).
    wow, I much look like a scum in your eyes


    edit: hey but at least I am <3 to talk to ppl who try to understand the idea ! (even when t got shot down by ppl who dont even want to understand it )

    WTB sad kitty smile
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    Last edited by Shneibel; 12-01-2011 at 02:42 AM.