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  1. #11
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    i may have agreed with you about the exp reduction due to the speed it is given, but this idea is a sure 10000000000000% hell no.
    it is ok to vote "no", I asking for opinion and vote

    Quote Originally Posted by Jennestia View Post
    Hmm, this would tip this game quite a bit more into being like every other MMO. Stat boosts should realistically be reserved for gear and buffs from another class like BRD for example, this would make it far too easy to make the game less group oriented. This as a gil sink would be ok if it didn't essentially unbalance things in the long run.

    Gil sinks would be things like Dynamis from XI (used to cost 1 million per glass, multiple groups could end up buying a glass = hundreds of millions gone just like that) or Limbus -- Basically content that cost you a decent amount of gil to participate in.

    It's not exactly like Fatigue, it's more like how MMOs award bonus XP for not playing their game -- Eventually you'll normalize back to your usual levels if not lower in some cases, however being reduced to no damage is like the fatigue system that people ironically complained about (given the push for catering this game to people who can only play 5 hours a week) so yeah, I'd vote no as well.
    thank you for understand the system, and thank you for point out the flaw



    Quote Originally Posted by viion View Post
    Flaws I see:

    What im new and hit 0% and have only 20k, how am I supposed to get 30k to get back my stats if my character is stuck on 0-everything.

    It would have to reduce fast for 50k to affect anyone. Thats 20 CS fixes per 1m. If its to ofast, 4-5/day thats punting out 200-250k/day, a lot of people will be angry. if its 1/day then it will be pointless.

    A better gil sink would be 50k to get 20% more stats, because its win win, everyone will buy it, who doesnt want 20%?, everyone will want everyone else who is playing with them to buy it, who doesnt want their team mates with 20%, and people lose gil fast because they keep buying it. But in the end its optional.

    What I just described is how the Food System should work (and kind of does in XI).
    as I said at the early post, the gil can be adjust as well as the stamina gauge reduce because it is the Dev who code those thing, I am only suggest the rough idea.

    The idea is not optional like your, it force ppl to always carry the CS, because with CS they can always have their gauge at 120% until they are out of CS or the supply to increase the CS duration, then they need to re-buy new one

    *there is no set amount of how many CS or supply you can carry so you can assume you can carry a stack*



    Quote Originally Posted by DeadRiser View Post
    No thanks. Tera is doing this system already and I don't know how it's working. I have enough time sinks as it is >.> If you want to lower the rate people get exp, which basically it does, just reduce exp. Not prevent them from fighting at all.
    you completely miss understand the system like the most in here
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    Last edited by Shneibel; 12-01-2011 at 01:54 AM.