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  1. #71
    Player
    Lienn's Avatar
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    Mar 2011
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    Lienn Deleene
    World
    Gungnir
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    Alchemist Lv 50
    Quote Originally Posted by Meleena View Post
    Having to poo in a game is fun...?
    I don't need to add anything in this, it destroys itself effectively.

    The first game might be fun but I am 100% sure that it wasnt the "having to sleep" system that made it fun, I mean c'mon now really?

    The second game sounds like a pet game, sure in a pet game the most realistic the better, but FFXIV is not a pet game and I dont want it to be a pet game, whats so fun in sleeping and having to go to the bathroom anyway?
    If you HAVE to do somethig that it's not fun in order to bring the rest of the game to the normal levels of fun then why have the system at all?
    It's still gonna be the same game after all with the exception of not having to do unessessary stuff.
    Well, if they weren't already too old games i'd suggest you to give them a try and see by yourself. ^^ It's like i said...as soon as the mechanics aren't there just "to be there" (like the current repair system, that has no purpose other than gil sink) it does is a valid idea. I do think all basic needs have a space in MMOs...so what if you will need a "poo break" every now and then...at BTN quest you need to harvest yarzon crap...why not just using your own? =P

    IMO these concepts don't fit Yoshida's MMO though...he envisioned a pure battle-related, overly simplified, retard-friendly game...for such kind of game would be much easier just giving players "godmode" items and automated play options so the players won't even need to play the game...it would play by itself.

    But when a game proposes the concept of being heavily immersive and realistic, like the original FFXIV, these concepts are totally valid.

    [yeah, yeah...now we can have a crybaby pause so @sskisser fanboys can say that that was why FFXIV failed]

    Now back on-topic...i do think these kind of mechanics are valid...you see, some fatigue system (not talking about surplus) would be very useful to turn long battles more strategic...having people managing their effort instead of the NM "enraging" after 30 minutes would be cool. Getting hurt would be cool, weapons breaking would be cool...

    But this all is about what a player want to see in a game. I like immersion and realism...you don't. This is why i've been bothering SE to have the old FFXIV back as spin-off...this way they could cover both playerbase preferences AND have them both focus on the concepts they were built under...Yoshida's FFXIV has no space for surplus, fatigue, action-oriented content, gear management, housing, etc. With both games he should just focus on what the game is meant to be offering...constant frustration, e-peen focus and flawed content...errr...i mean...extremely challenging battle-oriented content with spoils that make them worth doing. =P
    (1)
    Last edited by Lienn; 12-01-2011 at 05:02 AM. Reason: typos

  2. #72
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    Gridania
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    Isn't this system from TERA... With the fireplaces that parties can place where they grind... Just saying...
    (1)

  3. #73
    Player
    Shneibel's Avatar
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    Shneibel Panipahr
    World
    Excalibur
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    Alchemist Lv 80
    Quote Originally Posted by Frolly View Post
    Isn't this system from TERA... With the fireplaces that parties can place where they grind... Just saying...
    self quote

    note: where this system come from is not something we ll discuss in here so please do not talk about other game and remember to be nice to each other
    it is pointless to speak or discuss where the system come from, most of game now day share some kind of similar system, for example FFXIV combo system will come at 1.20
    (0)
    Last edited by Shneibel; 12-01-2011 at 05:09 AM.

  4. #74
    Player
    Meleena's Avatar
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    Lominsa
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    Character
    Meleena Steelheart
    World
    Odin
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    Pugilist Lv 74
    Lienn you got it wrong, the suggested system is not about realism, also the old FFXIV wasnt more realistic in anyway than the new and FFXIV right now is not for the retarded in anyway (again).
    Having to go to the bathroom is not fun in a game that is not a pet sim and it will never be, it will be there just to be there like you said, the sleep system in your example is there for the same reason: "to make the game less fun".

    That is all, its a game, not real life, the level of realism MUST be kept within reasonable boarders.
    I dont like to sleep in a game unless story progresses through dreams and I dont like to poo in a game unless I can use the "outcome" as fertilizer to gain something, thats the end of it.
    (0)
    Last edited by Meleena; 12-01-2011 at 05:12 AM.

  5. #75
    Player
    Lienn's Avatar
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    Lienn Deleene
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    Gungnir
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    Alchemist Lv 50
    Ya. However, it's all good as soon as you don't say the "Name that cannot be said" here...SE seems to be a bit worried with the menace from the old republic...say that name and the topic might end locked lol
    (0)

  6. #76
    Player
    Shneibel's Avatar
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    Shneibel Panipahr
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    Excalibur
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    Alchemist Lv 80
    Quote Originally Posted by Lienn View Post
    Ya. However, it's all good as soon as you don't say the "Name that cannot be said" here...SE seems to be a bit worried with the menace from the old republic...say that name and the topic might end locked lol
    and that is not something I want atm, I had edited thing that make ppl confused, and I hope those came later in this thread can give me decent idea to fix this sytem so I can make it mine idea

    edit: while we are at it, you re currently off side the main point of this thread
    (0)
    Last edited by Shneibel; 12-01-2011 at 05:15 AM.

  7. #77
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lienn View Post
    Yoshida's FFXIV has no space for surplus, fatigue, action-oriented content, gear management, housing, etc.
    Where are you pulling this from? It's in the roadmap that there will be mannequins (gear management) and player housing in by 2.0.

    As for Surplus and Fatigue, the overwhelming majority of players voted this out of the game. I think a lot of people are just grasping at trying to keep this game like FFXI where it would take 6 months to level something to 75. I don't know what you mean by action-oriented content unless you mean making this game have platforming elements, which JUMPING is being put into the game.

    Yoshida has already given his ideology on leveling in that it shouldn't be such a chore and it should be easy to level up so you can enjoy the game with friends and do the end content together. I can't think of a good reason why anyone should be "punished" , as the OP put it, for leveling up quickly .
    (1)

  8. #78
    Player
    Lienn's Avatar
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    Lienn Deleene
    World
    Gungnir
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    Alchemist Lv 50
    Quote Originally Posted by Meleena View Post
    Lien you got it wrong, the suggested system is not about realism, also the old FFXIV wasnt more realistic in anyway than the new and FFXIV right now is not for the retarded in anyway (again).
    Having to go to the bathroom is not fun in a game that is not a pet sim and it will never be, it will be there just to be there like you said, the sleep system in your example is there for the same reason: "to make the game less fun".

    That is all, its a game, not real life, the level of realism MUST be kept within reasonable boarders.
    I dont like to sleep in a game unless story progresses through dreams and I dont like to poo in a game unless I can use the "outcome" as fertilizer to gain something, thats the end of it.
    Nop, it isn't. Sleeping in Baldur's Gate had a purpose that involved content that would happen specifically while camping outside cities. In digimon world, pooping was part of the evolution chain mechanics, changing the evolutionary branch.

    This is what i mean...you having a purpose behind the mechanics...not just having it for gil/time sink. They're slightly different.
    (0)

  9. #79
    Player
    Roll's Avatar
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    Character
    Roland Starwind
    World
    Adamantoise
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    White Mage Lv 70
    Quote Originally Posted by Shneibel View Post
    Why do we need this system ?

    Add in reality feeling into the game where the character can become exhaust in after long time combat.
    ...Yeah this sounds REALLY appealing to people... Let me log in with what little time I have to play to have my character SIT while I wait until his stats are back to normal so I can have a chance fighting this Marmot...
    NO ONE is going to want their stats messed with by having them lowered.

    Your idea is basically a durability/fatigue systems deformed, mutated, crack baby

    You really expect people to want to play this by having this hinder them? People are going to pay to play a game that's worth their time/money.

    SITTING around for stats to become normal isn't fun.
    Having stats REDUCED isn't fun.
    Having to keep buying supplies for this CS BS along with it's already ridiculous 50k initial price isn't fun and presents a problem to new players.

    We already have the durability system and you want this on top of that? SE is going to implement more BETTER forms of gil sinks and are fixing food effects for better stat bonuses so that's being taken care of thank you.

    In case you haven't read the PAGES of people saying NO to this, NO ONE wants this system but you. Get it through your head.
    (2)

  10. #80
    Player
    Meleena's Avatar
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    Mar 2011
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    Lominsa
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    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Nop, it isn't. Sleeping in Baldur's Gate had a purpose that involved content that would happen specifically while camping outside cities.
    This wasn't an MMO and you cant have scripted stuff to be done every time you fall asleep, eventually its going to be boring.

    In digimon world, pooping was part of the evolution chain mechanics, changing the evolutionary branch
    I dont remember the digimon to have to poop in order to evolve in the anime series, it was in the game because they made you believe its needed, your creatures could evolve by using a system that is fun.
    Also FFXIV is not a pet sim and digimon is not an MMO.

    This is what i mean...you having a purpose behind the mechanics...not just having it for gil/time sink. They're slightly different.
    I fail to see the purpose.
    (1)

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