Quote Originally Posted by Shneibel View Post
Why do we need this system ?

Add in reality feeling into the game where the character can become exhaust in after long time combat.
...Yeah this sounds REALLY appealing to people... Let me log in with what little time I have to play to have my character SIT while I wait until his stats are back to normal so I can have a chance fighting this Marmot...
NO ONE is going to want their stats messed with by having them lowered.

Your idea is basically a durability/fatigue systems deformed, mutated, crack baby

You really expect people to want to play this by having this hinder them? People are going to pay to play a game that's worth their time/money.

SITTING around for stats to become normal isn't fun.
Having stats REDUCED isn't fun.
Having to keep buying supplies for this CS BS along with it's already ridiculous 50k initial price isn't fun and presents a problem to new players.

We already have the durability system and you want this on top of that? SE is going to implement more BETTER forms of gil sinks and are fixing food effects for better stat bonuses so that's being taken care of thank you.

In case you haven't read the PAGES of people saying NO to this, NO ONE wants this system but you. Get it through your head.