Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 120
  1. #31
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Hmm, this would tip this game quite a bit more into being like every other MMO. Stat boosts should realistically be reserved for gear and buffs from another class like BRD for example, this would make it far too easy to make the game less group oriented. This as a gil sink would be ok if it didn't essentially unbalance things in the long run.

    Gil sinks would be things like Dynamis from XI (used to cost 1 million per glass, multiple groups could end up buying a glass = hundreds of millions gone just like that) or Limbus -- Basically content that cost you a decent amount of gil to participate in.

    It's not exactly like Fatigue, it's more like how MMOs award bonus XP for not playing their game -- Eventually you'll normalize back to your usual levels if not lower in some cases, however being reduced to no damage is like the fatigue system that people ironically complained about (given the push for catering this game to people who can only play 5 hours a week) so yeah, I'd vote no as well.
    (1)

  2. #32
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    No. Holy Twelve, no. How long did it take us to convince the devs to take out the miserable crappy Anti Poop Socking mechanics that were in the game at launch? What could possibly lead anyone to believe that new ones being put in would be a good idea? XP grind is going to happen. Preventing people from playing in the playstyle they'd prefer or putting arbitrary restrictions on things is only ever just going to make people irate.

    (To be clear: As a fairly vicious anti poop socking method goes, it's pretty well thought out; if the Fatigue system in-game had been like this all along, it's possible it'd have stuck around. I just really don't think it's good for the game or a system anyone needs. Yoshida's made his positions fairly clear about guildleves - he no longer is selling them as the forefront of the game, and this system is heavily balanced in favour of doing guildleves, which is another reason for rejecting it.)
    (3)
    Last edited by Teakwood; 12-01-2011 at 01:31 AM.
    7UP!


  3. #33
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Orophin View Post
    The last thing I want is another mechanic limiting me in how I can play the game. I'm pretty sure SE can come up with a better idea for a gil sink.
    This exactly.
    Yoshi has stated that his design philosophy is to allow players the freedom to play however we like. If you don't want to grind, don't grind. People who want to grind are free to do so. No need to punish people who have fun in different ways than yourself.
    (2)

  4. #34
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i may have agreed with you about the exp reduction due to the speed it is given, but this idea is a sure 10000000000000% hell no.
    (0)


    http://crystalknights.guildwork.com/

  5. #35
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    No thanks. Tera is doing this system already and I don't know how it's working. I have enough time sinks as it is >.> If you want to lower the rate people get exp, which basically it does, just reduce exp. Not prevent them from fighting at all.
    (2)

  6. #36
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Flaws I see:

    What if i am new and hit 0% and have only 20k, how am I supposed to get 30k to get back my stats if my character is stuck on 0-everything.

    It would have to reduce fast for 50k to affect anyone. Thats 20 CS fixes per 1m. If its to ofast, 4-5/day thats punting out 200-250k/day, a lot of people will be angry. if its 1/day then it will be pointless.

    A better gil sink would be 50k to get 20% more stats, because its win win, everyone will buy it, who doesnt want 20%?, everyone will want everyone else who is playing with them to buy it, who doesnt want their team mates with 20%, and people lose gil fast because they keep buying it. But in the end its optional.

    What I just described is how the Food System should work (and kind of does in XI).
    (4)
    Last edited by viion; 12-01-2011 at 01:50 AM.

  7. #37
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    i may have agreed with you about the exp reduction due to the speed it is given, but this idea is a sure 10000000000000% hell no.
    it is ok to vote "no", I asking for opinion and vote

    Quote Originally Posted by Jennestia View Post
    Hmm, this would tip this game quite a bit more into being like every other MMO. Stat boosts should realistically be reserved for gear and buffs from another class like BRD for example, this would make it far too easy to make the game less group oriented. This as a gil sink would be ok if it didn't essentially unbalance things in the long run.

    Gil sinks would be things like Dynamis from XI (used to cost 1 million per glass, multiple groups could end up buying a glass = hundreds of millions gone just like that) or Limbus -- Basically content that cost you a decent amount of gil to participate in.

    It's not exactly like Fatigue, it's more like how MMOs award bonus XP for not playing their game -- Eventually you'll normalize back to your usual levels if not lower in some cases, however being reduced to no damage is like the fatigue system that people ironically complained about (given the push for catering this game to people who can only play 5 hours a week) so yeah, I'd vote no as well.
    thank you for understand the system, and thank you for point out the flaw



    Quote Originally Posted by viion View Post
    Flaws I see:

    What im new and hit 0% and have only 20k, how am I supposed to get 30k to get back my stats if my character is stuck on 0-everything.

    It would have to reduce fast for 50k to affect anyone. Thats 20 CS fixes per 1m. If its to ofast, 4-5/day thats punting out 200-250k/day, a lot of people will be angry. if its 1/day then it will be pointless.

    A better gil sink would be 50k to get 20% more stats, because its win win, everyone will buy it, who doesnt want 20%?, everyone will want everyone else who is playing with them to buy it, who doesnt want their team mates with 20%, and people lose gil fast because they keep buying it. But in the end its optional.

    What I just described is how the Food System should work (and kind of does in XI).
    as I said at the early post, the gil can be adjust as well as the stamina gauge reduce because it is the Dev who code those thing, I am only suggest the rough idea.

    The idea is not optional like your, it force ppl to always carry the CS, because with CS they can always have their gauge at 120% until they are out of CS or the supply to increase the CS duration, then they need to re-buy new one

    *there is no set amount of how many CS or supply you can carry so you can assume you can carry a stack*



    Quote Originally Posted by DeadRiser View Post
    No thanks. Tera is doing this system already and I don't know how it's working. I have enough time sinks as it is >.> If you want to lower the rate people get exp, which basically it does, just reduce exp. Not prevent them from fighting at all.
    you completely miss understand the system like the most in here
    (0)
    Last edited by Shneibel; 12-01-2011 at 01:54 AM.

  8. #38
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Shneibel View Post
    it is ok to vote "no", I asking for opinion and vote



    thank you for understand the system, and thank you for point out the flaw





    as I said at the early post, the gil can be adjust as well as the stamina gauge reduce because it is the Dev who code those thing, I am only suggest the rough idea.

    The idea is not optional like your, it force ppl to always carry the CS, because with CS they can always have their gauge at 120% until they are out of CS or the supply to increase the CS duration, then they need to re-buy new one

    *there is no set amount of how many CS or supply you can carry so you can assume you can carry a stack*





    you completely miss understand the system like the most in here
    NO I don't misunderstand the system. You want something that is more immersive and a time sink. Many of us don't want that because we don't have all the time in the world to sit in a game and watch others level up. A lot of us aren't super rich and can afford 50k every two days. I mean you have to think about the whole community, not just you and a couple people who liked this idea. Did you not get the point when the majority of people asked for fatigue system to be taken out? Because it prevents you from doing things. And why just battle classes? Wouldn't you get tired of crafting or gathering?

    And I don't think we need to get systems from other games...
    (2)

  9. #39
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Shneibel View Post
    it is ok to vote "no", I asking for opinion and vote
    as others have stated i would not be opposed for the optional price to get a temporary boost to stats. my porblem with the idea as a whole is the idea you will go down to 0 damage eventually. for me, i have over 100 mil so i could afford to pay it for a while, but you must also think of the new players. 50k per hour is crazy when they do not have that kind of gil laying around to throw out hundreds of thousands of gil a day.

    if it was just a temporary boost that would just go back to your normal stats they everyone would have a choice. the ones that have the gil to afford it could choose to use it, but not force others to pay it even if they do not have it to play the game. i'm all about giving choices, but do not agree with forcing the choice on people that cannot afford it.
    (3)


    http://crystalknights.guildwork.com/

  10. #40
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    as others have stated i would not be opposed for the optional price to get a temporary boost to stats. my porblem with the idea as a whole is the idea you will go down to 0 damage eventually. for me, i have over 100 mil so i could afford to pay it for a while, but you must also think of the new players. 50k per hour is crazy when they do not have that kind of gil laying around to throw out hundreds of thousands of gil a day.

    if it was just a temporary boost that would just go back to your normal stats they everyone would have a choice. the ones that have the gil to afford it could choose to use it, but not force others to pay it even if they do not have it to play the game. i'm all about giving choices, but do not agree with forcing the choice on people that cannot afford it.
    Even if that was the case just to temporarily boost stats, most parties would require it and it would turn off a lot of people. I don't want to be required for this stamina boost everytime I want to do -insert quest here- runs. It's enough right now that we almost need certain class levels to do certain content, this would make it worse lol.
    (2)

Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast