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  1. #1
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80

    Do you want a character stamina system ? (2.0)

    System name : No idea but for now in this thread lets call it : Camping System (CS)

    Type of CS:

    There are 2 type:

    Player CS: Buy from NPC (have to buy, cant craft or get as drop) : 50k/each Duration 1h
    *Addition: Player can keep the CS system alive(inrease CS duration) by use "supply items" inside the CS area. Sell for 500 gil/each at the same NPC*

    City/Camp CS: In every city & every camp


    How does CS work ?

    Player place the CS at the spot he/she desire and stand in the area effect of CS and the Stamina Gauge will increase
    *can not share with player outside party*


    How does Stamina Bar work ?

    120% (Well Rest ability) : Increase Character Stats by 20% (STR,DEX,VIT,INT,MND,PIE)

    100% (Normal Status): Nothing inrease

    70% (Tired Stage 1): Reduce Character Stats by 20%

    50% (Tired Stage 2): Reduce Character Stats by 50%

    0% (Exhaust): Here is the point where your character will not be able to deal any DMG, and Reduce Character Stats by 100%

    When will the stamina gauge reduce ?

    When the player begin to hit the mobs/other player, the gauge will begin to reduce and will stop when player are out of combat


    Q&A

    Is the system a punishment for Player who grind or dungeon ?

    The system give the player & party bonus in stats increase so it is a give and take


    How will this system effect Guild level ?

    Player will be able to "rest" every time, they going back to camp for new quest, so it will not have any effect


    Why do we need this system ?

    Add in reality feeling into the game where the character can become exhaust in after long time combat.

    Will this system effect DoH or DoL ?

    This system is for DoW and DoM, DoH and DoL will not have any effect

    Is this a gil sink system ?

    Yes, it is a gil sink system with "give and take"



    Like this post if you think we can use this idea in 2.0


    note: where this system come from is not something we ll discuss in here so please do not talk about other game and remember to be nice to each other


    edit: For ppl that think this is a system that prevent you from EXP, please re-read the post and give it a though before vote & reply


    edit 2: Because of to many ppl mis-understand the idea, I ll say it out here:

    1. This system dont prevent you from exp because the "stamina gauge" wont take long to refill, that s why the CS Duration have only 1h (if I suggest that you cant play at all, I wont suggest the "player CS", think about it)

    2. This system is mainly for 30+ party

    3. No you dont spend 50k/h, you spend 50k for the first CS, and you later keep it alive by add in supply that cost 500 gil


    4. that mean if you always have CS with you, your bonus stat will always be 120%

    5. from 120% to 70% will be 2h of hitting or being hit (while in combat)
    (6)
    Last edited by Shneibel; 12-01-2011 at 05:24 AM.

  2. #2
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    like this post if you think we do not need this idea in 2.0
    (150)

  3. #3
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Shneibel View Post
    like this post if you think we do not need this idea in 2.0
    I'm afraid I must quote you on the original post before it is edited to... "Like this post if you would like to see this system in 2.0." (Not that you would do that, just in case stuff).

    I see where you're coming from with suggesting a gil sink method. Regarding this type of system, I think I would not support its implementation. When a player cannot operate at 100%, it often is not received well by the player base.

    Some of the concerns I see with this system that I'm sure could be worked out are:

    Casters can cast spells in passive mode. This would be difficult to calculate unless casting a spell depletes stamina.

    Low level players may not have the gil necessary to maintain sufficient levels of stamina. To balance this out, there may be a level range that is exempt from the stamina penalties. For those that cannot maintain gil, there should be a method to restore stamina similar to anima or leve allowances.

    On the gil sink note, the ability to purchase anima with gil may be something of considering.
    (2)

  4. #4
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Oh welcome back, fatigue.
    /facepalm
    (19)

  5. #5
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by yukikaze_yanagi View Post
    Oh welcome back, fatigue.
    /facepalm
    read it again, imo

    Quote Originally Posted by Avraym View Post
    The idea isn't too bad, but the fact that its just purchasable from an NPC sucks.

    Give it to DoH imo. A little box that emmits a glow or something.
    I dont want that to happen because I prefer it as a gil sink system with "give and take"


    Quote Originally Posted by Rowyne View Post
    ... Would this be optional? Because I have to agree, this sounds too much like the fatigue system that was removed because nobody liked it.
    it isnt, this system is a gil sink.

    1. I dont prevent any from increase exp
    2. it increase the kill speed
    (0)

  6. #6
    Player
    Atoli's Avatar
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    Jun 2011
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    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Shneibel View Post
    read it again, imo
    "70% (Tired Stage 1): Reduce Character Stats by 20%
    50% (Tired Stage 2): Reduce Character Stats by 50%
    0% (Exhaust): Here is the point where your character will not be able to deal any DMG, and Reduce Character Stats by 100%"

    Aha, because not being able to fight or craft or gather AT ALL and therefore not getting exp until we are not "tired" anymore is nothing like the fatigue system we thankfully got rid of..
    (8)

  7. #7
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Atoli View Post
    "70% (Tired Stage 1): Reduce Character Stats by 20%
    50% (Tired Stage 2): Reduce Character Stats by 50%
    0% (Exhaust): Here is the point where your character will not be able to deal any DMG, and Reduce Character Stats by 100%"

    Aha, because not being able to fight or craft or gather AT ALL and therefore not getting exp until we are not "tired" anymore is nothing like the fatigue system we thankfully got rid of..
    quote myself:


    How does CS work ?

    Player place the CS at the spot he/she desire and stand in the area effect of CS and the Stamina Gauge will increase
    *can not share with player outside party*
    Type of CS:

    There are 2 type:

    Player CS: Buy from NPC (have to buy, cant craft or get as drop) : 50k/each Duration 1h
    *Addition: Player can keep the CS system alive(inrease CS duration) by use "supply items" inside the CS area. Sell for 500 gil/each at the same NPC*

    City/Camp CS: In every city & every camp
    if this sound like the "fatigue" system that prevent player from exp, I give up on this comunity
    (0)

  8. #8
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
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    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    The only difference lies in the fact that you have a way around it if you have money.
    Now show me a beginner player who has 50k per hour to give just so he can even PLAY.

    And now show me who won't leave this game after the first 4 hours of playing..
    (8)

  9. #9
    Player

    Join Date
    Mar 2011
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    45
    Did you seriously start a topic about re-introducing fatigue AND also about reducing exp gains (in another thread)?

    Are you serious, or a professional troll?
    (3)

  10. #10
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
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    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    No. Holy Twelve, no. How long did it take us to convince the devs to take out the miserable crappy Anti Poop Socking mechanics that were in the game at launch? What could possibly lead anyone to believe that new ones being put in would be a good idea? XP grind is going to happen. Preventing people from playing in the playstyle they'd prefer or putting arbitrary restrictions on things is only ever just going to make people irate.

    (To be clear: As a fairly vicious anti poop socking method goes, it's pretty well thought out; if the Fatigue system in-game had been like this all along, it's possible it'd have stuck around. I just really don't think it's good for the game or a system anyone needs. Yoshida's made his positions fairly clear about guildleves - he no longer is selling them as the forefront of the game, and this system is heavily balanced in favour of doing guildleves, which is another reason for rejecting it.)
    (3)
    Last edited by Teakwood; 12-01-2011 at 01:31 AM.
    7UP!


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