http://crystalknights.guildwork.com/
While you do want some realism in a fantasy setting this is an idea I do not want. By reducing our potency, you reduce our ability to play our class, and thus you do reduce the amount of exp a person can get, which is basically a reworked fatigue system. It would be players who play a lot being penalized for wanting to play the game, because they would be more likely to drop to a lower percentage than those who play sparingly. Casual players shouldn't be penalized, and neither should hardcore players, even inadvertently. This sounds a lot like the old elder scrolls system where you had to sleep to continue to get exp, which I hated. When I'm sitting down to play a game, and I have limited time to play, you best believe I'm not resting during it, especially if I played hardcore one day and I have to rest another day when my playtime is more limited.
Since we can't speed up time in MMOs, make it a hunger system instead.
Hungry + Penalty -> Eat -> Full power + Food Bonus.
Make Eorzea's chefs useful again.
No downtime if you pack enough sandwiches for the grind.
Having to poo in a game is fun...?I do find those kind of mechanics "entertaining"...like you having to go poo, sleep, eat...not only battle-related content are fun. I do would love having a "Sims mode" here as soon as it had a purpose, like in the above mentioned games. Having a certain mechaniscs "just to have" can be bad (like the current repair FFXIV system), but having it with a purpose (even if hidden) behind it makes ths kind of immersive mechanics 100% valid.
I don't need to add anything in this, it destroys itself effectively.
The first game might be fun but I am 100% sure that it wasnt the "having to sleep" system that made it fun, I mean c'mon now really?In Baldur's Gate you had to sleep from time to time...your character do would get overly exausted if you don't sleep AND you had to sleep in a proper place (even thoug you could do it everywhere) if you didn't want trouble.
In Digimon World you had to poo from toime to time...just like baldur's gate, you could do it anywhere but you should use the correct place if you didn't want trouble.
The second game sounds like a pet game, sure in a pet game the most realistic the better, but FFXIV is not a pet game and I dont want it to be a pet game, whats so fun in sleeping and having to go to the bathroom anyway?
If you HAVE to do somethig that it's not fun in order to bring the rest of the game to the normal levels of fun then why have the system at all?
It's still gonna be the same game after all with the exception of not having to do unessessary stuff.
This is what the fatigue system SHOULD have been. You don't get penalized for playing too much with out resting but rewarded for being "well rested". The fatigue system sucked because it was all penalty and no reward.
Square Enix could learn a good lesson from this idea. Unfortunately if this were implemented now, after the abolition of the fatigue system I would feel like the game were regressing backwards and not progressing forward.
Great idea, but too late. : (
Last edited by Eva; 12-22-2011 at 09:53 AM.
......................................... dumb
this is never what a game should be. you should never penalize anyone for enjoying your game and playing it. that's like saying if you pay your power bill each month we will penalize you by cutting your lights off for a week a month. in other words, you don't punish someone for doing what they are supposed to do.This is what the fatigue system SHOULD have been. You get penalized for playing too much with out resting but rewarded for being "well rested". The fatigue system sucked because it was all penalty and no reward.
Square Enix could learn a good lesson from this idea. Unfortunately if this were implemented now, after the abolition of the fatigue system I would feel like the game were regressing backwards and not progressing forward.
Great idea, but too late. : (
http://crystalknights.guildwork.com/
What this guy said ^
The fatigue system made it so we didn't get EXP. This makes it so we can't even play."70% (Tired Stage 1): Reduce Character Stats by 20%
50% (Tired Stage 2): Reduce Character Stats by 50%
0% (Exhaust): Here is the point where your character will not be able to deal any DMG, and Reduce Character Stats by 100%"
Aha, because not being able to fight or craft or gather AT ALL and therefore not getting exp until we are not "tired" anymore is nothing like the fatigue system we thankfully got rid of..
The fatigue system wore off after not playing or playing as a different job for a while. The makes it so you have to pay 50k.
This isn't the same as the fatigue system. Its much worse.
Not at all!
It's a general concern of mine for all topics that have the Like This for Yes and Like This for No that someday, someone will take results of popular choice to alter it in their own will. But even still... not even quotes are safe and can be edited.
Last edited by Fiosha_Maureiba; 12-01-2011 at 04:31 AM.
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