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  1. #11
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Vanguard319 View Post
    With the lock, you are forced to actually pay attention to what's going on around you, it also means you cannot spam damage without consequence. In Ifrit's case you can predict when he'll use a TP move, or when he will cast hellfire, it also ensures that zerg strategies will always fail. If there was no animation lock, players would be able to dodge every major attack an enemy threw at them with a nearly 100% success rate, it is no longer a question of skill. In short, Easy mode.

    edit: animation lock has been in the game from the beginning, if the devs had this planned from the beginning, then it is not bad game mechanics, as it was intended to be that way.

    Then again, why am I explaining this to a lv 25 cnj who has probably never done a dungeon run, stronghold, or fought the hard Ifrit fight?
    This "Hard" ifrit fight you mention here is only hard because of this mechanic, and even that isn't too bad, and wasn't your panties in a knot because of archer realism? Archers are useless compared to other jobs right now and I hate it because it was my second 50 if animation lock was abolished archers could be seen as a plausible job for good DD though I think this is their reasoning for bard, don't have to fix the animation lock if its only a debuffer/buffer support DD job...

    also animation lock was here from the beginning, but the beginning was with the old dev team, this is Yosh-P if he wants to change it let him, because in the end we agreed to it, at least the majority did.
    (2)
    Last edited by RathSkybreaker; 11-30-2011 at 01:20 PM.

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