not troll logic at all, the game has a specific set of rules. You don't like those rules, therefore you are demanding the rules be rewritten, in this case you are demanding the game be restored to easy mode, which the majority already screamed bloody murder at.
I wonder which of us is the troll here.
"Demanding"?not troll logic at all, the game has a specific set of rules. You don't like those rules, therefore you are demanding the rules be rewritten, in this case you are demanding the game be restored to easy mode, which the majority already screamed bloody murder at.
I wonder which of us is the troll here.
This is what I'm doing: Recommending that the rules be changed because the current rules foster bad gameplay and class imbalance. I point out the flaws, and propose changes that would fix those flaws.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
and they are a path to easy mode, where no strategy is involved. No matter how you try to sugar it, your changes would make things even worse.
Don't confuse bad game mechanics with strategic gameplay.
Removing animation lock would allow players to make critical split-second decisions. I find that more challenging than having to plan on being frozen in place.
I bet you hated when they removed the animation lock from switching between passive/active mode? Boy, that really gimped my gameplay and turned it into easy mode. </sarcasm>
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
With the lock, you are forced to actually pay attention to what's going on around you, it also means you cannot spam damage without consequence. In Ifrit's case you can predict when he'll use a TP move, or when he will cast hellfire, it also ensures that zerg strategies will always fail. If there was no animation lock, players would be able to dodge every major attack an enemy threw at them with a nearly 100% success rate, it is no longer a question of skill. In short, Easy mode.Don't confuse bad game mechanics with strategic gameplay.
Removing animation lock would allow players to make critical split-second decisions. I find that more challenging than having to plan on being frozen in place.
I bet you hated when they removed the animation lock from switching between passive/active mode? Boy, that really gimped my gameplay and turned it into easy mode. </sarcasm>
edit: animation lock has been in the game from the beginning, if the devs had this planned from the beginning, then it is not bad game mechanics, as it was intended to be that way.
Then again, why am I explaining this to a lv 25 cnj who has probably never done a dungeon run, stronghold, or fought the hard Ifrit fight?
Last edited by Vanguard319; 11-30-2011 at 01:06 PM.
This "Hard" ifrit fight you mention here is only hard because of this mechanic, and even that isn't too bad, and wasn't your panties in a knot because of archer realism? Archers are useless compared to other jobs right now and I hate it because it was my second 50 if animation lock was abolished archers could be seen as a plausible job for good DD though I think this is their reasoning for bard, don't have to fix the animation lock if its only a debuffer/buffer support DD job...With the lock, you are forced to actually pay attention to what's going on around you, it also means you cannot spam damage without consequence. In Ifrit's case you can predict when he'll use a TP move, or when he will cast hellfire, it also ensures that zerg strategies will always fail. If there was no animation lock, players would be able to dodge every major attack an enemy threw at them with a nearly 100% success rate, it is no longer a question of skill. In short, Easy mode.
edit: animation lock has been in the game from the beginning, if the devs had this planned from the beginning, then it is not bad game mechanics, as it was intended to be that way.
Then again, why am I explaining this to a lv 25 cnj who has probably never done a dungeon run, stronghold, or fought the hard Ifrit fight?
also animation lock was here from the beginning, but the beginning was with the old dev team, this is Yosh-P if he wants to change it let him, because in the end we agreed to it, at least the majority did.
Last edited by RathSkybreaker; 11-30-2011 at 01:20 PM.
http://dn.guildwork.com/
That's what cooldowns are for.
So, the game devs are using animation lock as a replacement for challenging mechanics and properly timed boss attacks? Yeah, that's a good reason to defend it.In Ifrit's case you can predict when he'll use a TP move, or when he will cast hellfire, it also ensures that zerg strategies will always fail. If there was no animation lock, players would be able to dodge every major attack an enemy threw at them with a nearly 100% success rate, it is no longer a question of skill. In short, Easy mode.
LOL, that's like saying everything Tanaka came up with was a good idea. We all saw how that turned out.
Because trolls always resort to insulting others when they run out of logical arguments.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
How do you evade every major attack if there's no animation lock for the enemy? You have to think about it both ways, not only from the player's perspective. I don't think the "easy mode" argument has ever been used properly in those forums
and what about typical FF Style melee animations? like polearm animations, which i think are amazing...Don't confuse bad game mechanics with strategic gameplay.
Removing animation lock would allow players to make critical split-second decisions. I find that more challenging than having to plan on being frozen in place.
I bet you hated when they removed the animation lock from switching between passive/active mode? Boy, that really gimped my gameplay and turned it into easy mode. </sarcasm>
would really look silly to perform these styles while running..
i always hear "make that instant, make that instant... reduce the animation time" .... cut down everything or what???!! that sucks really.
if you want to play a typical MMO chose SWTOR or WoW.
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