Quote Originally Posted by Vanguard319 View Post
With the lock, you are forced to actually pay attention to what's going on around you, it also means you cannot spam damage without consequence.
That's what cooldowns are for.

Quote Originally Posted by Vanguard319 View Post
In Ifrit's case you can predict when he'll use a TP move, or when he will cast hellfire, it also ensures that zerg strategies will always fail. If there was no animation lock, players would be able to dodge every major attack an enemy threw at them with a nearly 100% success rate, it is no longer a question of skill. In short, Easy mode.
So, the game devs are using animation lock as a replacement for challenging mechanics and properly timed boss attacks? Yeah, that's a good reason to defend it.

Quote Originally Posted by Vanguard319 View Post
edit: animation lock has been in the game from the beginning, if the devs had this planned from the beginning, then it is not bad game mechanics, as it was intended to be that way.
LOL, that's like saying everything Tanaka came up with was a good idea. We all saw how that turned out.

Quote Originally Posted by Vanguard319 View Post
Then again, why am I explaining this to a lv 25 cnj who has probably never done a dungeon run, stronghold, or fought the hard Ifrit fight?
Because trolls always resort to insulting others when they run out of logical arguments.