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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Rowyne View Post
    Don't confuse bad game mechanics with strategic gameplay.

    Removing animation lock would allow players to make critical split-second decisions. I find that more challenging than having to plan on being frozen in place.

    I bet you hated when they removed the animation lock from switching between passive/active mode? Boy, that really gimped my gameplay and turned it into easy mode. </sarcasm>
    and what about typical FF Style melee animations? like polearm animations, which i think are amazing...
    would really look silly to perform these styles while running..


    i always hear "make that instant, make that instant... reduce the animation time" .... cut down everything or what???!! that sucks really.

    if you want to play a typical MMO chose SWTOR or WoW.
    (1)

  2. #2
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Tonkra View Post
    and what about typical FF Style melee animations? like polearm animations, which i think are amazing...
    would really look silly to perform these styles while running..


    i always hear "make that instant, make that instant... reduce the animation time" .... cut down everything or what???!! that sucks really.

    if you want to play a typical MMO chose SWTOR or WoW.
    Agreed! Also, people forget that a large part of range variations from weapons are related to that "step foward/back" mechanics, that actually would become unusable with the removal of animation lock.

    But anyway...this game is getting so poor mechanics-wise i wouldn't be surprised if soon enough they announce the removal of weapons range variations too to justify the removal of animation lock.
    (0)

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