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  1. #1
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    What you said here:

    Quote Originally Posted by Vanguard319 View Post
    So? live with it, you people wanted flashier, more impressive weaponskills. Animation lock is the price you pay, learn to deal and move on, because you can't have it both ways.
    Is what I said here:

    Quote Originally Posted by Rentahamster View Post
    Animation lock for high power weaponskills and abilities so that the usefullness of the skill is balanced in part, or in whole, by the period of vulnerability - fine.

    Animation lock for normal moves and abilities that aren't that useful (especially when mobility is supposed to be a large part of a character's playstyle - see: Archer) - not fine.

    However, your being in agreement that archers should not be able to run and shoot results in a limiting of gameplay. How is it fair that every other class can hit and run while archer cannot?
    (1)
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  2. #2
    Player
    Kallera's Avatar
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    Etoile Kallera
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    Mateus
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    Dark Knight Lv 60
    Quote Originally Posted by Rentahamster View Post
    What you said here:



    Is what I said here:




    However, your being in agreement that archers should not be able to run and shoot results in a limiting of gameplay. How is it fair that every other class can hit and run while archer cannot?
    Do you really want everyone and their mother kiting mobs around to avoid damage? It'd kill any notion of tanks in a pt.

    You can see a similar example of such a battle system's results in White Knight Chronicles 2. Standard Tanks are outright shunned there.
    (0)

  3. #3
    Player
    Hachi-Roku's Avatar
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    Oct 2011
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    Limsa Lominsa
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    Isilgeim Ahtsaeswyn
    World
    Excalibur
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    Marauder Lv 60
    Animation lock would be fine in a game with no latency. The major issue is the positioning/environmental damage that has already been seen in the Ifrit fight, and the devs have said such fights are only going to get harder. So, the three ways you can die to this kind of thing are:

    1) Being dumb, which is a fine way to die because you need to learn how to play better and everyone gets to have a laugh.
    2) Latency/lag, which is not fun.
    3) Animation lock while standing in a hazardous place.

    The problem is, with the way that data is handled in XIV and the fact that you can't control latency on both your side and more importantly S-E's side, when a combination of latency and animation lock hits you, there's no strategic element to it. Your move may keep you in place for 1 second or 5 seconds, and lag can only jerk that time upwards.

    In a perfect world with no lag, animation lock would be an acceptable thing to plan around.
    (1)

  4. #4
    Player
    Rentahamster's Avatar
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    Quote Originally Posted by Kallera View Post
    Do you really want everyone and their mother kiting mobs around to avoid damage? It'd kill any notion of tanks in a pt.
    Having archer being able to Light Shot without being stuck in the mud isn't going to turn the Ifrit fight into a kitefest.

    Quote Originally Posted by Kymusashi View Post
    In case you haven't noticed, archers have the same auto attack that every other war and mage class has. Them shooting arrows is also the same TP building moves that said melees and mage classes have, that also have the same animation lock. It all seems to be equally treated, if you ask me.
    And if you haven't noticed, having an archer run up to Pugilist range in order to build TP is not the way a ranged class is supposed to be played. Light/Close/Multi shot is supposed to be the Archer's equivalent to auto attack to build TP, and them getting locked in place for it is unnecessary and detrimental to the class, as you can see in the Ifrit fight.

    Quote Originally Posted by Vanguard319 View Post
    I already made my point on another thread and was declared the devil for it, but if you really insist on me repeating myself:
    I read what you wrote the first time, and this is a game, not real life. Gameplay must be designed with fun and balance in mind, first and foremost.
    (3)
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  5. #5
    Player
    Kymusashi's Avatar
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    Valkirin Soryu
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    Ragnarok
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    Quote Originally Posted by Rentahamster View Post
    Having archer being able to Light Shot without being stuck in the mud isn't going to turn the Ifrit fight into a kitefest.


    And if you haven't noticed, having an archer run up to Pugilist range in order to build TP is not the way a ranged class is supposed to be played. Light/Close/Multi shot is supposed to be the Archer's equivalent to auto attack to build TP, and them getting locked in place for it is unnecessary and detrimental to the class, as you can see in the Ifrit fight.


    I read what you wrote the first time, and this is a game, not real life. Gameplay must be designed with fun and balance in mind, first and foremost.
    It is rather funny though, about a month ago I posted a strat for archers in Ifrit, and people tried it, and it worked :P Use the mage spots and shoot away. Be smart, you can do 3 shots after each tp attack. Think your way out of a problem.
    (2)

  6. #6
    Player
    Rentahamster's Avatar
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    Quote Originally Posted by Kymusashi View Post
    It is rather funny though, about a month ago I posted a strat for archers in Ifrit, and people tried it, and it worked :P Use the mage spots and shoot away. Be smart, you can do 3 shots after each tp attack. Think your way out of a problem.
    I know that using archers is possible in the Ifrit fight. That's not the point.
    (0)
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  7. #7
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    Vanguard319's Avatar
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    I've returned! First I find pants, then Louisoix dies for sending me to the void.
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    Uni Neko
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    Hyperion
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    Archer Lv 72
    Quote Originally Posted by Rentahamster View Post
    Having archer being able to Light Shot without being stuck in the mud isn't going to turn the Ifrit fight into a kitefest.


    And if you haven't noticed, having an archer run up to Pugilist range in order to build TP is not the way a ranged class is supposed to be played. Light/Close/Multi shot is supposed to be the Archer's equivalent to auto attack to build TP, and them getting locked in place for it is unnecessary and detrimental to the class, as you can see in the Ifrit fight.


    I read what you wrote the first time, and this is a game, not real life. Gameplay must be designed with fun and balance in mind, first and foremost.
    Ah yes, you were one of my critics....

    You want me to argue without using the laws of physics, logic, or common sense? Very well, name ONE movie, game, or written novel where a bowman is firing his bow while running circles around his target, on his OWN two feet (shield surfboards do not count, so don't even try the LoTR excuse.) I won't be surprised if you can't find one.
    (0)

  8. #8
    Player
    Rentahamster's Avatar
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    Quote Originally Posted by Vanguard319 View Post
    Very well, name ONE movie, game, or written novel where a bowman is firing his bow while running circles around his target, on his OWN two feet (shield surfboards do not count, so don't even try the LoTR excuse.) I won't be surprised if you can't find one.
    Be surprised.

    http://www.youtube.com/watch?v=yMtzAXP4gt4#t=01m05s

    Your video game history needs brushing up.
    (5)
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  9. #9
    Player
    Vanguard319's Avatar
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    Quote Originally Posted by Rentahamster View Post
    Be surprised.

    http://www.youtube.com/watch?v=yMtzAXP4gt4#t=01m05s

    Your video game history needs brushing up.
    still not running at full speed is he?
    (0)

  10. #10
    Player
    Rentahamster's Avatar
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    Quote Originally Posted by Vanguard319 View Post
    still not running at full speed is he?
    Quit moving the goalposts. If Link stopped for 2 seconds every time he shot a damn arrow, the gameplay would be absolutely terrible.

    This. Is. A. Game.
    (7)
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