Replying to this in a separate post as it was edited in while responding:
I am absolutely not among the group that took offense to the quality of life adjustments XI received with Abyssea and especially Adoulin, though. Being able to teleport between Home Points/crystals, between the various books that were added to the game over the last 7-ish years, the Geomagnetic Founts, the more accessible mount system - all very good stuff. There's no novelty in spending 15 minutes on an airship or a boat traveling around when you're the only one there because the community was allowed to wither and die by bullheaded developers (or more likely, stingy executives that like the game providing the company money but whom don't see a good enough reason in supporting it).
The only thing I took offense to was the Trust system, because the moment that was added to the game the concept of working together for leveling was killed off. Why would I have a human-controlled character in my party that will cut my EXP yield when I can have a party of overpowered NPCs buffing/healing me instead? It was probably a decent QoL thing, sure, but... I'm sure you can understand why I don't like it. Why you won't like it if and/or when Squadrons expand enough that people no longer queue for lower level dungeons/things like PotD and instead sit in their anti-social little boxes and toil away.
But you've never seen some of the stuff I said about XI and Square while playing that game! Trust me, it didn't get off the hook any more than XIV is right now. And I've long since stopped playing XI because - shockingly! - Square couldn't be bothered to listen to me/us. One of the final straws was a massive cheating/exploitation of Salvage (no not that one, a more recent one) that saw a combination of position hacking and being able to use BLU magic spells without being BLU or /BLU (think the Pomander exploit here - and yes, history repeats itself far too often with Square's spaghetti coding) lead to obscene numbers of Alexandrites, used in creating the immensely powerful Mythic weapons, being farmed up. Square decided to not permanently ban a large number of the people doing it, with some posters on BG receiving a 3-day ban at worst, and it was at that point that I realized nothing mattered anymore.and you said here is break the status qou do something different ok but why is it ok for 14 but not a game that you may like?
And then because of pushback from the JP playerbase a couple of my friends copped bans for nonsensical things like powerleveling themselves using second characters and I just ragequit entirely. ...Thinking back on it, I'm not even sure why I thought playing XIV would've been a good idea. There are so many parallels, my god. lol
I mean, yeah? No? I'm not sure.from what i am getting is it comes down to the idea that people like the way one game is and all games have to follow that formula or at least FF because FF can't deviate from what they like and when it does it's uncreative and uninspired.
XIV doing the exact same thing over and over again is just as bad as XI relying too heavily on melee-destroying AoE spam and utterly crippling status ailments. I grew to despise both. Both sill did things that I liked, and that I thought should be focused on more (or less) while shoring up the glaring issues.
There's an enormous chasm in between XI and XIV that I think, if Square worked hard enough, could be bridged to create a truly remarkable game. Diadem, for example, will never not be compared to XI's Skirmish in my mind - except Diadem's gearing system was trash (both times) and XIV in general invalidates gear too quickly for randomized stats to ever be worth it.
No double standard. The sheer amount of variety in XI was staggering, in large part because doing maximum DPS was almost never a good idea in XI. You could do it, sure, but... having, say, 5 DPS smacking an enemy would feed it TP like nobody's business and it would get pretty dangerous with it using named attacks more frequently. Or you'd kill it too quickly instead of hitting "weakness triggers" and get significantly fewer, less rare rewards. Or you'd kill yourself against its shield/counters. Or something along those lines.so what i am saying is if no game is allowed to do the same thing over and over that means the games you like their current design and direction also has to change to the opposite because it continuing to do what it does is uncreative and uninspired. double standards in all.
Which is still not to say that I want XIV to be XI-2. 'Cause I don't really want that. I do want XIV to slow the hell down (in multiple senses) and maybe start plucking ideas from XI and refining them instead of, I guess (never played it and never will), eyeing World of Warcraft and following/copying it instead.
I don't recall a single person in this thread saying they weren't giving Eureka a try, rather that they're bored from nothing in SB to this point being a breath of fresh air and varying levels of disappointment that Eureka has been delayed this long. Oh, and the part where we can't shake the feeling that this is maybe Diadem 3.0 because they've really told us almost nothing about what Eureka's going to be. Which is a valid concern.
If we're on the subject though, I liked when the Zodiac got Hydra and Chimera as trials. I didn't so much like when the Anima was 80% farming Tomestones.