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Thread: 4.25 and beyond

  1. #181
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    ShanXiv's Avatar
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    Lae Shan
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    Quote Originally Posted by Musashidon View Post
    not exactly because *modern guy* the real was because the old team failed and nearly bankrupted the company.
    I am not stockholder, I am gamer

    XIV1.2x didn't failed to me, every content it added, was more interesting than now,
    No one complained 1.2x contents were boring, FCs are very active, unlike now
    XI seems more interesting to me.
    modern games= stupid and simple? like some Web games or mobile games? no, thx

    of course, higher quality content requires more time to develope
    but SE wants their money back asap, (and the director maybe too lazy/slow) that's the reason why XIV 1.0 failed, because it was an empty,unfinished game when it released.
    (4)
    Last edited by ShanXiv; 03-12-2018 at 01:33 PM.

  2. #182
    Player
    Musashidon's Avatar
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    Blackmage Vivi
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    Quote Originally Posted by ShanXiv View Post
    I am not stockholder, I am gamer.
    xiv1.2 had 10k players

    people didn't complain? i highly doubt that wasn't there so who knows the old forums could be the very first to never get people to complain.

    you aren't the first to like xi better than arr you won't be the last.

    1.0 was tanaka from what everyone says it was from lack of strong leadership (tanaka wanting to do one thing employees doing things differently)
    in the end no matter what was the blame it happened

    idk from what people want here quality isn't about how long it takes its about making monsters nearly one shot you and give you drops once every 2000 kills where the gear lasts for 5 years.
    (1)
    Last edited by Musashidon; 03-12-2018 at 01:34 PM.

  3. #183
    Player
    ShanXiv's Avatar
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    Quote Originally Posted by Musashidon View Post
    xiv1.2 had 10k players

    people didn't complain? i highly doubt that wasn't there so who knows the old forums could be the very first to never get people to complain.

    you aren't the first to like xi better than arr you won't be the last.

    1.0 was tanaka from what everyone says it was from lack of strong leadership (tanaka wanting to do one thing employees doing things differently)
    in the end no matter what was the blame it happened

    idk from what people want here quality isn't about how long it takes its about making monsters nearly one shot you and give you drops once every 2000 kills where the gear lasts for 5 years.
    Ya ,during 1.1x-1.2x people complained the servers suck, the ui was slow, the movement control was chunky, the maps were copy & paste.
    but no one complained the content was "boring", "stale" or "getting old fast," or something, they were fun,
    I've joined two FCs, both of them were very active, now they are all dead,

    Of course, Tanaka had some faults, even Steve Jobs had, no one is perfect,
    but if you fired these guys, then, it's an ultimate fault
    (3)
    Last edited by ShanXiv; 03-12-2018 at 01:44 PM.

  4. #184
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    Musashidon's Avatar
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    Quote Originally Posted by ShanXiv View Post
    Of course, Tanaka had some faults, even Steve Jobs had, no one is perfect,
    but if you fired these guys, then, it's an ultimate fault
    i never knew steve jobs nearly bankrupted his own company also once again his own company, also he stole all his work so lets at least not put tanaka in the same lane as a guy who got rich taking other peoples ideas.

    some faults sure, but xiv flop wasn't small it was giant.

    and once again i wasn't on the forums in 1.0 but i would say the chances that people didn't like the content was high. that's what forums are for to complain people don't normal show to praise the game but say what they don't like, the same goes for xi plenty of people went on the forums to bash the game it's just natural.
    (1)
    Last edited by Musashidon; 03-12-2018 at 01:49 PM.

  5. #185
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    ShanXiv's Avatar
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    Quote Originally Posted by Musashidon View Post
    i never knew steve jobs nearly bankrupted his own company also once again his own company, also he stole all his work so lets at least not put tanaka in the same lane as a guy who got rich taking other peoples ideas.

    some faults sure, but xiv flop wasn't small it was giant.

    LoL, again, XIV 1.0 failed/almost bankrupted(really?) the company because it was far from finished,
    and SE want to sell the product & get back their money asap,
    and maybe Mr. Nobuaki Komoto was not very efficient while working.

    NOT BECAUSE the contents were boring. got it?...
    not because the content designs bankrupted the company

    Maybe all they needed, was a guy to push them hard, to work harder/faster,
    but not change the entire game direction, omg , now the game is super stale & boring... it's a real fail to me now
    (2)
    Last edited by ShanXiv; 03-12-2018 at 01:58 PM.

  6. #186
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    Musashidon's Avatar
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    Quote Originally Posted by ShanXiv View Post
    LoL, again, XIV 1.0 failed/almost bankrupted(really?) the company because it was far from finished.
    people repeat this but it means nothing if the game was so good and just needed some touch up how would a few small patches to make things better get 490k players to join and stay?(a number to match ff14 arr at its lowest ever) i mean the content was already amazing as you said so what was the big thing that stop people from enjoying the game like you did?

    there is only 1 excuse i can truely see as *game breaking for most people* that stop people from playing and that was you needed a great computer to play the game but would just lowering the graphic for bad computers (not even consoles just computers) so more people could play would that have saved the game?
    (0)

  7. #187
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    Quote Originally Posted by Musashidon View Post
    people repeat this but it means nothing if the game was so good and just needed some touch up how would a few small patches to make things better get 490k players to join and stay?(a number to match ff14 arr at its lowest ever) i mean the content was already amazing as you said so what was the big thing that stop people from enjoying the game like you did?
    First, you are misleading something.
    10K ONLINE players(actually, it was 16k-25k) =/= 10k total players,
    there was 800-1500 ONLINE players in my server , (now, it's 1.5k-3k maybe)

    16k-25k * 4-5, that's ~70k-100k players were playing XIV 1.2x
    1.0 had sold about 500-600k copies? ~15-20% players were keep playing the game

    now it's 10m players, but only 490k stay? lol.... that's 4.9%, many people came here, then moved to the next fotm games, and you call this successful?
    I think XI had the same amount of players during its prime time.
    (2)
    Last edited by ShanXiv; 03-12-2018 at 02:19 PM.

  8. #188
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    Musashidon's Avatar
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    Quote Originally Posted by ShanXiv View Post
    First, you are misleading something.
    no i am not 1.2 ended with only 10k players total these are SE own numbers not mine.

    also we are above 500k currently not sure how much as we only get vague numbers when i use the number 500k its as a lowest ever number not a current number.
    last i heard i think yoshi p put us at about 1 million not sure someone will prolly fact check me eventually.

    10 million accounts made take that as you will not players total ever. it's a hype thing se does to get people to play sort of like WoW uses the whole 100million accounts made but they only hold a couple million players so yea retention is about the same.

    everyone has their own idea of successful being the second largest mmo isn't being successful? well idk i can't really argue against your opinion seems alittle moot.
    (0)
    Last edited by Musashidon; 03-12-2018 at 02:22 PM.

  9. #189
    Player Vhailor's Avatar
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    Quote Originally Posted by Musashidon View Post
    people repeat this but it means nothing if the game was so good and just needed some touch up how would a few small patches to make things better get 490k players to join and stay?(a number to match ff14 arr at its lowest ever) i mean the content was already amazing as you said so what was the big thing that stop people from enjoying the game like you did?

    there is only 1 excuse i can truely see as *game breaking for most people* that stop people from playing and that was you needed a great computer to play the game but would just lowering the graphic for bad computers (not even consoles just computers) so more people could play would that have saved the game?
    Depends on what SE's goals for the game were.

    With a property like Final Fantasy, SE can pursue a wide variety of goals with their titles. They can release AAA original efforts that remind people of how great the franchise can be. They can revisit older titles, remaking them or offering expansions. Or, they can milk the franchise name and release uninspired content cheaply and rapidly.

    If SE's goals for FFXIV was the latter, then no, the only way to fix FFXIV was to re-release it a la 2.0. If their goal was to create a AAA original effort, I don't think XIV 1.0 was all that far off, with their primary issue being the utterly atrocious job they did on the game's graphics engine, UI responsiveness, server code, etc. Put some time into resolving that (not killing the polygon counts and reworking the graphics engine; simply optimizing it), and XIV 1.0 had a really solid foundation. Give it a Zilart-calibre expansion and fix the back-end problems, and the game's off and running as a natural successor to FFXI.

    Also, as an aside, people are far too harsh, generally speaking, when they judge MMOs at launch. Virtually every MMO in the world really takes an expansion or two before it comes into its own. In that respect, FFXIV 2.0 was really like XIV's first expansion, just a very ambitious one; a lot of the work was already done, so the team was free to mostly focus on content and polish. It also took quite a while for ARR to find its footing, despite its unique advantages (pre-existing user base from XI and XIV 1.x; membership in a big-name franchise; easier development than many MMOs due to its reduced scope).
    (2)

  10. #190
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    ShanXiv's Avatar
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    Quote Originally Posted by Musashidon View Post
    no i am not 1.2 ended with only 10k players total these are SE own numbers not mine.

    also we are above 500k currently not sure how much as we only get vague numbers when i use the number 500k its as a lowest ever number not a current number.
    last i heard i think yoshi p put us at about 1 million not sure someone will prolly fact check me eventually.

    10 million accounts made take that as you will not players total ever. it's a hype thing se does to get people to play sort of like WoW uses the whole 100million accounts made but they only hold a couple million players so yea retention is about the same.

    everyone has their own idea of successful being the second largest mmo isn't being successful? well idk i can't really argue against your opinion seems alittle moot.
    10k(16K)online players =/= total players ....
    ... LOL ,ok say whatever you want,

    some facts:
    1.2x, 11players in my FC were online


    1.2x an open world party content, it was danger & fun. (now what? FATEs?)


    1.2x a player event ,protect Ul'dah! (they are lovely aren't they)


    1.2x, before server shut down, people stayed until the end


    ARR launch, my FC(most of them came from 1.x) , the hype was high, and because 1.2x contents werer fun, we had high hopes for the future,


    current XIV, only 5/249 players in my FC, are online, server isn't going shut down, but where are the people
    (2)
    Last edited by ShanXiv; 03-12-2018 at 02:58 PM.

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