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Thread: 4.25 and beyond

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  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ShanXiv View Post
    LoL, again, XIV 1.0 failed/almost bankrupted(really?) the company because it was far from finished,
    and SE want to sell the product & get back their money asap,
    and maybe Mr. Nobuaki Komoto was not very efficient while working.

    NOT BECAUSE the contents were boring. got it?...
    not because the content designs bankrupted the company

    Maybe all they needed, was a guy to push them hard, to work harder/faster,
    but not change the entire game direction, omg , now the game is super stale & boring... it's a real fail to me now
    Actually it kind of did. It was said back in beta that many people actually considered ARR to effectively be ffxiv 3.0 not 2.0.

    This was because the game from like 1.0 through 1.18 was a completely different experience than it was from 1.2 to 1.23b

    1.2 practically revamped the entire game to an extent. Crafting was changed, gathering was changed, the combat system was redone. Jobs were added. The market system was revamped. And relics were added. It was a massive change of direction and Almost a complete reboot in itself.

    And it also started to see engaging contents like skirmish, hamlet defence and msq fights like United we stand, to kill a raven and even it's kinda savage equivalent the raven nevermore.

    While 1.0 was what you might call a disaster. A lot of the stuff and the direction they were heading with 1.2 was largely positive and felt like a totally different game to many and certainly hoped ARR would continue in that direction. I remember a lot of people in alpha and even beta unhappy with the way theyd done a u-turn and headed down the wow clone path especially on the combat system
    (5)
    Last edited by Dzian; 03-12-2018 at 10:17 PM.