
Originally Posted by
Vhailor
People suggest things all the time. SE simply ignores them.
Speaking personally, I want content with depth. I want content with some longevity. I want content that feels different from normal PvE, offers a solid mid-range grind (not one that's trivial, and not one that's face-meltingly long), keeps me reasonably engaged, is reasonably difficult, and actually gives me a reason to enjoy playing my combat jobs again. There are examples of this type of content all over the place, including many from FFXI: Assault, Nyzul Isle, Campaigns (albeit with a better implementation), Abyssea. For Raiders, where is content resembling {sea} or {sky}? Where is the Dynamis, where is the Einherjar, where is the Salvage? It's not like SE hasn't done this before.
Instead, we get... the same stuff. Four-person dungeons that are rapidly over-geared and universally easy after a couple of weeks, if that. Eight-person Trials. Eight-person Raids that are essentially just a series of boss fights. And the occasional Alliance Raid. That's it, barring a few hideously-designed monstrosities like Diadem. And, even in Diadem, the game played the exact same way it always did. About the only exceptions I can think of, the only content that felt a bit different, was Palace of the Dead and the Deep Dungeon / Timeworn Map system. That's it, despite FFXIV ARR being around for about 4.5 years now. That's pathetic.
I'd be a lot more forgiving if SE would just show they're trying, but they aren't. They aren't even aiming high. They're just going through the motions, and it's painfully obvious to anyone who has played a well-supported MMO backed by a creative team (FFXI for most of its lifespan was a great example). Hell, in some ways, I wish they'd bring the 1.0 team back; they failed spectacularly in many ways, but at least you could see they were trying to push the envelope.
So, no, I'm not blaming the game either. I'm blaming the company designing it. They're taking a title that I desperately want to see succeed - the successor to my favourite MMO ever (FFXI), one that shaped well over five years of my life - and ruthlessly transforming it into a high-budget version of a F2P cell phone game. And it really pisses me off to see.