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Thread: 4.25 and beyond

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  1. #1
    Player
    Molic's Avatar
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    Mar 2012
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    Molic Evac
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    Sargatanas
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    Carpenter Lv 70
    Really just wish they could make better midcore content and actual raids. All we have now is like a series of boss fights for savage, alliance raids are just big dungeons, and dungeons, they may as well just put us in a hallway. It all looks cool, but meh its just a chore. Nothing new, nothing fun, no puzzles, a literal treadmill.

    SE should bring back that questionnaire thing they used a the end of 1.0, doubt they even listen to the playerbase anymore.
    (16)

  2. #2
    Player
    Joe777's Avatar
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    Dec 2016
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    Kugane
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    Joe Ultima
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    Coeurl
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    Rogue Lv 70
    Quote Originally Posted by Molic View Post
    Really just wish they could make better midcore content and actual raids. All we have now is like a series of boss fights for savage, alliance raids are just big dungeons, and dungeons, they may as well just put us in a hallway. It all looks cool, but meh its just a chore. Nothing new, nothing fun, no puzzles, a literal treadmill.

    SE should bring back that questionnaire thing they used a the end of 1.0, doubt they even listen to the playerbase anymore.
    It is true this game lacks truly challenging puzzles, but that is intentional. I can safely say a large chunk of the playerbase is not good at such things and so they try to avoid creating content said chunk cannot complete and then goes to complain about. I'd have no beef if they added such content, would be an interesting change of pace, but can't please everyone. Also, define "new"... It may be in small doses but I see new things (new to FF14 anyway) every major patch/expansion.
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  3. #3
    Player
    Molic's Avatar
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    Molic Evac
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    Sargatanas
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    Carpenter Lv 70
    Quote Originally Posted by Joe777 View Post
    It is true this game lacks truly challenging puzzles, but that is intentional. I can safely say a large chunk of the playerbase is not good at such things and so they try to avoid creating content said chunk cannot complete and then goes to complain about. I'd have no beef if they added such content, would be an interesting change of pace, but can't please everyone. Also, define "new"... It may be in small doses but I see new things (new to FF14 anyway) every major patch/expansion.
    I guess new types of battle content, all we got right now is basically dodge this and kill that. They could add objectives, massive city wide battles, all sorts of things people have made 1000s of threads about at this point. Eureka might change it up, but not very hopefully at this point.
    (8)

  4. #4
    Player
    Joe777's Avatar
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    Joe Ultima
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    Rogue Lv 70
    Quote Originally Posted by Molic View Post
    I guess new types of battle content, all we got right now is basically dodge this and kill that. They could add objectives, massive city wide battles, all sorts of things people have made 1000s of threads about at this point. Eureka might change it up, but not very hopefully at this point.
    I would support city FATEs, not instances because been there done that.
    (2)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  5. #5
    Player
    Hyperia's Avatar
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    Mar 2014
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    Gridania
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    Aileen Pureheart
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    Sargatanas
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    White Mage Lv 100
    Quote Originally Posted by Molic View Post
    Really just wish they could make better midcore content and actual raids. All we have now is like a series of boss fights for savage, alliance raids are just big dungeons, and dungeons, they may as well just put us in a hallway. It all looks cool, but meh its just a chore. Nothing new, nothing fun, no puzzles, a literal treadmill.

    SE should bring back that questionnaire thing they used a the end of 1.0, doubt they even listen to the playerbase anymore.
    The raids are worse than that, there nothing but zone in, fight the boss, zone out. Its like we get 4 primals every 6 months, its very boring. When I think of good raids, I think of what WoW offered, they took time and had lots of bosses that were fun. I don't really care for a 15 minute boss fight where if you make a tiny mistake, its a wipe. I'd rather have a lot of bosses that take 6 to 8 minutes to fight and move on. Clearing trash that had a nice chance of dropping bonus loot also made things more interesting. I want raids to be a nice fun 2 hour dungeon crawl that tells a story and offer a non-linear method of encountering the content.

    I believe that the raid team sizes are totally off the mark, 8 players makes mistakes way too punishing where if they upped things to 16 players, it would make things considerably easier. 8 players is great if your at the top of your game but if your a casual and want something more than the story mode, your out of luck. A 16 player mode would offer more opportunities and better tuning possibilities over a 24 player version which is too large and a zerg fest. 2 tanks, 2 to 4 healers and 10 to 12 DPS would work very nicely.

    I'm also growing tired of overused raid mechanics such as one shots and falling off platforms or the death wall... it gets old really fast and it feels like a crutch they are using way too much. The other mechanic I also don't like is what I have called the Tokyo rule, if you don't live very close to the servers and have crazy good latency, you can miss a simple mechanic and pow... wipe the raid again. I understand that they don't trust client side processing because there afraid of cheaters but they really need to let that go and accept the fact that they need more client side processing. Deal with the cheaters by better log analysis or just accept that it will happen. It is a small percentage but eventually somebody will brag about what is going on and you can bust the whole lot of them when you catch them. Healers having to DPS and tanks having to DPS a lot also hurt things for me, I miss the old trinity where healers had to heal with lots of different heals and tanks had to tank with lots of different defenses and taunts.

    One of the other things that kept me in the game was the music but Solken's work seems to be missing in the latest raids. I'm not particularly fond of listing to the Ultros & Typhon trial music (I know its actually from 6 but never played it so that's my only reference). His works kept the other raids much more interesting, engaging and enjoyable. I miss jamming to his music... Solken where are you!

    Lastly, I miss the old relic grinds helped keep me in the game and their absence is painfully felt. It wasn't the best stuff in the world but it gave me something to do while waiting 6 months for new raid content. As it is now, I'm burned out and starting to play other games after 4 years straight of enjoying XIV. As for Eureka, it looks dull, brown, uninteresting and overly complicated. I want bright, colorful zones with lots of beauty and not a bunch of brown scenery. I'm tired of brown scenery, we had 3 zones of it already, yes it may be realistic but... this is a fantasy game... lets have some color like you did in the Othard zones, those were beautiful.

    Well, I've rambled and ranted long enough... time for me to get some sleep and resume playing other games. Hopefully I will catch the spark to play this game in the future, but as of now...
    (10)
    Last edited by Hyperia; 03-10-2018 at 04:23 PM. Reason: 1000 character limit... its time to get rid of this guys, this isnt the 1990s