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Thread: 4.25 and beyond

  1. #21
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    Joe777's Avatar
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    Joe Ultima
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    Quote Originally Posted by Molic View Post
    Really just wish they could make better midcore content and actual raids. All we have now is like a series of boss fights for savage, alliance raids are just big dungeons, and dungeons, they may as well just put us in a hallway. It all looks cool, but meh its just a chore. Nothing new, nothing fun, no puzzles, a literal treadmill.

    SE should bring back that questionnaire thing they used a the end of 1.0, doubt they even listen to the playerbase anymore.
    It is true this game lacks truly challenging puzzles, but that is intentional. I can safely say a large chunk of the playerbase is not good at such things and so they try to avoid creating content said chunk cannot complete and then goes to complain about. I'd have no beef if they added such content, would be an interesting change of pace, but can't please everyone. Also, define "new"... It may be in small doses but I see new things (new to FF14 anyway) every major patch/expansion.
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #22
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    MomomiMomi's Avatar
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    Momomi Momi
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    Behemoth
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    Alchemist Lv 90
    Quote Originally Posted by Joe777 View Post
    All people say though is the game is boring and/or stale. No one even suggests ways to make it less boring and/or stale. Furthermore, SE does try different things, and yet people still say its boring and/or stale.
    Yes, I admit they've tried. We had diadem. We all know how that went. Trying is good; failing is not. Diadem was a near total flop, and then they adjusted it and turned it into a total flop. It shouldn't be a surprise that people are worried about Eureka, which sounds like it could be at least kind of similar to Diadem.
    (9)

  3. #23
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    Marcellus_Cassius's Avatar
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    Marcellus Cassius
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    Hyperion
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    Warrior Lv 70
    Well I wanted large group midcore content that FCs can complete together but thats a thing of the past. I've done everything you can imagine outside of the norm holding to the hope that such content would eventually come. But its been several years and its becoming hard to justify being a constant monthly subscriber. I'm not excited about Eureka, feels very been there done that. I don't think its being burned out, I've just given up that this game can be played on anything but short bursts.
    (7)
    Last edited by Marcellus_Cassius; 03-10-2018 at 01:12 PM.

  4. #24
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    NovaLevossida's Avatar
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    Kaiser Sturmwind
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    Famfrit
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    Quote Originally Posted by Ayer2015 View Post
    As one of many people who are thoroughly bored at present with the types of content we are getting, if Eureka fails to be entertaining (which I hope turns out not to be the case), I think it may be time to come to terms that this game is only worth playing when new expansions launch.
    That's where I'm at. If Eureka isn't engaging, I'm not sure I want to keep up my sub. With how short the shelf life on gear is, how short content is relevant, and how easy it is to catch up, I'm not so sure that I shouldn't just resub right at the final patch of an expansion to get caught up, hit the expansion, and unsub until its last patch.
    (7)

  5. #25
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    Joe777's Avatar
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    Quote Originally Posted by MomomiMomi View Post
    Yes, I admit they've tried. We had diadem. We all know how that went. Trying is good; failing is not. Diadem was a near total flop, and then they adjusted it and turned it into a total flop. It shouldn't be a surprise that people are worried about Eureka, which sounds like it could be at least kind of similar to Diadem.
    In essence yes it does sound similar, but they're adding twists to it to try to make it more interesting.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  6. #26
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    Rita1989's Avatar
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    Nenemi Nemi
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    Balmung
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    Lancer Lv 40
    Quote Originally Posted by Hakuro89 View Post

    The game is extremely stale. The only changes worth looking at come at expansion transitions, then they just fall right back into that same hallway of content they repaint every few months.
    Its the entire MMORPG genre as a whole that has become stale it's been milked so much that there is next to nothing left at this point that won't be a rehash of something from another game or another form of content.

    If your expecting some miraculous new content to come along that is going to change the genre it won't be from a game that is almost 5 years old.
    (13)

  7. #27
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    sarehptar's Avatar
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    Yehn'zi Panipahr
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    Coeurl
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    Dark Knight Lv 90
    Although I still feel like there is plenty for me to do (mostly because I've been too busy since SB hit to level up all my classes), I definitely agree that I no longer feel the drive to stay on the treadmill like I did back in the "old" days. I don't have a real life schedule that allows me to raid anymore, so what is even the point to worrying about capping to get tome gear? You can clear primals with just the gear you get handed free from weeklies like Omega.

    I can vanish from the game for months, come back, get gear essentially handed to me because the next tomestone has rolled out, and still go on to beat current content, then rinse, lather, repeat. The only reason I don't unsubscribe when I get busy IRL is my personal house. :/ (Which, speaking of, you'd think if they wanted to secure more consistent subscription income between patches, they'd do something about the housing situation--the more people with houses, the fewer people who can unsubscribe...)

    To me, the game just seems to be suffering from a lack of truly fresh ideas. There's nothing wrong with the content we're getting, but it's the same thing every time, reskinned... The formula is always the same: dungeon, 24-man, new primal, new 8-man, new beast tribes, repeat, repeat, repeat. The models and battle scripts are different but the ideas and structure are not fresh at all. Even if Eureka is awesome, it's essentially the first "new" thing we've gotten since SB itself hit almost a year ago. It took us almost a year to get one mostly new thing, and there's no guarantee it's going to live up to the hype surrounding it; it could be a complete flop. Yikesssss.

    I agree with the comment about resources; it definitely feels like this game doesn't have the resources to be as great as it could be. They don't seem to have the time, funding, or staff to create truly new content--just giving us the same old, same old seems to already be taxing the team (and the server hamsters) to their limits... Feels bad man.

    Edit: As I reflect on "new" content that worked, Palace of the Dead of course stands out. People can complain about speed levelers, but as an entertaining activity, especially the later floors have good replay value and are fun to do with friends. ...But wasn't Palace of the Dead almost entirely designed by a player who posted on these forums, not even originally by the design team? Perhaps instead of useless gear contests, they should hold a "design new content" contest every few months to farm out the idea generation process to the players themselves.
    (24)
    Last edited by sarehptar; 03-10-2018 at 01:18 PM.

  8. #28
    Player
    Molic's Avatar
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    Limsa
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    Molic Evac
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    Sargatanas
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    Carpenter Lv 70
    Quote Originally Posted by Joe777 View Post
    It is true this game lacks truly challenging puzzles, but that is intentional. I can safely say a large chunk of the playerbase is not good at such things and so they try to avoid creating content said chunk cannot complete and then goes to complain about. I'd have no beef if they added such content, would be an interesting change of pace, but can't please everyone. Also, define "new"... It may be in small doses but I see new things (new to FF14 anyway) every major patch/expansion.
    I guess new types of battle content, all we got right now is basically dodge this and kill that. They could add objectives, massive city wide battles, all sorts of things people have made 1000s of threads about at this point. Eureka might change it up, but not very hopefully at this point.
    (8)

  9. #29
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    I think the real issue is people expect that exciting new car smell from a car they have been driving around in for 5 years. No matter how much you repaint it, get it detailed and waxed down, no matter how much you clean up and vacuum up the interior. Those leather seats you've wallowed all over will never feel like brand new leather. You will never get that new car smell from an old car no matter what you do, and no matter how much tweaking you do to it. That 2013 model car will never be a 2018 model, no matter what you do, short of them stripping it down to its chassis and rebuilding it from scratch, al a ARR or just scrapping the game and building a new one and doing something completely different.

    Unfortunately, completely different is never guarantee'd to sell, which is why we get the same MMORPG re-iterations since EQ.
    (4)

  10. #30
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    Joe777's Avatar
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    Quote Originally Posted by Molic View Post
    I guess new types of battle content, all we got right now is basically dodge this and kill that. They could add objectives, massive city wide battles, all sorts of things people have made 1000s of threads about at this point. Eureka might change it up, but not very hopefully at this point.
    I would support city FATEs, not instances because been there done that.
    (2)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

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