Quote Originally Posted by Awha View Post
I suspect though if SE forced a more defensive play style by the removal of stats many tanks would simply not play tank.
If you look at some statistics, tanks do about 80% of the damage a damage dealer deals. I really don't like that trend that you depend on healer and tank dps more and more to clear fights. Dps could have more damage for the loss of tank/healer damage...That are their "roles" after all...1 dead dps and then warrior will be over you in dps for the rest of the fight... We are getting close to the point where you can run with 7 warriors and be totally fine.

They could also change that all tank damages is derived from vitality instead of strength, while increasing the vitality damage modifier to compensate. Would stop excessive overmelding costs and substat question for rightside at least altogether.