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  1. #1
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Snip.
    You're talking in CURRENT content, I'm talking in CURRENT AND FUTURE content if said changes going ito affect and SE designs around it.

    I'm fully aware the game rewards DPS focus on literally everything. I'm fully aware defensive and supportive play isn't as it's too unnuanced and easy. And if you could just read what I'm apparently really bad at explaining, I do not like this facet of FFXIV's current job design and feel that there is evidence SE doesn't either, and that my personal, anecdotal experience towards defensive play is positive.

    Taking a DPS focussed tool away from tanks to further force them into a defensive only position when the game doesn't make tank players even work on defense is another point towards SE making to push towards making tanks be more like a tank.

    Furthermore, if they like both aspects of mitigation and damaging, which is why I noted damage being priority being a key word with stars around it, then absolutely they'd be happier as a tank then a damage only focussed DPS. It's just a curiosity that many tank players prefer maximizing damage output while doing as little (to zero) mitigation. That's when I ask, "Why aren't you playing a DPS? If you don't enjoy the tank gameplay, then why are you tanking?"

    That's not hard to understand, is it? If the answer is that tanking is boring otherwise, then why aren't we asking why that's not seen as a problem instead of tanks getting the damage outputs nerfed again?
    (0)
    Last edited by Ametrine; 03-02-2018 at 08:08 AM.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ametrine View Post
    That's not hard to understand, is it?
    Spare me the condescension.

    I read your posts plenty and simply disagreed. Welcome to a discussion forum. Your opinions do not get to be presented without rebuttal. I responded on your follow-up subjective stance Tenacity provides a benefit that doesn't apply universally hence why it's ignored. Claiming now you dislike that facet of the game and wish it were to change is an entirely different argument than what you presented. Your words, not mine.

    Now on that topic, I have long thought healing potencies and outgoing damage are too high and low, respectively, which allows for such a DPS focused mindset. Alas, I doubt SE does anything different given their mandate to make the game easier.
    (5)
    Last edited by Bourne_Endeavor; 03-02-2018 at 09:01 AM.

  3. #3
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ametrine View Post
    I do not like this facet of FFXIV's current job design and feel that there is evidence SE doesn't either, and that my personal, anecdotal experience towards defensive play is positive.
    This would probably be better spun off into its own thread. What the game is now is one thing, and what we'd like it to be in 5.0 (the next time an overhaul large enough to change this could realistically happen) are different things.

    Wanting a more defensive focused game in 5.0 is great, but it doesn't really fit into a thread about banning tanks from using DH now, as right now that's just a band aid that does nothing to address the reason why people are doing that.
    (1)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642