You're talking in CURRENT content, I'm talking in CURRENT AND FUTURE content if said changes going ito affect and SE designs around it.
I'm fully aware the game rewards DPS focus on literally everything. I'm fully aware defensive and supportive play isn't as it's too unnuanced and easy. And if you could just read what I'm apparently really bad at explaining, I do not like this facet of FFXIV's current job design and feel that there is evidence SE doesn't either, and that my personal, anecdotal experience towards defensive play is positive.
Taking a DPS focussed tool away from tanks to further force them into a defensive only position when the game doesn't make tank players even work on defense is another point towards SE making to push towards making tanks be more like a tank.
Furthermore, if they like both aspects of mitigation and damaging, which is why I noted damage being priority being a key word with stars around it, then absolutely they'd be happier as a tank then a damage only focussed DPS. It's just a curiosity that many tank players prefer maximizing damage output while doing as little (to zero) mitigation. That's when I ask, "Why aren't you playing a DPS? If you don't enjoy the tank gameplay, then why are you tanking?"
That's not hard to understand, is it? If the answer is that tanking is boring otherwise, then why aren't we asking why that's not seen as a problem instead of tanks getting the damage outputs nerfed again?



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