I don't think the problem is direct hit for tank but the fact that craft accessories are better than savage accessories.
At no point crafted gear should be better than high end raiding gear.
I don't think the problem is direct hit for tank but the fact that craft accessories are better than savage accessories.
At no point crafted gear should be better than high end raiding gear.
So long as the primary goal of tank gearing is "do more damage" over "survive incoming damage" and "hold aggro", there's no reason to ever meld anything other than whatever gives you the most damage. If it's not DH, it'll be crit/det instead.
The problem is that you don't need more gear to do the other things well enough to get the job done. You can always use more DPS. It's the same thing on the healer end with Piety, it does less for you than killing the boss faster does.
If they want to really fix it, they need to re-examine how the tank jobs work and frankly, make the tanking part of the tank job harder so people have to devote more resources to it. Banning stats is simply a band aid on the problem.
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Yet, what amazes me is my WAR buddy has stacked his HQ crafted right and left set with a much Tenacity as the game would allow without losses has some of the best personal survivability of any tank I've ever seen. His personal healing skills are far more potent along with it bolsterimg his defenses and damage output.
So, it's very much the perfect stat booster for tank roles. He main tanks everything he can.
But only if you want to actually play like a tank and not a DPS with good defense like meta enforces.
the real problem is the actual tank stat seems to be completely unnecessary for tanking and subpar to everything else for boosting damage so tanks will just gravitate towards whatever gives the most bang for the buck.
I know a lot of warriors that are gravitating heavily towards skill speed at the moment for instance
Like Tridus said above, there simply isn't any reason to play defensively. Your friend may be a solid tank but if someone else can achieve the same results while contributing 500+ more DPS, well, what's the point?Yet, what amazes me is my WAR buddy has stacked his HQ crafted right and left set with a much Tenacity as the game would allow without losses has some of the best personal survivability of any tank I've ever seen. His personal healing skills are far more potent along with it bolsterimg his defenses and damage output.
So, it's very much the perfect stat booster for tank roles. He main tanks everything he can.
But only if you want to actually play like a tank and not a DPS with good defense like meta enforces.
That's easy to answer why it won't happen. Tenacity is too broad in it's application to ever be good. Offense + defense in 1 convenient stat? If it gets any close to the others in scaling it'll surpass them, too far away it's trash tier. I cannot believe Yoshi and team did not realize that when making it in the first place. It simply cannot be allowed to be good less it overpowers everything else. Then tanks would whine and moan about Tenacity being the only option.Here's my thing about it... The conversation shouldn't be about whether or not we should be able to use/meld DH, but why our actual Class stat (tenacity) isn't the naturally better option. The fix is simple, make the Tank-only stat more beneficial for tanks than DH and more tanks will take it over DH.
Not being able to meld DH doesn't mean DH become a death stat for anyone else than DPS.
Battle voice would still work on everyone.
On the other hand, piety is a healer stat and isn't the best too you know. Once you've reach a certain amount you feel confortable enough with, you want to avoid it as much as possible.Here's my thing about it... The conversation shouldn't be about whether or not we should be able to use/meld DH, but why our actual Class stat (tenacity) isn't the naturally better option. The fix is simple, make the Tank-only stat more beneficial for tanks than DH and more tanks will take it over DH.
Yes, on the paper, Tena = tank, healer = pie and DPS = DH could be a thing.
But currently it's not.
Until the day they entirely rework those stat so that healer and tank really want to meld "their" stat, it won't change.
Last edited by KDSilver; 03-01-2018 at 03:33 PM.
If SE deletes DH on tanks, they'll balance the new content accordingly with the damage loss of tanks, so technically we won't miss that extra damage.
But we know how people is obsessed with big numbers, so I think SE won't erase DH on tanks just to avoid the drama torama.
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The Main Problem isn't DH.
Crafted Accessories are better than Acc from the Raid or Tome Stones, because of the "lol gain" to STR.
1 STR isn't better than having +76 2nd Stats.
So only Tanks have to use all Crafted Accessories completely overmelded to be BiS..
And thats shitty
Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
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Did a dev say they were thinking about removing direct hit from tanks or just some random on the forums was sad because a tank can do more damage than their dps job?
It's been pretty clear that SE feels that at the very least the off tank should be doing almost as much dps as the actual dps jobs. I've played since 2.0 launch (well technically I played 1.0 too) and tank dps has done nothing but increase and become more sophisticated all this time. SE did tinker with the idea of reducing tank dps for like a minute in heavensward but backtracked on that nearly immediately. In contrast, it took them 2 years to back track on their decision to give bard a cast time on their abilities.
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