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  1. #1
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,177
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bacent View Post
    Also if it was based off of Vit instead of Str, my attack power would be going up

    -> "while increasing the vitality damage modifier to compensate. "

    The values can be changed they did it before, tank is the only class who profits with more vitality atm, it wouldn't affect any other class. Maybe you didnt get me right at first comment, I would delete strength for tanks and just let it be vitality and that's why I would increase it again to acceptable levels. I wouldn't increase it with strength scaling still intact xD


    It's just the last tiers tanks always have to use crafting accessiorces with overmelds for BiS, its a bit unfair. And they would have prevented that thing that tanks run in dps accesoirces for the first raid tier in stormblood instead of adding extra strength on any new item now to make them more desirable. They didn't actually plan to have tanks with those extra stats, that's why I think tankdmg in general should be nerfed 10-20% while dps classes go up same values. But difficult to balance now such major changes, would be stuff for 5.0...
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  2. #2
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    -> "while increasing the vitality damage modifier to compensate. "

    The values can be changed they did it before, tank is the only class who profits with more vitality atm, it wouldn't affect any other class. Maybe you didnt get me right at first comment, I would delete strength for tanks and just let it be vitality and that's why I would increase it again to acceptable levels. I wouldn't increase it with strength scaling still intact xD
    No, I had you right, I think you misunderstood what I was saying. I said the OLD system we had during 3.X was a mix of Str/Vit. Never did I say you were suggesting a mix of those. I gave my current Str and Vit values. There's almost 600 points difference. If you suddenly ignore str and go off of vit, and then increase the modifier, tanks would be doing MUCH more damage than they are right now, no matter if they had Direct Hit melded or whatever. My attack power would skyrocket to 2847 without that 'vit damage modifier' like you mentioned.

    Also saying 'Tanks are the only class who profits off of vit' is a hugely false statement. Many DPS/Healers have vit melded for raiding because they need that extra HP to survive some of the multi raid wide hits back to back, and having those points increases the chance of you not being dead and doing zero DPS. You have 41000+ HP as your dragoon with your current gear, but not everyone has that much HP when they go to raid, so the vit melds help.

    It's also only the OT who doesn't have their damage nerfed, since they don't have tank stance up. The MT will always be doing much less damage, and on occasion with the OT as well in the case of Sigmascape 3 Savage, since mini-bosses appear in it
    (1)

  3. #3
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,177
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bacent View Post
    No, I had you right, I think you misunderstood what I was saying.
    Sigh they switched tank stats so often that I mixed it up, still thought both stats count atm maybe because of warrior who benefits from higher HP for some skills idk. Still with that in mind you know why I wrote that no other class profits so much from vit than tanks, it was the damage factor, its obvious that you need vitality sometimes melded as damage dealer but no other class ever got it as an dmg increase. I am not sure why you had to understand that in such a general context when we are talking about something very specific here -_- My fisher profits from vitality too...

    My point still stands though lol, they can use only 1 stat -> vitality to determine the dmg output/ attack power...It's not that difficult to find formulas that align very close to the existing ones, even if their are big gaps in the total stats you seem to worry about.
    Another way would be that only vitality would be allowed for melding in the mainstat slot. Which tanks couldn't meld then at all because it's their primary mainstat on accessories. Which would be fine, because I don't think that tanks are happy with having to craft 4-5 pieces every raid tier and overmelding for the best set. Best item should be savage raids or upgraded tomestone item.

    Quote Originally Posted by HoodRat View Post
    Fixed it for you.

    If you look at some statistics, warrior (the tank with the highest damage) does about 80% of the damage of ninja (the dps with the lowest damage).
    Okay... lets turn the numbers then, a very good warrior does around 75% of a very good Ninja, Bard, Redmage, Dragoon and Machinist dmg output.
    ->The potential difference between a good war(or war with slightly better gear) and a midcore damage dealer are very slim. Again... why play damage dealer then, a few more war's in a group means more mechanic cheese and less dying by 1 shot dd mechanics.
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    Last edited by Commander_Justitia; 03-03-2018 at 07:07 AM.

  4. #4
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Commander_Justitia View Post
    Again... why play damage dealer then, a few more war's in a group means more mechanic cheese and less dying by 1 shot dd mechanics.
    Amusingly (or not), doing pre-made instances with just tanks, just healers, just RDM or SMN is a pretty common silly challenge players do often. Competent players can completely bypass the holy trinity system if they really want to, but these particular jobs have skills that allow for it.

    RDM is powerful enough to do stuff like solo all 200 floors of PotD with an expert player behind it.... but it's simultaneously pushed out by meta once you hit farm.
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