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  1. #21
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Back in creator a tank's DPS directly scaled with VIT, which made the raid accessories eclipse anything the crafted accessories would provide. However there were definitely complaints about tanks too much DPS and that unfortunately got us where we are now in stormblood. In both gordias and Midas the raid tank accessories were also inferior to the crafted.

    If tenacity was OP I would meld it, but as it is it's not good enough to meld in.
    (1)

  2. #22
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Like Tridus said above, there simply isn't any reason to play defensively. Your friend may be a solid tank but if someone else can achieve the same results while contributing 500+ more DPS, well, what's the point?
    Because it allows me, a healer, and any other supportive roles to spend less time spam healing. Also, Tenacity DOES boost damage output. It's better team comp.

    It also makes soloing anything as a tank a good deal easier.

    The problem we're seeing now is Tenacity still isn't meeting to magical parse numbers spit out by tank players that really should just be DPS, but it's getting closer with each gear upgrade.
    (0)

  3. #23
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ametrine View Post
    Because it allows me, a healer, and any other supportive roles to spend less time spam healing.
    Eeh... Barely. With proper CD rotations from the tank and oGCD from the healer you should barely notice a difference. Especially if you can kill what ever it is that you are fighting faster.

    Quote Originally Posted by Ametrine View Post
    It's better team comp.
    Personal opinion.

    Quote Originally Posted by Ametrine View Post
    numbers spit out by tank players that really should just be DPS
    What? So tanks who want to dish out as much damage as they possibly can are just DPS in denial? What about someone like me who tries to get as much DPS out as I can as a healer? Should I just play a DPS?

    Tenacity is fine for prog. But after that it is weaker than other option because tanks don't need the extra mitigation. It's pointless. No healer worth their salt should rely on a tank using it either.
    (4)

  4. #24
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Joe777 View Post
    Direct Hit was indeed intended to be granted naturally to DPS, but isn't entirely limited to only DPS. Healers can use it too, in addition to Tanks.

    The thing about Tanks not supposed to use DH though, well let's just say SE doesn't support that notion. Proof: Warrior's recent changes.

    DPS may not get Direct Hit as exclusively as Healers get Piety and Tanks get Tenacity, but it's still meant to be their thing mainly and will remain so until they get a stat truly theirs. However, no law says DPS can't share this stat with other roles capable of putting it to use. After all, games revolve around dealing damage right? I mean it's not like they're gonna remove Healer's ability to deal damage in dungeons by making their attacks all do 0 damage or anything... And Tanks need to deal damage to maintain aggro so both will still be able to put DH to use, whereas DPS doesn't need Piety or Tenacity at all since they just deal damage, and Healers and Tanks don't need each other's exclusive stats either.


    So in short, don't worry about Tanks losing Direct Hit compatibility, because they won't.
    Tbh what I wrote was mostly what I would've done in their place, If they wanted to do they they would've done it already so ye I agree DH is not going anywhere
    (0)

  5. #25
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    From my point of view, direct hits not being applicable for heals (which absolutely does not make any sense to me; said it before and I'll keep saying it) is already a good enough basis for it becoming a DPS-only stat.

    The fact that tanks have a tank-only stat (tenacity) and healers have a healer-only stat (piety) means that an adjustment like this (DPS having a DPS-only stat) would only makes perfect sense to me, honestly.

    The thing about Tanks not supposed to use DH though, well let's just say SE doesn't support that notion. Proof: Warrior's recent changes.
    They can still let Berserk allow direct hits if they want to, I wouldn't care. The stat already becomes meaningless for them when Berserk is up anyway because the direct hit stat only affects direct hit rate, unlike the critical hit stat where it affects both rate and damage.
    (1)
    Last edited by Fynlar; 03-01-2018 at 11:45 PM.

  6. #26
    Player
    Kazgrel's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Kazela Arniman
    World
    Zalera
    Main Class
    Warrior Lv 80
    With how IR works on WAR now, losing DH on gear would put the other tanks even further behind WAR on damage output.

    I’ll agree that “stack all the DH on tank gear” is a bit snooze worthy, so there is that. Not to mention now tanks have the “BLM effect” where WAR stat prio is different from the other tanks.
    (3)

  7. #27
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,380
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    They just need to increase the damage increase from stacking Tenacity.
    (3)

  8. #28
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    I'm more curious about why is this thread here, that suggestion came from a JP player, not NA/EU.
    (0)

  9. #29
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ametrine View Post
    Because it allows me, a healer, and any other supportive roles to spend less time spam healing. Also, Tenacity DOES boost damage output. It's better team comp.

    It also makes soloing anything as a tank a good deal easier.

    The problem we're seeing now is Tenacity still isn't meeting to magical parse numbers spit out by tank players that really should just be DPS, but it's getting closer with each gear upgrade.
    Except your extra spell or two doesn't offset what the tanks lose melding Tenacity. And that's assuming you even get an extra spell. In a non-progression setting, you shouldn't be "spam healing," period. By that point, you ought to be relying more on HoT, shields and oGCD heals to the bulk of the work.

    Content isn't balanced around solo-ing, so that's not really an issue.

    Which circles back to the point Tridus made; unless SE reworks tank design where defensive play matters significantly more than it does, no one will care about Tenacity until its damage value offers a higher benefit from Critical or Direct Hit. It's the same argument as to why tanks scarcely touch tank stance after prog. There just isn't a need.
    (5)

  10. #30
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Ametrine View Post
    Because it allows me, a healer, and any other supportive roles to spend less time spam healing.
    Let me use expert here really quick. I've had 340's in full DH/STR melding be so much easier to keep alive than full 350 tanks that went all Tenacity. Why? Because the 340 used cooldowns and didn't stand in every last thing in the game.

    I don't know what your super cap is in 4.2, but I know in 4.0/4.1 it was around 2k if you wanted as much Tenacity as possible. That's 10% less damage taken. Woo if the boss punches you for 5000, it now does 4500. Barely going to notice. Remember when AST Bole was 10% and it got buffed because it was useless at 10%? Because nobody even noticed it do anything?

    Quote Originally Posted by Ametrine View Post
    It also makes soloing anything as a tank a good deal easier.
    Why is the tank soloing a boss? Where's the healer and dps? Did the healer fail to keep the party alive? I thought you didn't have to worry about the tank because of the Tenacity?

    Quote Originally Posted by Ametrine View Post
    The problem we're seeing now is Tenacity still isn't meeting to magical parse numbers spit out by tank players that really should just be DPS, but it's getting closer with each gear upgrade.
    Wait a minute. You want tank players that want to maximize their potential to just play dps? Isn't that literally what people complained was going to happen in SB launch, that the tanks and healers would just play SAM/RDM now? If you can't heal a tank because they're in direct hit melds, you aren't going to heal them with Tenacity. Specially when content that isn't savage/ex doesn't even expect an okay tank. Trust me. I tested it. Went in at 340 DRK stood in everything I could without cooldowns and STILL couldn't die.
    (3)

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