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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ametrine View Post
    Also, in regards to DPS maximization on Heal/Tank jobs taking *priority* (key word here) over the core Healing and Tanking role, not suplementary to it, I think that's the point a player needs to consider DPS. We're all trying to maximize what we enjoy, so if big damage outputs are what you enjoy doing, then why not play a job built for getting the most out of that?
    And what if they enjoy the duality of both mitigation and damage? You are yet again ignoring the fact defensive play simply isn't necessary nor even encouraged by gameplay mechanics. The one secondary jobs tanks have—building enmity—has become so hilariously trivialized, tanks can get away with a single aggro combo or none at all. To substantiate your argument, you must prove defensive tanking directly benefits the raid over offensive tanking. As that hasn't been the case since aggressive tanking became popular, well, you're going to have an uphill battle.

    Quote Originally Posted by Ametrine View Post
    Personally, I'm starting to realize why some players wish we had support jobs. I think I've become one of them.
    Pure Support jobs would suffer an even worse fate. Assuming they contribute negligible damage relative to their DPS counterparts, their support either needs to tremendous to the point they're mandatory or no one will touch them. Case in point: 3.4 Balance. Astro practically destroyed White Mage all because of how overpowered that one card became. At least once you moved up the raid totem pole.
    (4)
    Last edited by Bourne_Endeavor; 03-02-2018 at 07:45 AM.