Quote Originally Posted by RiyahArp View Post
People are complaining not because it was legitimately better, but because of nostalgia goggles. Might as well complain about how not needing to aply 2-3 Dots for every class was removed in HW, or how BLM is arguably worse since they aren't on 3.0's original strict enochian timer.
We have been over this ad nauseam. You needs stop speaking in absolutes. It does nothing for your arguments except make them appear narrow-minded.

I am someone who actually agreed with the initial PvP overhaul when I assumed it was intended more to consolidated unnecessary abilities and split them all away from PvE for easier balance purposes. What they actually did was, indeed, a gut job. Gone are virtually all crowd control abilities, which was among my favorite activities on healers. I much preferred not contributing any DPS and stun and cast locking people as it added a strategic element unique to PvP. Now I have no AoE heals, no CC and am hilariously overpowered because healing was "too hard" in 3.0. Their excuse? "No one would play healers!" Yeah, now everyone plays them. It's beyond absurd I can heal through four melee trying to grind me into dust. And it's equally depressing when they give up knowing I'll never die unless I mess up.

All they needed to do was trim some fat, not reduce our abilities to what, nine? Hell, add just a couple of CCs back and I could grow to like this current system. But no, it's not nostalgia that makes it less engaging. I wasn't a huge PvPer to begin with. I simply preferred what we had before.