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  1. #541
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    Quote fests aside, let me be blunt in saying it:

    If you want PvP rewards, you better learn to PvP.

    Hell, that's life.
    The rewards in question aren't for people learning to pvp, they are for 100 people in an entire data center.

    How about we only give rewards for Savage raids to the first 12 8 man parties to clear it, per data center? Everyone else just gets tomes. That's how stupid the Feast exclusive rewards were. Maybe 300 people per data center have a legitmate shot at competing.
    (0)
    Last edited by RiyahArp; 02-18-2018 at 02:35 PM.

  2. #542
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RiyahArp View Post
    The rewards in question aren't for people learning to pvp, they are for 100 people in an entire data center.
    100 people who spent what was likely a ridiculous about of time and energy on PvP to earn them.
    (2)

  3. #543
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by MoroMurasaki View Post
    Now this I don't need to poke fun at, very much on board with you.

    Awesome We can join the moogle pom army then.

    And on your point about communication: I agree with that too actually. I think it's important to speak up if you're not comfortable with what a party member is doing, but beyond that you can tell pretty quickly what your party mates want/don't want.
    (0)

  4. #544
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    100 people who spent what was likely a ridiculous about of time and energy on PvP to earn them.
    Same as world first clears of savage. But there's only so many people who have a realistic shot at that, and the same is proving true for Feast. This is killer if you want the mode actually populated, not so much if you want a 2 week season and then people pvp/raid log.
    (0)

  5. #545
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DreadRabbit View Post
    ...at this point we're just talking in circles with each other. No one stopped you from learning how to PvP. No one stopped you from learning how to PvP after learning they would get rewards like that. You can pick up PvP at any time and practice it in case they bring certain rewards back or give better rewards tomorrow. Or should we tell the raiding community they no longer get their exclusive minions because everyone else doesn't want to raid? Tell crafters they learned their profession for nothing because everyone can just earn the minions and furniture they make without having to do anything with those jobs?
    Again: agree to disagree.
    ... raid minions and mounts aren't exclusive. That's the whole point. Anyone can go into A4S right now, unsync and absolutely destroy the fight to get their Gobwalker. It's laughably easy. You can't, however, go into PvP and work towards the Hell Hound. Your crafter analogy makes no sense. Every minion they make can be sold, thus isn't exclusive. Honestly, I don't think you know what exclusive means. At least not in the context insinuated.

    Quote Originally Posted by MoroMurasaki View Post
    100 people who spent what was likely a ridiculous about of time and energy on PvP to earn them.
    See, I would agree if Savage mounts only dropped if you unsynced the fights. In fact, one of the reasons no mount/minion dropped from Ultimate is due to it being "unfair" for casual collectors. But they'll do exclusive PvP ones.
    (7)
    Last edited by Bourne_Endeavor; 02-18-2018 at 02:59 PM.

  6. #546
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    The rewards in question aren't for people learning to pvp, they are for 100 people in an entire data center.

    How about we only give rewards for Savage raids to the first 12 8 man parties to clear it, per data center? Everyone else just gets tomes. That's how stupid the Feast exclusive rewards were. Maybe 300 people per data center have a legitmate shot at competing.
    (2)

  7. #547
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RiyahArp View Post
    The rewards in question aren't for people learning to pvp, they are for 100 people in an entire data center.

    How about we only give rewards for Savage raids to the first 12 8 man parties to clear it, per data center? Everyone else just gets tomes. That's how stupid the Feast exclusive rewards were. Maybe 300 people per data center have a legitmate shot at competing.
    PvP will never provide static benchmarks for anything that cannot be won by grinding alone.

    I can see your complaint in this regard with a Season's rewards being unwinnable after the season has ended, whereas PvE rewards can be gathered at any time, but PvP has always been a percentage game, not a number check, graded on a curve if you will.
    (0)

  8. #548
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by MoroMurasaki View Post
    big pulls
    Yeah, I actually had a convo in another thread about this. I don't think it's a bad thing to mention or ask but it's completely unnecessary. (The person I was having the conversation with is under the impression that it's a detriment to the party to ask, which I think is ridiculous.)

    But yeah, not necessary at all since big pulls are the standard for most people.
    (2)

  9. #549
    Player
    Narthice's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Narthice Lazuly
    World
    Durandal
    Main Class
    Red Mage Lv 63
    none of this will happen, but whatever here we go.

    1. I hate elemental-shards/crystal/clusters for crafting, I wish they would just remove them, let me craft by getting the needed materials and that should be all

    2. We should be able to glamour whatever gear we want into whatever class as long as we are high level enough to wear said gear.

    3. I don't really like the holy trinity (DPS-TNK-HLR) and the Team jump-rope that comes with it. Let me chug Potions to heal myself, and use phoenix feathers on dead party members in combat. That most fights, the boss just stands in whatever place the tank is and will barely move. the boss should retaliate and move around and not be scripted, there should be randomness to the fight

    4. Positionals and combo timing. The boss is taking a break? well screw your rotation

    5. I think underwater combat could be fun, and aerial combat

    6. Jump should be implemented to fights, maybe for dodging, but battle arenas are mostly flat and circular so far. I kinda like in Coil turn 1 boss, there were elevated tiles. But since then they have stayed kinda dull =/ and barely straying far off.
    Perhaps adding aerial combos too?

    7. Those who use the argument, "X shouldn't be implemented because its not realistic" what part of final FANTASY are we not getting? If they really want to add something they will find a way to explain it... or not "tis magic yo" seems to work for diving mounts.

    8. We constantly hear the excuses that something takes too much data, yet there is so much useless stuff that could be removed or altered to work without. Stuff like Belts, we don't see them anymore so what is the point. Materia, don't really need it, this way we get rid of the Spiritbond value on gear, one less thing to worry about. HQ materials and items, would cut down on so many items, just keep the NQ as the standard. Gear durability its just an inconvenience.

    alright that's it I guess, don't kill me D:
    (2)
    Last edited by Narthice; 02-18-2018 at 07:57 PM.

  10. #550
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Narthice View Post
    none of this will happen, but whatever here we go.

    1. I hate elemental-shards/crystal/clusters for crafting, I wish they would just remove them, let me craft by getting the needed materials and that should be all
    No complaints there. Though, it would mean a huge upsurge in crafting that is at present unbalanced for, and due balancing may necessarily end up unevenly distributed at this point.

    2. We should be able to glamour whatever gear we want into whatever class as long as we are high level enough to wear said gear.
    I kind of like being able to tell that the guy in a robe is a caster, but I can otherwise get behind this.

    3. I don't really like the holy trinity (DPS-TNK-HLR) and the Team jump-rope that comes with it. Let me chug Potions to heal myself, and use phoenix feathers on dead party members in combat. That most fights, the boss just stands in whatever place the tank is and will barely move. the boss should retaliate and move around and not be scripted, there should be randomness to the fight
    Generally, agreed. However, I'd rather not see fights turned into expensive consumable dumps, let alone become optimal as such. I'd rather composition-based scaling and how that might cause the fight to stray from perfect scripting allow for these things, such that victor goes to the skilled, not just to the rich/grinders/hoarders.

    5. I think underwater combat could be fun, and aerial combat
    I don't even want to think about how badly SE would likely mess up each, but yeah, I was really hoping we'd see a "done right" version in time for Heavensward, so that flying mounts could actually amount to more than, essentially, just a removal of any and all topography.

    6. Jump should be implemented to fights, maybe for dodging, but battle arenas are mostly flat and circular so far. I kinda like in Coil turn 1 boss, there were elevated tiles. But since then they have stayed kinda dull =/ and barely straying far off.
    Perhaps adding aerial combos too?
    Turn 1 and the original Turn 5 arenas are still my favorites. The latter was still a circular arena, but at least it felt like an appropriate place to fight whom we were fighting.

    7. Those who use the argument, "X shouldn't be implemented because its not realistic" what part of final FANTASY are we not getting? If they really want to add something they will fins a way to explain it... or not "tis magic yo" seems to work for diving mounts.
    I feel like a lot of people use that word when they really mean "(not) cohesive". Or at least I want to hope so.

    8. We constantly hear the excuses that something takes too much data, yet there is so much useless stuff that could be removed or altered to work without. Stuff like Belts, we don't see them anymore so what is the point. Materia, don't really need it, this way we get rid of the Spiritbond value on gear, one less thing to worry about. HQ materials and items, would cut down on so many items, just keep the NQ as the standard. Gear durability its just an inconvenience.
    This so much.
    (1)

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