

She does not mean PvP rewards, as in the stuff you get for the tokens. She means ranking rewards gotten at the end of Feast for those that have the most points. Those are exclusive. You cannot get them once the season ends. And only X people can get them, depending on the reward. Very few X people. Look here.
The trophy is pretty obvious. I mean, you shouldn't get a trophy if you're not the best, right?! I personally have no issue with an exclusive TROPHY for being the best. Maybe some sort of medal as an accessory for those lower on the rankings and/or for meeting the specific rank (I mean gold, diamond and what not). But when rewards include MINIONS and MOUNTS, both of which are collectables in this game, and glamour, which is the most popular "end-game" stuff to do for many casual players, really, it stops being fine with me and apparently Itswhateverthough.
Telling collectors that they never can fill their collection is bad. Honestly, even though I have no means of getting the "top tier" collectables in most games anyway, I quit multiple games over them being altogether exclusive, cause those games offered little other incentive. And its one thing not being able to fill the collection due to being too bad a player or not spending enough time/effort, another thing entirely if the rewards are just plain impossible to get.
This is why I despise all sorts of pre-order bonuses in games. I'd be fine if they game stuff like double experience/double money and such. Stuff I can grind for anyway, while never getting the bonus itself. I'm fine with physical items. In the end, those can be bought from others on live market one way or another. But items otherwise unavailable and irreplaceable are just irritating. And some games go even further by offering different pre-order bonuses based on where you bought the game...


Yeah, I mean easy things like "after we kill the smokestack, you need to get a ghost" is the kind of stuff I can take. Coming at me like "When Phantom Train takes flight, you need to jump up into the wheel, defeat Kefka without using your weapon, and go back in time and defeat Bahamut using the first weapon you got in the game that may not be the one you're on now on this one pixel segment that's randomized each time and doesn't show and then get a ghost" is the stuff I hear when I watch videos.To add to that...they spoil the whole idea of learning new things. I especially get very salty when someone is told to watch a video before they even start a boss fight in the first place.
I don't mind coaching a sprout text/verbally before they see a boss fight...but I'm not going to spoil the fight in terms of visual/lore/other.
"So at some point you'll get a ghost chasing you down....you can dodge it..but if you let it touch you....you'll go 1vs1 on it..just wail on it and you'l lbe fine..and you'll need to hit the aether pool to come back"
As opposed to telling them to watch the video..spoils the whole thing.
I don't tolerate unneccessary info well.
Obviously that's fake, but I'm terrified of going into content that actually isn't that hard because "OMFG WHY DIDN'T YOU WATCH THE VIDEO EVERYTHING YOU NEED TO KNOW IS IN FIVE DIFFERENT VIDEOS KILL YOURSELF" followed by a kick.
Last edited by Violyre; 02-17-2018 at 07:30 PM.

Yeah, we have a term for people like that, highlighted below:But when rewards include MINIONS and MOUNTS, both of which are collectables in this game, and glamour, which is the most popular "end-game" stuff to do for many casual players, really, it stops being fine with me and apparently Itswhateverthough.
Telling collectors that they never can fill their collection is bad. Honestly, even though I have no means of getting the "top tier" collectables in most games anyway, I quit multiple games over them being altogether exclusive, cause those games offered little other incentive. And its one thing not being able to fill the collection due to being too bad a player or not spending enough time/effort, another thing entirely if the rewards are just plain impossible to get.
Last edited by AriaFairchild; 02-17-2018 at 08:45 PM.


I can understand that. I just can't understand video guides if they say much more than "this ability looks like this, you need to do this." It's just the overcomplication, and a lot of videos don't talk about the ability I need to watch for when it's actually on screen.

I feel like crafting is very unrewarding and tedious in this game compared to other MMOs. Meanwhile my one friend has every crafting job at max like a crazy person!



Ysayle was a garbage character.
I was always bothered by her not-redemption where we just seem to ignore the entire part about dropping a angry dragon army on the poorest parts of Ishgard, never once considering the fact that she's dropping an angry dragon army on poor people until she witnesses one casually roast a little girl alive.
And then the story decides being her bud is the way to go, with her never facing justice beyond the shock to her system that, hey, Ysayle, you know you murdered a whole bunch of people for your personal power fantasy that was totally a lie.
And then she dies and everyone in the story talks of her like she was an amazing hero when I felt like it was a huge cop-out that she was written away with a noble sacrifice.
She never felt redeemed to me at all. As soon as she starts to figure out the truth, instead of fixing the mess, she suicides herself in spectacular fashion and I, the audience, doesn't feel a thing for it beyond further frustration.
Fordola and Yotsuyu, on the presentation front, are far better characters because the writers are actually doing some real exploration. If anything, it feels like every decision that bothered me about Ysayle's character arc is being fixed with these two in different ways. I'm actually concerned, curious, and endeared enough to want to see what happens to them both. Something I never got with Ysayle.
Stormblood is so much better than Heavensward.
Last edited by Ametrine; 02-17-2018 at 09:33 PM.




I suspect she meant the exclusive prices only awarded to top x amount of players. For example, Hell Hounds. If you weren't top 100 in Feast rankings, you simply can never obtain those mounts ever again. At least not currently. It's a similar argument made back when people kept requesting Lightning's hair be made available on the Mogstation. You had a contingent of players who insisted that wouldn't be fair because it "ruins the uniqueness."I mean I get your sentiment, but the PvP gear isn't exclusive to PvP. Everyone can join PvP, and if you don't choose to, that's on you. You can wear the gear outside of PvP. I don't see how that's any different than forcing people to raid if they want a specific gear piece or minion, or forcing people to tank if they want one of the tank mounts. Replace every use of "PvP" and "PvPers" with "raiding" and "raiders" and you suddenly have every unfair accusation raiders have been getting for years.
God it sucks.
I'm getting mine to 70 to make tools for my gathering jobs. Every single piece is gated by snailfish oil, which only ALC can make, and which itself relies on yellow scrip purchased items, driving the price up of those components to 350-450k on lamia. I think you need about 6 of them for the oil to make one piece, so that's 1200 yellow scrips. You can get that much once per week due to the requests, but then its on average 40-50 yellow scrips a turn in after, so its a harsh grind.
Just so much repetiiveness and time spent both gathering and crafting. And it tends to drive up prices of many goods, making the economy really stagnant, especially for lower level gear. And, of course, RNG.
Last edited by RiyahArp; 02-18-2018 at 12:49 AM.
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