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  1. #11
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,134
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    For the record, on duty finder vs. party finder, the instructions in the quest objectives list usually say "Use the duty finder to enter [dungeon]". So new players are doing what they've been told to do.

    Quote Originally Posted by Jijifli View Post
    Not every new player wants to see the cutscenes in Castrum. Or was the roulette all this time intended to be cutscene roulette and not, "Get this player through story" roulette?
    Not *every* new player wants to watch cutscenes, but I feel like it would be relatively rare. Can't say for sure though.

    And yes, it's "get the player through the story" roulette - as in, it's set up to let them experience the story, not feel forced to either skip the cutscenes or miss out on experiencing the battles which are also part of the story of that event.


    Quote Originally Posted by Jijifli View Post
    I haven't exactly done it on an alt for story since the change, but does the game alert the dungeon will take longer than most? Whenever cutscenes take more than 5 minutes in story they seem to put a warning going, "HEY THIS TAKES A WHILE" before they let you see them. Castrum and Prae doesn't warn you though, not when you unlock, and if you don't have access to the roulette, the duty finder doesn't even tell you that you're forced into cutscenes. Check the actual dungeon descriptions, nowhere does it say forced cutscenes, so why do people outside of roulette gotta be hit?
    I think that may not have been brought in until later in the game's development. The first time you get that warning is for the scenes at the very end of post-ARR leading into Heavensward.

    Also, I feel like the extra-long cutscenes that trigger after just talking to a quest-objective person additionally need a warning because otherwise, until you're in it, it looks no different to the other hundreds of "go here, talk to X, maybe get a one-minute scene" objectives.

    On the other hand, if I am going into the almost-definitely-final-dungeon of a game, I would absolutely expect to need to set aside a fair chunk of time for beating the dungeon and watching any associated cutscenes (regardless of whether they occur during or after the dungeon instance itself).

    Forced cutscenes are not going to be an issue for a first-time player who has gone into the dungeon intending to experience the story, because they won't be intending to skip them in the first place.

    I do agree that it would probably be helpful to add in a "time warning" to the description of the MSQ roulette though - not that anyone might actually *read* that description... or even a pop-up window in big flashing letters that they just click 'okay' to get rid of...
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    Last edited by Iscah; 02-10-2018 at 03:35 AM.