The other two possibilities for people running that same roulette were: People who wanted another "daily" bonus and people who want to just run through the story for alts or completing it and don't care about the story.
Right?
You're talking about what happened through the old system. People would run it BECAUSE it was a decent way to grab another chunk of XP. Not because it was MSQ, that just happened to be one checkmark on a list they could tick off every day for an extra bit. There were less involved things to run constantly if you weren't going for the daily bonus. Things that were more "efficient".
The things they were actually getting complaints about were from new players basically quitting because the MSQ ending which should have been an epic experience, was toxic, rushed and a mishmash of cutscene after cutscene that made no sense. They were then plunged into the end of the game(arr) without any understandable context. You can search for yourself. There were several threads even on the forum about it.
The reason posted by the devs themselves "We'll be making adjustments to the main scenario dungeons, so that new players can enjoy them without worrying."
It doesn't matter? So the people who want to play this game and experience the story, something for which this game is KNOWN and in my opinion sets it apart from all of it's competition, don't matter?