Dps principe : always use everything you can anytime you can![]()
lol..., ment tornado kick
.. see a mnk nerf happing in 4.25, "the smn effect"..
or others get buffed more
Last edited by Shiroe; 01-29-2018 at 09:29 AM.
He doesn't know smn nor any other caster class. Forget about this dude, he doesn't know what he is talking about. His statements make no sense. Smn have to minimize the use of r2 to do decent dps. DWT mobility isn't relevant since it has to be used on strict timers, it's rather a tool to make us able to use our ogcd without clipping or forcing r2. Also we can't move during bahamut in order proc WW. He thinks our dps is granted by dots and pet, which is again a false statement. We've, as any other class, to keep gcd uptime close to 100% to make our rotation go through and do decent dps. Don't take that dude seriously, he's way off and probably won't understand these explanations anyway.
He doesn't know smn nor any other caster class. Forget about this dude, he doesn't know what he is talking about. His statements make no sense. Smn have to minimize the use of r2 to do decent dps. DWT mobility isn't relevant since it has to be used on strict timers, it's rather a tool to make us able to use our ogcd without clipping or forcing r2. Also we can't move during bahamut in order proc WW. He thinks our dps is granted by dots and pet, which is again a false statement. We've, as any other class, to keep gcd uptime close to 100% to make our rotation go through and do decent dps. Don't take that dude seriously, he's way off and probably won't understand these explanations anyway.
and for the optimal dps, smn need pets on obey too (which aint easy with Q-ing the pet moves...; and ps4 player can practically forget obey, with the limited buttons)
Last edited by Shiroe; 01-29-2018 at 11:12 PM.


So then can we drop the he said/she said thing of MNK vs SMN. Different roles, different weights and obviously everyone is salty about changes in 4.2.
This whole SMN /MNK thing came up because Shiroe tried to make an analogy of SMN/MNK being the 2nd best DPS due to Utility they have vs BLM/SAM being the "pure dps".
You can insist on the different values but again as mentioned before, Brotherhood only affects physical attacks and party compositions right now prefer physical attackers. Devotion benefits don't discriminate and it brings benefits in all directions. And both have the same cool down according to the official job guide website.
And No, PB doesn't change anything in terms of damage, very niche situations are available for our very niche toolkit when you compare the usability across the board that SMNs toolkit provides.
In short, MNK=/=SMN. Savvy?
Last edited by Mahrze; 01-30-2018 at 12:02 AM.
If you say so.
Summoners mostly use Ifrit, since it's very unlikely to see two casters in a comp (Ifrit gives physical vuln. whereas Garuda gives a magic vuln.). And Ifrit can pretty much stay in Sic mode with close to no DPS loss. So, I don't think PS4 players have more troubles with pets than PC players.
uhm... lately you face way more caster pfs than melee pfs... also just using ifrit on sic is what wtjs do who actually either don't wanna mess with micromanage or didn't know when to switch... if you really wanna call yourself smn by heart you either use ruda on obey to line up con with your (caster-pf) mates or even better (but also rare, haven't seen someone doing it in pf-grps for a while) you use both egis and their buffs in the same fight depending on the situation/mechanic - since casttime and mp allow you to switch them midfight/during or before the opener.
can't stand fakenews sry... Shiroe is right pets on obey always > sic. talking about only using sicfrit clearly shows who jumped on the 4.1 train just for fame and who didnt...
Last edited by Neela; 01-30-2018 at 12:12 AM.
I actually started the game as SMN (well, ACN actually) and SMN has always been my main job, so please avoid the personal attacks about the "4.1 train" and the "u use sicfrit ur not smn by heart xd" bullshit.
That said, pet AI is unresponsive to say the least and succeeding to sync Contagion with your Bahamut phase (or your caster mate's burst phase, but since SMN has the highest DPS of all three casters, the raid will gain more damage if you align Contagion with your burst phase, not the RDM's) is a real pain because of how inconsistent it is. So yes, micromanaging the pet is difficult for a small DPS gain. Honestly, I don't see any good reason to use Ifrit on Obey, unless you want to perfectly time the Radiant shield for maximum damage, but then you'll delay said Radiant shield and will probably lose one (or more) use of it over the length of the fight, which is actually a DPS loss.
Pets on Obey > Pets on Sic is true for Scholars, whose pets have only situational spells that you must use at a precise timing. Summoner's pets have only DPS spells, and it matters little when they use it (beside Contagion, but considering how hard it is to line it up with anything).
If you are good enough to manage your pet over all the oGCD abilities that you have to carefully manipulate, that's great. But consider that adjusting your rotation may be a far greater DPS gain than micromanaging pets. But oh well, whatever floats you boat.
mnk & smn ARE supposed to have the 2nd highest Dps with their kind of utility.., not the "high" utility you see brd/mch, nin/drg or rdm have, .. but still utility, unlike Sam & Blm with none (or almost none, slashing)
smn & mnk SHOULD be on a similar level, dps-wise and utility wise.. (sure, smn rez is still strong, but mnk can contribute more group dps; smn should be leaning more to the prog meta, but still have high dps to be a slight speedkill meta contender; while mnk maybe leaning more towards the speedkill meta, but with mantra still a slight prog contender, even if before 4.2, mnk was more prog)
now mnk is in the "smn pre 4.2" spot, will have high (fflogs) dps wnd probably be a good contender for both prog and speedkill..
mnk did deserve some more attention, since nin and drg were still dominating the melee comp scene (and sam dominated the fflogs personal dps scene), .. just seems, like smn before 4.2, mnk will become overdominant, ...maybe every class should shine onece per patch..
see a 4.25 or 4.3 mnk nerf coming (or buff for others)
BUT the speedkill meta already has 2 MELEE and 2 PHYSICLA RANGED, with one ranged atleast exchangeable with one caster (smn pre 4.2), NOW 4.2 that meta becomes 3x MELEE.
(maybe because the prog has 1x CASTER (rdm) and smn still usefull too, SE thinks speedkill = physical / melee.., and prog = more magical / 2x casters???)
2x caster for prog might be nice, but 2x caster are not part of the prog meta, and hell not part of any speedkill.., and mnk probably just got a better spot in the prog too;... meaning casters are the lost dps class, again (!) ... after having smn shine shortly in pre 4.2 (shined too much maybe)
mnk now has a chance to shine, but its on cost of the casters, that dont have a easy time (mnk should shine on costs of a classes already long in the meta (!), not on casters costs..., or just be balanced better, but 4.2 will break the balance)
Last edited by Shiroe; 01-30-2018 at 01:59 AM.
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