Could just make Manaward better. Strengthen it, lower its recast, something like that? But if people understand that black mage shouldn't get a Raise variant, people need to stop trying to ask for one and/or implement one. Lore is too important, whether you like it or not, and any argument that tries to make lore not matter is horribly misguided at best. This is an RPG, and one in a long-running series. How would you feel if you got FINAL FANTASY XVI after tons of hype, and it was just a Call of Duty ripoff? Because that's the level of idiocy you're embracing when you ask for black mages to get a Raise variant.
Now, this does not mean I think black mage is fine. I agree there need to be major adjustments. We have three DPS Disciple of Magic jobs, and the only one that offers only damage isn't doing enough damage to be justified next to the other two jobs, which bring both damage and utility. Ideally, either they make it so black mage does significantly more damage and red mage is strengthened to tie with summoner (this way you choose between either damage or one of two types of utility), or they give some form of utility to black mage that makes it comparable to red mage and summoner in terms of viability that is still appropriate to the lore of the series. This is why I suggested something like the Burn and Frost spells, though I realize not everyone wants to manage three damage-over-time effects on a job that's supposed to cast massive explosions. Temper itself doesn't really help the black mage (black mages don't do physical damage), while Embolden does help the red mage using it and the summoner's pet's Devotion, Radiant Shield, and Contagion do help the summoner as well.
The devs did say black mage's issues are going to be addressed in 4.2. We can hope. But if we're going to throw around suggestions, let's at least make them intelligent ones.


Reply With Quote


