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Thread: Black Mage

  1. #1181
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Remedi View Post
    Maybe we should find a common place on what lower skill and high skill is, sometimes I get the feelings that personal interpretations gets in the way
    Upkeeps Enochian, doesn't overwrite foul, maintains T3 DoT, goes from 100-0 in Fire and 0-100 in ice. Basic mastery of the job's main gameplay mechanics.

    Leylines, Convert, Sharp and Triple would be where you start going from basic to intermediate.

    Slide casting, proc management, and specific holding / use of Swift/Triple/AM/BTL to minimize manual movement would be moving into advanced.

    In Black Mage's current set up, you hit about 75-85% of your potential max on a dummy test with just the basics, move up to 85-100% with the intermediate, and whether or not you can maintain that is where the advanced section comes into play regarding actual boss encounters.
    (0)
    Last edited by Kabooa; 01-05-2018 at 02:53 AM.

  2. #1182
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Seems about fair enough
    (0)

  3. #1183
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kabooa View Post
    That depends on if the 10k is just a baseline increase (potency) or skill based (ability interactions).

    As it stands, it's not difficult to hit 80% of a job's output, meaning the 10k example would have most players doing 8k DPS.
    Well I obviously wasn't being serious about the 10k DPS example, but every class has a discrepancy between perfect play and 80% of a jobs input. From a personal standpoint, i'd welcome extra difficulty with BLM (be it APM based difficulty or adaptation based difficulty), but if that happened I feel that it would need to happen across the board to all classes. But that absolutely is not the issue here - that's the skill floor of the class - not the ceiling which is the issue here.
    (1)

  4. #1184
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    posting here again, the 1st post adresses the blm issues very well (different solutions been posted in multiple posts and threads over the last weeks /months)

    really hope SE's solution will make all blm happy (enough)
    (0)

  5. #1185
    Player
    NoctusT's Avatar
    Join Date
    Apr 2016
    Location
    Ul'Dah
    Posts
    103
    Character
    Noctus Tagaris
    World
    Leviathan
    Main Class
    Bard Lv 90
    I'm glad that the devs have finally taken notice, though I wish they had done so on their own instead of us having to scream at them to do something about BLM.
    (0)

  6. #1186
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    All jobs have screamed at them at one point, which is why we have most problems in the game tbh
    (0)

  7. #1187
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Remedi View Post
    All jobs have screamed at them at one point, which is why we have most problems in the game tbh
    This is only half true. By 3.3 MCH and BRD were both completly overpowered because of this, yes. Same goes for Astrologian's actually broken Balance during Creator. Most of everything else that came up since Stormblood dropped didn't cause major issues. They are slowly trying to balance it going as far as not simply giving potency buffs like they used to do because those caused major issues before and they don't want to repeat it. Most ARR balancement changes also didn't create much more issues, and back then they actually cared on nerfing classes sometimes.
    (0)

  8. #1188
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    after SB however they started doing what they were doing with HW answering too much on playerbase wrong feedback or misinterpreting them, so yes they kinda continued with that.
    However I'm not stating that the balance is overall trash like in other games, but I think that they should be more careful on balancing especially on expansion release where frankly ppl should chill out for a while and experiment with the changes before saying anything.

    Also maybe I should be clear that I'm not saying that all feedback from community are bad
    (0)
    Last edited by Remedi; 01-18-2018 at 07:24 AM.

  9. #1189
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    in the past blm could "eat one aoe" and maintain its dps in emergency situations ..., today thats barely possible anymore (mechanics either force you to move even more ... or taking an aoe kills on the spot or gives a fatal debuff for the next mechanics)

    blm could use such a "hollowed ground" buff again, like blm had in 2.x

    (but a shorter aethermanipulation CD + a slight longer range,.. besides storing 2 of each proc could help in a more gameplay way)
    (0)

  10. #1190
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    In the past Blm also had 2 defensive buffs, Manaward and Manawall, one for physical the other for magical dmg. I was very sad, they removed that, I really liked having to plan and know which one to use.
    Also were good days when you could negate an entire attack with it.
    (0)

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