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Thread: Black Mage

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  1. #1
    Player
    Kabooa's Avatar
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    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    On the subject of more potency, it's boring but effective

    On the subject of more defensive options, given that they removed our ability to ignore physical busters (Old School Mana Wall) I don't see us getting a "Get out of Mechanic Free" card through a Manaward buff. Plus they tend to code things that ignore that these days so, you know.

    For spell interactions, both Umbral Hearts and Convert could gain an additional effect: Extends your current Beneficial Effect timers. This would include AF/UI timers, Surecast, Sharpcast, Leylines, etc.

    For soft numbers: Umbral Hearts extend these by 2 and Convert extends them by 15. This primarily is a Turreting increase, where you have the ability to plop down and go to town, and indirectly increases the value of Spellspeed (Because then the goal is to have Fire1-less AF phases during your turret time)
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  2. #2
    Player
    Remedi's Avatar
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    Remedi Maxwell
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    Cerberus
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    Goldsmith Lv 90
    @Llugen you forget that in the same interwiew they said they targeted ultimate to be cleared by any jobs unless you are in the wf race which means that to them competitive play being somewhat unbalanced is fine.
    Frankly in all my years I've never seen competitive to be EVER balanced completely, it's simply impossible to achieve, there's no middle ground you either are on one spectrum or you are not. You could run ultimate without ACT for example but that would be shooting yourself in the foot, which can be said the same for composition, if you run for wf or if you run competitively to get the kill you'll want to have the most efficent comp your skill can get you.

    As for them asking directly what to do to high end players so that they can paralyse some ideas. Well allow me to say you contradict yourself. You say that discussing ideas brings more ideas and fleshes out them more yet now you ask that only one guy should be the one to amass them to SE?
    That's quite the power you are giving a single guy eh and speaking freely I don't think he really needs this level of fanboysm simply because he shares your ideas on raise.
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  3. #3
    Player
    HaroldSaxon's Avatar
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    Feb 2014
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    Character
    Harold Saxon
    World
    Odin
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    Thaumaturge Lv 90
    Quote Originally Posted by Remedi View Post
    @Llugen you forget that in the same interwiew they said they targeted ultimate to be cleared by any jobs unless you are in the wf race which means that to them competitive play being somewhat unbalanced is fine.
    Frankly in all my years I've never seen competitive to be EVER balanced completely, it's simply impossible to achieve, there's no middle ground you either are on one spectrum or you are not. You could run ultimate without ACT for example but that would be shooting yourself in the foot, which can be said the same for composition, if you run for wf or if you run competitively to get the kill you'll want to have the most efficent comp your skill can get you.

    As for them asking directly what to do to high end players so that they can paralyse some ideas. Well allow me to say you contradict yourself. You say that discussing ideas brings more ideas and fleshes out them more yet now you ask that only one guy should be the one to amass them to SE?
    That's quite the power you are giving a single guy eh and speaking freely I don't think he really needs this level of fanboysm simply because he shares your ideas on raise.
    You are right that it is nigh on impossible for it to be balance competitively, however, when a class has been out of the meta since the start of 3.0 (Although it took a few patches for it to solidify, with the triple melee comp eventually losing out to the current double ranged comp that has dominated since Patch 3.3), its unacceptable. The only real change to the meta is Red Mage being used in progression because of its raise utility.

    I don't think giving BLM a raise will fix the class at all. Its got inherent DPS issues which will mean its going to always be outside of the meta, and compared to RDM has a steeper learning curve - you can take a RDM into a fight blind and do a lot better than with a BLM.

    Once the DPS issues are fixed on BLM though, they still need to address the chunkiness of the class. There's a lot of QoL needed.

    I don't expect SE to do it perfectly, but I at least expect them to try and break up this awful meta comp that has stuck around for so long. SMN was a good try at that, but its still outshone by NIN/BRD/MCH/DRG. I think SE should certainly ask players who play the game their advice and take it into account - it would be a good idea.
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    Last edited by HaroldSaxon; 12-31-2017 at 06:24 AM.

  4. #4
    Player
    Remedi's Avatar
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    Remedi Maxwell
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    Cerberus
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    Goldsmith Lv 90
    The funny thing is that I'm not advocating for doing nothing but w/e
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  5. #5
    Player
    Llugen's Avatar
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    Ul'dah
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    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Discussing ideas and THEN presenting them, I feel like that's not contradictory, but it's a fair shot.


    There's still definitely something to be said for the "weights" of opinion. Again, there is absolutely nothing wrong with AFKing in Limsa with your Shisui armor on, but it is absurd to think that the opinion of someone that participates only in that content somehow deserves a say in balance at endgame. This isn't difficult to grasp, I hope.


    The "overvaluing" of Raise is irrelevant in that whether or not people "overvalue" it, it is still valued significantly. As Remedi said, it's the "ultimate" progression tool. Not sure it's even possible to "overvalue" it. It's somewhat staggering that this apparently needs to be stated.
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    Last edited by Llugen; 12-31-2017 at 09:14 AM.

  6. #6
    Player
    Remedi's Avatar
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    Remedi Maxwell
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    Cerberus
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    Goldsmith Lv 90
    Quote Originally Posted by Llugen View Post
    Discussing ideas and THEN presenting them, I feel like that's not contradictory, but it's a fair shot.


    There's still definitely something to be said for the "weights" of opinion. Again, there is absolutely nothing wrong with AFKing in Limsa with your Shisui armor on, but it is absurd to think that the opinion of someone that participates only in that content somehow deserves a say in balance at endgame. This isn't difficult to grasp, I hope.
    The thing is that guy could be some1 that played the meta game enough to still understand how things are.
    What you do to spend your time is irrilevant if you played at a certain level you can still recognize problems in the balance at a glance or with few researches.

    That said it's higly unlikely that ppl that have no interest in raiding are really using this section of the forum and frankly most of the ppl playing do not use the forum at all

    Still you are entrusting to a single entity this job which is not the safest route, especially how notorious the forums are for creating echo chambers, which makes this all the more difficult to succed as such it's simply not good enough to even try.

    However I'm not against the hearing of a larger group. I mean If they were to hear most of the groups in the high end a general idea will come out and they can work with it.
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  7. #7
    Player
    Llugen's Avatar
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    Ul'dah
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    Character
    Zera Vyre
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    Midgardsormr
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    Black Mage Lv 90
    "Hearing" but with consideration is the point of what I'm trying to say.

    WHY are they saying it? Over the course of the other thread regarding Raise, we practically "proved" that most of the people who were so against raise were so because they weren't interested in the idea of BLM being part of the "teamwork" of the roles. Is THAT something to "consider" as heavily as those clearing unending where teamwork is the most valuable aspect of the fight..?
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  8. #8
    Player
    Ceallach's Avatar
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    Limsa Lominsa
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    Ceallach Ruarc
    World
    Excalibur
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    Dancer Lv 90
    Quote Originally Posted by Llugen View Post
    "Hearing" but with consideration is the point of what I'm trying to say.
    We do this, which is why we reject a lot of what you say in defense of black mage getting a Raise variant on the other thread.
    (0)

  9. #9
    Player
    HaroldSaxon's Avatar
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    Harold Saxon
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    Odin
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    Thaumaturge Lv 90
    A collation of my thoughts about BLM. I'm sure there's mistakes/other ideas and things I have missed.

    What's wrong with BLM?

    The issue with BLM is a complicated one. The major issue is the lack of raw dps - but there are issues with other classes/party comps as well as QoL issues that makes the class undesirable.

    * Lack of Raid DPS
    This can be solved in a number of ways - however, I feel that part of the buff should increase the power to umbral hearts as there are situations where using Blizzard 4 is a dps loss. At the end of the day, BLM needs to have enough DPS to justify it not having utility, and its not even close to achieving that. http://xivrdps.herokuapp.com/ (thanks to /u/blackcatchen) - this isn't 100% accurate, as it favors the damage dealing classes rather than the source of the utility (as you can read here: http://xivrdps.herokuapp.com/changelog). Even if you compare it to SAM (which has more DPS and doesn't have the uptime issues BLM has) - its inferior. And SAM also deserves buffs (along with RDM, but that's a whole different debate in my opinion as it has something absolutely unique).

    * Disembowel.
    Until Disembowel gets reworked, its going to take a completely broken class to break the Bard/Machinist/Dragoon/Ninja combo. It would be interesting if the disembowel buff was changed to be a personal buff only - or perhaps allow Dragoon to tailor the buff to different damage types by having an option of 3 spells (although I suspect that may lead to other issues).

    * Synergy with Raid buffs
    BLM used to be reliant of stacking buffs in your raging strike burst windows to do good damage, and because those burst windows were every 3 minutes, it did suffer. However now, we don't even have that. Our burst windows are every 90 seconds with a fairly small haste buff, and every 3 minutes we get convert - which is a very weak 3 minute OGCD that gives you two extra F4's when used correctly. Now, compared to raid DPS buffs that affect BLM - Trick attack is every 60 seconds, Foe's is usually around every 60 seconds, Contagion (not meta) is every 60 seconds. Furthermore, if our UI phase is inside a trick timing, its pretty bad for us because we don't have any on demand burst (it would be nice if Foul fit that role) - best case scenario is, we get Foul/F4/F4/F4/F3 proc out during our second AF window. This would lead us into problems with our Umbral Ice phase, but that is explained later. But we can't reliably ensure we have our best burst during that point in time because of procs - sometimes we may be at the start of our AF rotation, sometimes the start of our second AF, or sometimes at Umbral Ice - procs can force us to be at the wrong stage of our rotation. One solution of this could be to move the passive for Enochian to Astral Fire 4, and to change Enochian that is an OGCD that gives 3 Stacks of AF4 and 3 Umbral Hearts. I would also reduce the cooldown of Ley Lines to 60 seconds (from 90), but nerf the duration to 20 seconds (from 30).

    **QoL issues with the class**

    * Clipping
    BLM is the only caster that does not have a reliable way of using OGCD's on demand without clipping, compounded by the tight timings for AF and UI. If you clip in order to use LeyLines, depending on your latency you can lose a decent amount of the gain you get from it. If you need to use Apoc or Addle at specific points, you end up having to clip if you aren't lucky with procs. Outside of procs, the windows you have to use an OGCD without punishment is your your Sharp/Triple/Swiftcast phases, or at the start of your fire/ice rotation. Given this, it would be nice if BLM's could use OGCD's while casting.

    * Punishment for too many Thundercloud Procs
    There are times where you can get punished for getting too many procs. You can work around it if you are in your Ley Lines or you are in your Sharpcast/Swiftcast/Triplecast window, but it is nevertheless frustrating outside of that. You have to choose between either using it and losing a F4, or holding onto it and using it in your second AF or your UI rotation - risking your proc being overwritten. You could fix this in a number of ways - either allow the procs to extend your AF/UI timer so you can use them instantly - or allow procs to stack similar to Bard so you can hold them on demand. You can even buff the duration so that procs priority is clear and it makes switching out a F4 for a proc always worth it (although I'd rather that be a last resort).

    * Mana costs
    Because of the strict nature of your mana costs for your fire rotation, you will sometimes not have enough mana to cast Blizzard 4 at the start of your UI rotation. This happens when you don't end your UI rotation on a 0 cost spell and don't get a mana tick after your final cast, or if you skip Blizzard 4 and don't get a mana tick. This means that Foul's position (excluding procs) will be at the start of your UI rotation. You can't finish off with a Thunder 3 cast because you won't have enough mana for your fire rotation, meaning you have 0 flexibility in your umbral ice phase. Its Foul > Thunder 3 > Blizzard 4. Furthermore, you must make sure you use Mana shift BEFORE your last mana tick or you'll go into AF not being able to do 6 x F4. Making all mana costs (including mana shift) 0 mana in Umbral ice would mean your UI phase is flexible.

    * Increasing the Power of Umbral Hearts/B4
    Currently, Blizzard 4 gives you 3 Umbral Hearts that reduce the mana cost of F4 by half. Without Umbral hearts, you can do a 2F4,F1,2F4 rotation. However, if you start AF with full mana (by finishing your previous UI with a Proc), you can actually do 5 F4's. The issue with it is you need to ensure you have a foul ready for your next AF because otherwise you are waiting on a mana tick afterwards. What this means is that for one GCD in UI, you get one extra F4 - which means that a new mechanic isn't getting used. From a personal standpoint, I don't like the mechanic anyway - I feel it should be interactive, but that isn't going to happen. You could increase the number of Umbral hearts, but that would require UI changes so I suspect SE won't go for anything like that. I'm honestly unsure what you can do with this. If you increase the mana reduction, you waste it because of our tight astral fire timing and increasing the AF timer just turns the rotation into F4 spam. I think either the trait needs to be reworked, or it needs to be removed.

    * Other Notes
    I'd like to see Convert being made useful - either reduce its cooldown down to 60 seconds, or increase its power drastically. I'd also like to see Freeze give One Umbral heart, and Fire 2 getting a small buff so they are both useful in an AOE rotation. I'd also like to see Foul changed so that stacks up for each spell cast to reward players that can keep pumping out spells.

    * No Raise on BLM. Stop peddling this
    I absolutely do not want to see BLM get raise. There's already enough classes with that utility. If you must give BLM some unique utility, then I would suggest reworking Manaward (perhaps so it is AOE?), or perhaps another skill that gives us unique defensive utility like many other classes have. But this could be problematic and lead to power creep from other classes and is not essential to make BLM meta. It would be interesting if we had personal limit breaks for a mega ability like this.
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    Last edited by HaroldSaxon; 12-31-2017 at 11:25 PM.

  10. #10
    Player
    Ceallach's Avatar
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    Ceallach Ruarc
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    Excalibur
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    Dancer Lv 90
    Quote Originally Posted by HaroldSaxon View Post
    * No Raise on BLM. Stop peddling this
    I absolutely do not want to see BLM get raise. There's already enough classes with that utility. If you must give BLM some unique utility, then I would suggest reworking Manaward (perhaps so it is AOE?), or perhaps another skill that gives us unique defensive utility like many other classes have.
    QUOTED. FOR. EMPHASIS.
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