Quote Originally Posted by Shurrikhan View Post
Now, I believe that's a valid fear, and why the devs would need near-rabid watch-dogging if something like this were to occur, but you are claiming mutual exclusion — that your right not to suffer periphrial change stands in conflict with anyone else's right to enjoy such options; that cannot help but turn, then, into argument over merit.
I never insinuated otherwise. This is purely a preference argument. If they insist on simply adding new abilities onto our hotbars, I don't want it at the expense of consolidating combos. If others do, that is their prerogative.

Quote Originally Posted by Shurrikhan View Post
<Could you clarify this portion? I'm not sure I'm interpreting it correctly.>

:: Again, ideally, I'd like to see shorter oGCD CDs, oGCD stacking only where not limiting the creative uses of potential (if improved upon) creative uses of oGCDs, weaponskills freed from combo constraints and so forth. But I do not care to see buttons spent just for the sake of hitting something else to continue, essentially, the same skill. Make them separable, or let me spend only as many buttons on it as there are choices.
Have different combo sequences, which create different effects. Basically, similar to how Mudras change what your Ninjutsu becomes. I fear what you're suggesting—weaponskills freed from combo constraints—just promotes spamming, especially from lesser skilled players. Alas, if the devs maintain their "simplifying combat" approach, I can't see them adding different combo chains.