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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Do I really have to spell out the differences between a GCD and oGCD? The latter often sit on long CDs doing absolutely nothing. Say Mirage Dive replaced Jump and/or Spineshatter after they were used.
    I guess you have...to yourself...since procing Mirage Dive (a CD) from Jump (a CD) is not the suggestion you made. Procing a special jump from a GCD means you'll likely use this jump just after your GCD, and probably before the next GCD. So, in the end, you'll still "change" the layout of your hotbar over the course of a GCD.

    Which doesn't change the fact that you'll still press the same number of buttons even if a full combo only use one slot.
    Quote Originally Posted by Oscura View Post
    If people are that concerned with button bloat we might as well kill most of the oGCDs and instead buff a singular one to be equivalent to the total damage of the ones removed + its own.
    That was overdramatization pages ago in this thread and it still is...having the combo on a single button would change nothing on how you plan your GCDs over the course of the fight...

    EDIT : Solidarity against post limit
    Quote Originally Posted by Bourne_Endeavor View Post
    If they made such a change, you would either weave Jump in earlier, it and the new oGCD have separate CDs or the new oGCD has a proc (Mirage Dive-esque) and won't appear until Jump has been used.
    If F&C procs new NewJump in place of Jump, on the condition that jump is used, you can feel forced to use Jump to have access to NewJump, and perhaps you'd want to save Jump for a little later...but that later might mean you can lose the NewJump proc, if it takes too much time. You could end with suboptimal situation by linking abilities that have no relation whatsoever.

    By keeping the combo chain as the only "procs" you change nothing on the current dynamic (Well, except, maybe for MNK), since you never want to use a 2nd or 3rd WS by itself, and you also never need to reset the same combo.
    (3)
    Last edited by Reynhart; 11-29-2017 at 08:43 AM.