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  1. #161
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Sylvina View Post
    PLEASE! the one bad thing about this game is the amount of AWFUL skill bloat. Just condensing combos in PVE down to one button would help SO much though! Modern games don't need 30+ skills to be challenging.

    People whine its "Dumbing down" but sorry buddies, it's not, it's just trimming the fat.
    Or it's making combat incredibly dull and/or unengaging for some. I love DPSing as a healer but spamming my X button for Broil II gets a little boring. I prefer being able to press multiple buttons. Make it an optional thing and that would be fine, but making it mandatory? No thanks. I would become a full-time crafter at that point.
    (7)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #162
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by dotsforlife View Post
    Please don't encourage such atrocities... This game is already dumbed down as it is. They don't need to push the only good side of the game left into PvP's current mediocrity. A handful of skills could use a rework for sure, but that's it.
    I dont see how consolidating combos would be a bad thing , do u get that much extra game play from pushing a few extra buttons thats the same thing people got upset about cleric stance , and now many healers love how cleric is now
    (3)

  3. #163
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    A lot of us who PvP aren't very fond of it because it wasn't given as an option. Just one sudden blanket change.

    I can accept if it's an option. 3.x PvP hotbar settings were an option and I didn't use it. WXHB is an option and I don't use it. This skill consolidation in PvP now? Forced and unchangeable. That's what we don't want.
    this def makes sense it should be an option , let those whom prefer many buttons have it , and let those who want less buttons have it the sameway
    (0)

  4. #164
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Miste View Post
    What are you talking about here though cause you've confused me.

    Like...my HW DRG was not 1-1-1-1-1--2-2-2-2-2 or 1-2-2-2-2-2-3-3-3-3-3?

    If I went by my bar specifically my HW DRG was 8-3-6-5-11/12-1-2-4-11/12 (this is just HT and both combos though ignoring oGCDs etc)

    How is that the same as 1-1-1-1-1-2-2-2-2-2?

    I mean personally if you want to change DRG into 1-1-1-1-1--2-2-2-2-2 or 1-2-2-2-2-2-3-3-3-3-3 that seems like a good way to get a RSI. Which is why if they ever forced consolidation I'd probably quit. Certain other jobs that spam one button too frequently already hurt my hands and fingers. Honestly maybe I'm the only one with that issue but pressing the same button repetitively is much harder on my hands and fingers than variation.
    In Heavensward, single-target combat alternated between two fixed rotational strings, HT-ID-Db-CT-[+1] or Pb-TT-VT-FT-[+1]. That was your rotation: 1-1-1-1-1-2-2-2-2-2. There were no cases where you varied from them. At most, if a boss could not take DoT damage during a jump phase, then [2] was used twice at the end, in place of [1]. Only in cleave situations with exactly 4 targets (at at least 4 ticks' damage) or where additionally able to pay off rotational desync did Pb ever free itself from -TT-VT-FT-[+1]. Only at a 2.33 GCD did HT split from -ID-Db-CT-[+1].

    Even if you account for every niche situation by which Pb or HT could be split, that would have left you with 4 weaponskills, not 10. And now you have 3, because we've already pruned actual abilities in the name of saving button-space, instead of just merging that button-space where it amounted to a single skill simply dealt in 3-5 parts.

    So I mean, if your aim is to see Heavy Thrust gone next expansion... by all means...

    But otherwise, maybe something should be done about the fact that you have 6 unusable weaponskills every GCD that you're nonetheless spending buttons on.
    (2)
    Last edited by Shurrikhan; 11-29-2017 at 03:27 AM.

  5. #165
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I haven't touch pvp so had to watch some videos that system oversimplified combat like the gear in this game, I can see consolidated something's but not 100% on this as being the answer. /Shrugs
    (2)

  6. #166
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    All these people talking about "Dumbing down the gameplay"....Seriously?


    You are seriously calling pressing 1-3 buttons in an order "Gameplay"?


    Nevermind the fact that you could probably do your dps rotation blindfolded and backwards so why the hell are you against just pressing 1-3 buttons to do a combo to make it easier to hit buttons FURTHER down your keyboard?
    (8)

  7. #167
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    I'm not against the idea of needing to reduce bloat. It will need to happen.

    I do have concerns with the machinist rotation. Unfortunately for me, that's my main.

    I wouldn't have a problem as a ninja or monk pulling off rotations if changed correctly. Melee and tanks should be good here.

    That said, how do we reduce the bloat on both physical and magical ranged classes without wrecking the classes? What about healer bloat?
    (3)

  8. #168
    Player

    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    219
    I'm not sure how I feel about this...although when I was playing BLM in PvP I LOVED how it was set up and secretly wished it was like that for PvE...
    (1)

  9. #169
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Or it's making combat incredibly dull and/or unengaging for some. I love DPSing as a healer but spamming my X button for Broil II gets a little boring. I prefer being able to press multiple buttons. Make it an optional thing and that would be fine, but making it mandatory? No thanks. I would become a full-time crafter at that point.
    Wouldn't it then be better to actually have multiple weaponskill choices, then, rather than just a few skills, some of which require 3-4 buttons each? You've still got more flexibility in GCD attack choices even as a healer than your average melee, despite the latter having 2 to 3 times the button count.
    (2)

  10. #170
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Just for fun, I played around with possible alternatives for adding skills on DRG without needing to take away its combos.
    - New Jumps that replace Jump and Spineshatter when procced off Fang & Claw or Wheeling Thrust
    So one of your solutions to not have skills taking the place of other skills after specific GCD is...to have skills taking place of others skills after specific GCD ?
    Quote Originally Posted by Shurrikhan View Post
    In Heavensward, single-target combat alternated between two fixed rotational strings, HT-ID-Db-CT-[+1] or Pb-TT-VT-FT-[+1]. That was your rotation: 1-1-1-1-1-2-2-2-2-2. There were no cases where you varied from them.
    Miste's problem is not number of skills, but the number of buttons. By having skills on different buttons it lowers the physical burden on hers/his hand, which is more comfortable. A similar example would be if Diablo's attacks required you to click your mouse button each time instead of keeping it clicked, leading to more chance of carpal tunnel syndrome.
    (2)
    Last edited by Reynhart; 11-29-2017 at 06:51 AM.

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