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  1. #151
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Caitlyn View Post
    The idea behind the new PvP was not bad. But it was poorly implemented. Especially to reduce the complexitiy of each class to zero makes it even worse. When it comes to MCH, the MCH from Stormblood is actually fine now. Way better than its (boring) PvP-counterpart. I m sorry, but I cant imagine how to raid with the extreme simplified PvP-MCH. PvP is kinda broken right now. If you think, that new players can compete with experienced players now - think again! People still cant manage to press 11 buttons properly or even focus on one target... .

    No! I dont want to have this in PvE! If you really think SE should make (the already simplified) PvE even more simple, you should play something else.
    I'm saying I don't want it in PvE, certainly not for MCH. Jobs with multiple combo trees may benefit from it, but neither MCH or BRD needed that change given that they don't have a linear combo. And trust me, I'm well aware of the difference between a newer PvPer and a veteran. I'm reminded of it every time I see or hear a MCH fully loading themselves out of heat generation for 3 shots before the match even begins, or watching them waste their aoe stun at a distance just to overheat.

    Simplifying the system did nothing to help people learn.

    Quote Originally Posted by Laerune View Post
    Machinist is probably the only one (since it requires procs) that will need to be changed the most.
    Please no. The beauty of MCH is that our "combo" isn't linear. 1 procs 2 procs 3, independent of each other. Do I need a more potent 3? Quick Reload > 2, done! I don't need to go through the entire chain to get it. Not to mention 1-2-1-3-2-3 (the ideal way to proc your shots) is still a thing except in PvP, where now you HAVE to do 1-2-3.

    MCH was already changed significantly from what it was, and only one expansion after being introduced. That shouldn't, and doesn't need to happen every expansion, and making MCH linear will be a huge step backward for the job.
    (4)
    Last edited by ThirdChild_ZKI; 11-28-2017 at 11:42 PM.

  2. #152
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I'm all for combos being put to a single button as in PvP.
    (3)

  3. #153
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I'm all for combo consolidation. Yes there are classes it won't work for, but for those that is will (all tanks, SAM, RED, and I think DRG) I see no reason to not do it. Still don't understand way people think 1-2-3 is better than 1-1-1.
    (4)

  4. #154
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Squintina View Post
    Some reduction of skills so it all fits on 2 hotbars at most would be nice.

    But I don't think it needs to be reduced like PVP to the point that it all fits on one bar.
    You can already fit virtually every job on 2 hotbars. (maybe 2 and a half with scholar/smn pet commands) and even then you hardly ever have to press R1 to actively change sets.

    in my case my scholar swaps sets maybe once a minute. to drop shadow flare, hit deployment tactics, or put chain stratagem up. out side of those the only time I ever swap sets is when people have died and need reprotecting or if I need lucid dreaming or ruin 2s insta cast.

    pld blm sam nin brd all the same. very very rarely have to change sets on any of them. and all. you can fit every job on 2 hotbars plus the expanded one.

    anyone who needs more space than that or is swapping sets more than once or twice a minute must have some really illogical layouts going on
    (2)

  5. #155
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    It's mind-boggling to me they haven't done this already. Too many GCD abilities exist only to lead into the next one in the case or combos, or exist when you get a proc. They are just wasted space, and without streamlining them means we'll see another "combat revamp" come 5.0 where abilities are deleted/merged with others to make room for new ones. At least by combining the combos/proc buttons together like in PVP we can maintain the amount of abilities we currently have, reduce bloat, and make room for more interesting abilities to complement jobs.
    (3)

  6. #156
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by kikix12 View Post
    Even if they would force it...this is a rather weak argument, you know. What stops you from adding the same button onto two or more slots and pushing them in a variation of whatever sort you want? Even if 1-2-3 would bring the same result as 1-1-1, 1-2-1, 1-1-2, 3-1-2, 2-3-1 and about two dozens more...it's about you pushing different buttons, right? I'd say this is even better, since you could actually push ANY of the three buttons in whatever order YOU want, instead of always going in the exact same order of 1-2-3, just cause it wouldn't work any other way.
    What stops me? The fact they would inevitably add more abilities, thus taking up my hotbar real estate and forcing me to start mapping abilities to QERTFGZXC all to dumb down the combat even further. Like I said previously, people bitch and moan over how boring AoE rotations are. Consolidating our base combos essentially makes them into that. If they can make it so Geirskogul and Nastrond share a button dependent on DRG's gauge, they can implement new abilities in other ways. Or how about making our combos more interesting so Vorpal Thrust isn't just filler? There are plenty of better alternatives than spamming one button.

    Regardless, this really wouldn't be an optional feature. Those of us who hate it either have to bloat their keyboard/hotbar space or grudgingly accept. Hence why we don't want it at all.

    Edit:

    Just for fun, I played around with possible alternatives for adding skills on DRG without needing to take away its combos.

    - New Jumps that replace Jump and Spineshatter when procced off Fang & Claw or Wheeling Thrust
    - Vorpal Thrust and Disembowel can now activate Chaos Thrust and Full Thrust, respectively, changing their effects
    - Remove other redundant abilities like Piercing Talon or Heavy Thrust
    - Merge Life Surge's effect into Vorpal Thrust
    - Allow long duration oGCDs to have secondary abilities tied into them. Battle Litany sits doing nothing for three minutes. Having it switch to another ability not only saves hotbar space but adds activity to the job
    (7)
    Last edited by Bourne_Endeavor; 11-29-2017 at 12:46 AM.

  7. 11-29-2017 12:32 AM

  8. #157
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Bourne_Endeavor View Post
    - Allow long duration oGCDs to have secondary abilities tied into them. Battle Litany sits doing nothing for three minutes. Having it switch to another ability not only saves hotbar space but adds activity to the job
    This is something I've often thought even for ogcd that aren't quite that long. Some of the finishers for example could be merged with other skills as they all essentially spend 80% of a fight as redundant buttons and the vast majority or the remaining 20% on long cooldowns

    Misery's end on a bard could for example replace bloodletter when its requirements are met. (target HP and cooldown this one isn't so bad anyway as its on a low cooldown once the the hp trigger is reached)

    Or a ninja's assassinate could be tied to mug or jugulate. in a similar way. (whenever boss hp gets below 20% mug is switched to assassinate or something. mug itself has such a long cooldown for what it does sure they could do something more interesting with both of these..)

    sams Ageha again. with its 60 second recast spends so much time being redundant. might get pressed twice in a fight if that.
    (2)

  9. #158
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    If this happens, then you might as well dont play at all, this is like a very bad idea for pve.
    (2)

  10. #159
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    I think those automatically hating on it don't understand it. It's not replacing any abilities, and you can still change combos as needed like how pvp manages the ninja combos.

    I personally would like an OPTION to condense combos down (dont want to trigger the purists) like how you see it in pvp.

    I'm a PC player who uses a controller since I started my FFXIV journey on PS4. I have zero issues with the system currently but I can see this as a welcome change as well.
    (2)

    "Within each of us, the potential for great power waits to be released."

  11. #160
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    A lot of us who PvP aren't very fond of it because it wasn't given as an option. Just one sudden blanket change.

    I can accept if it's an option. 3.x PvP hotbar settings were an option and I didn't use it. WXHB is an option and I don't use it. This skill consolidation in PvP now? Forced and unchangeable. That's what we don't want.
    (3)

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