You and Hyo have each said that because the system, if implemented, wouldn't really be an "option" and would therefore result it a button-flow you dislike, no one should should have that option. That or you're just saying "I wouldn't like that. No further relevance." To be honest, I really can't tell by now.
But let's just each throw these things out there as if they had no consequent logic or implicit argument:
I do not want to spend 4+ hotkeys on skills I cannot use during any given GCD. I would like an option by which to avoid that. I do not see this option, which would improve my situation, as being significantly detrimental to yours, unless:
(1) The devs, in typical fashion, decided that having solved this one small instance of bloat, and likely in a way that somehow more convoluted than necessary, all other bloat is permissible, and
(2) the devs then proceeded to add bloat in other ways that force you to use whatever bloat mitigation (e.g. weaponskill choice-by-choice consolidation) you can.
Now, I believe that's a valid fear, and why the devs would need near-rabid watch-dogging if something like this were to occur, but you are claiming mutual exclusion — that your right not to suffer periphrial change stands in conflict with anyone else's right to enjoy such options; that cannot help but turn, then, into argument over merit.
<Could you clarify this portion? I'm not sure I'm interpreting it correctly.>
:: Again, ideally, I'd like to see shorter oGCD CDs, oGCD stacking only where not limiting the creative uses of potential (if improved upon) creative uses of oGCDs, weaponskills freed from combo constraints and so forth. But I do not care to see buttons spent just for the sake of hitting something else to continue, essentially, the same skill. Make them separable, or let me spend only as many buttons on it as there are choices.



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