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  1. #131
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    It is a necessary step anyway, unless we get only traits or get rid of more interesting options for next xpac.

    The goal should be to delete options which are not or cannot used anyway to make room for new 'real' options.
    Combo-Steps 2 and 3 of a combo I don't use right now are useless, Akh Morn without summoed Bahamut is useless, Pitch Perfect outside WM is useless, Fell Cleave in Defiance.. oh wait, they already did that.

    Monk aside (but that one needs a rework anyway, right?) I don't see what we would lose pruning combos and linear oGCD execution if we get new, more interesting skills.

    E.g. they replace WM after execution with Pitch Perfect and give us an AoE-PP on top as a new skill or they prune combos and give us a whole new combo instead, for example a magical dmg+ debuff combo for DRK.
    Or give pole dance AoE back to DRG, with it replacing Heavy Thrust after execution (AoE you would use it, single target just skip it... after 10s it changes back to Heavy Thrust).
    Or a high pot combo for a melee but with insane tp cost so that you can use it only a specific ammount of times and/or depending on circumstances like getting a Spire/tp song/long downtime instead of in a set rotation with other combos.

    Also... Pole dancing as we were used to it in battle, but since gated behind Heavy Thrust no usage in town... a dream.
    (2)
    Last edited by Neophyte; 11-28-2017 at 05:06 PM.

  2. #132
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    I dunno...catch me up to speed because I haven't done this on PVP in a while, but when I'm going through my rotations as SAM, since I start with my Higanbana for single targets, when I proc my Midare Setsugekka, I like to have at least two weaponskills (or one if I'm going back to Higanbana) charged before I hit it. I'm not sure I like the idea of simplifying the SAM combos because of that reason alone.
    (2)

  3. #133
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    I think the combo on one button is a great Evolution and solution to action bloat.
    (4)

  4. #134
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Pvp is meh at best thanks to the changes in stormblood and now people want them to bring these awful changes to Pve.. No.

    The changes should be changed back for pvp.
    (2)

  5. #135
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    900 buttons or 5 doesnt change the fact that in the end it's the player skills that matter
    (2)

  6. #136
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    Many of us veteran PvPers really dislike the system and wouldn't want to see it spill over to PvE. At the worst, if we have to suffer it, make it optional.
    The idea behind the new PvP was not bad. But it was poorly implemented. Especially to reduce the complexitiy of each class to zero makes it even worse. When it comes to MCH, the MCH from Stormblood is actually fine now. Way better than its (boring) PvP-counterpart. I m sorry, but I cant imagine how to raid with the extreme simplified PvP-MCH. PvP is kinda broken right now. If you think, that new players can compete with experienced players now - think again! People still cant manage to press 11 buttons properly or even focus on one target... .

    No! I dont want to have this in PvE! If you really think SE should make (the already simplified) PvE even more simple, you should play something else.
    (4)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  7. #137
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    The solution is to remove or revamp other abilities not to break what already works. The combo system isn't broken, which is why people would prefer they not mess around with it. Explore how to adapt more abilities like WAR does with its stances or just don't add five new ones every expansion and try something different. What I don't want is DRG's rotation to essentially become 1-1-1-1-1-2-2-2-2-2. That just feels incredibly boring to me.
    See, I do not understand this. 1-1-1-1-1--2-2-2-2-2 is exactly what you had in HW, modified only by breaking the bound symmetry between HT and Pb in SB for a mere 1-2-2-2-2-2-3-3-3-3-3 instead. You just scoot a button over each time instead. You still only have three actual weaponskill decisions in single-target. You HT, ID-Db-CT-WT-F&C, or TT-VT-FT-F&C-WT.

    What is wrong with having the option to use 3 buttons for 3 skills? That changes nothing. That breaks nothing.

    Now, I personally would prefer to see all 9 of those weaponskills actually mean something throughout single-target, so that rather than bloat, I have actual decisions that reflect my button count, but that would actually be a real change. That would be breaking something.

    It seems like someone arguing over being given a rotatable 3D model in place of front, side, and back view of the same thing, in a world of otherwise 3D models.

    Why should the solution to obvious button bloat be 'well, just don't make new abilities' or to 'remove (yet more) abilities', rather than just dealing with the bloat that never should have been there to begin with? You are advocating that actual complexity be reduced, or future player controls curtailed, just to protect—what—the pretense of complexity or control?

    Was there something inherently better about having to have both Inner Beast and Fel Cleave on your bar, separately, at the same time? If not, why suggest that exactly that be done with combos?
    (1)

  8. #138
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    See, I do not understand this. 1-1-1-1-1--2-2-2-2-2 is exactly what you had in HW, modified only by breaking the bound symmetry between HT and Pb in SB for a mere 1-2-2-2-2-2-3-3-3-3-3 instead. You just scoot a button over each time instead
    What are you talking about here though cause you've confused me.

    Like...my HW DRG was not 1-1-1-1-1--2-2-2-2-2 or 1-2-2-2-2-2-3-3-3-3-3?

    If I went by my bar specifically my HW DRG was 8-3-6-5-11/12-1-2-4-11/12 (this is just HT and both combos though ignoring oGCDs etc)

    How is that the same as 1-1-1-1-1-2-2-2-2-2?

    I mean personally if you want to change DRG into 1-1-1-1-1--2-2-2-2-2 or 1-2-2-2-2-2-3-3-3-3-3 that seems like a good way to get a RSI. Which is why if they ever forced consolidation I'd probably quit. Certain other jobs that spam one button too frequently already hurt my hands and fingers. Honestly maybe I'm the only one with that issue but pressing the same button repetitively is much harder on my hands and fingers than variation.
    (5)

  9. #139
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LunaTsukihime View Post
    Ever since they introduced the combos and streamlined structure I've been wondering when they will implement this for the normal PVE gameplay.
    PLEASE! the one bad thing about this game is the amount of AWFUL skill bloat. Just condensing combos in PVE down to one button would help SO much though! Modern games don't need 30+ skills to be challenging.

    People whine its "Dumbing down" but sorry buddies, it's not, it's just trimming the fat.
    (2)

  10. #140
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Miste View Post
    What are you talking about here though cause you've confused me.

    Like...my HW DRG was not 1-1-1-1-1--2-2-2-2-2 or 1-2-2-2-2-2-3-3-3-3-3?

    If I went by my bar specifically my HW DRG was 8-3-6-5-11/12-1-2-4-11/12 (this is just HT and both combos though ignoring oGCDs etc)

    How is that the same as 1-1-1-1-1-2-2-2-2-2?

    I mean personally if you want to change DRG into 1-1-1-1-1--2-2-2-2-2 or 1-2-2-2-2-2-3-3-3-3-3 that seems like a good way to get a RSI. Which is why if they ever forced consolidation I'd probably quit. Certain other jobs that spam one button too frequently already hurt my hands and fingers. Honestly maybe I'm the only one with that issue but pressing the same button repetitively is much harder on my hands and fingers than variation.


    If your current rotation is 8-3-6-5-11/12-1-2-4-11/12 or simplier 1-2-3-4-5/6-7-8-9-5/6 your new one would be 1-2-2-2-3/4-5-5-5-3/4 and not just 1-1-1-1-1-1-1-1-2-2-2-2-2-2-2-2- or whatever you imagine there.
    If you want to get 3-4 new abilites that is the way to get the buttons for them. Else get rid of old abilities. Your choice.

    Pressing a GCD button max. 3 times in a row is too hard? Lol, that is something every caster (Ruin3, Broil/Stone4, Fire4) does in their normal rotation now and then and even phys. dps/tanks in AoE situation often do that depending on amount of adds (NIN, PLD/WAR, BRD, MCH....)

    Aaaaaaalso: You can just set each 1-button-combo on more than one Slot.
    You can still press 1-2-3-4-5/6-7-8-9-5/6 when you just place the first combo on buttons 2-3-4 instead of only on 2 and second combo on buttons 7-8-9 instead of only on 5....
    there you go, you can press the same buttons without need to change your muscle memory.
    (2)
    Last edited by Neophyte; 11-28-2017 at 09:54 PM.

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