Quote Originally Posted by Bourne_Endeavor View Post
The solution is to remove or revamp other abilities not to break what already works. The combo system isn't broken, which is why people would prefer they not mess around with it. Explore how to adapt more abilities like WAR does with its stances or just don't add five new ones every expansion and try something different. What I don't want is DRG's rotation to essentially become 1-1-1-1-1-2-2-2-2-2. That just feels incredibly boring to me.
See, I do not understand this. 1-1-1-1-1--2-2-2-2-2 is exactly what you had in HW, modified only by breaking the bound symmetry between HT and Pb in SB for a mere 1-2-2-2-2-2-3-3-3-3-3 instead. You just scoot a button over each time instead. You still only have three actual weaponskill decisions in single-target. You HT, ID-Db-CT-WT-F&C, or TT-VT-FT-F&C-WT.

What is wrong with having the option to use 3 buttons for 3 skills? That changes nothing. That breaks nothing.

Now, I personally would prefer to see all 9 of those weaponskills actually mean something throughout single-target, so that rather than bloat, I have actual decisions that reflect my button count, but that would actually be a real change. That would be breaking something.

It seems like someone arguing over being given a rotatable 3D model in place of front, side, and back view of the same thing, in a world of otherwise 3D models.

Why should the solution to obvious button bloat be 'well, just don't make new abilities' or to 'remove (yet more) abilities', rather than just dealing with the bloat that never should have been there to begin with? You are advocating that actual complexity be reduced, or future player controls curtailed, just to protect—what—the pretense of complexity or control?

Was there something inherently better about having to have both Inner Beast and Fel Cleave on your bar, separately, at the same time? If not, why suggest that exactly that be done with combos?