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  1. #121
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Personally, I think the game won't get easier just because you're pressing one button a few times instead of a few buttons in an order.
    Plus, there's no reason to press combo 2 or 3 when you haven't pressed combo 1 or 2. It's just there to be a nuisance, and an illusion to show that what you're doing seems "difficult".

    But if SE decides to compress each combo into one button, it should be optional so everybody will be happy.
    (3)

  2. #122
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by SenorPatty View Post
    Ok, I can actually understand and get behind that line of thinking.

    All the more reason if such a thing were to be implemented, it would need to be optional.
    Optional doesn't really work though. Say they add an additional five abilities. What incentive do the devs have to make room for those who don't want their main combos consolidated? I'll basically be forced into it or have to start using QERTFZXC and etc for ability slots, which I'd prefer not to. As the saying goes, if it ain't broke...

    Edit:
    For argument's sake, I've been trying to think of how they might alter Monk's abilities if they ever did implement the PvP system. All that comes to mind is consolidating both rotations into a single button each but having the abilities shift based on your form. So using Dragon Kick would trigger both Twin Snake and True Strike to show up, and either of those would lead into Snap Punch or Demolish. Basically, you wouldn't have to use the combo (i.e. 1-1-1) for the other abilities to switch over.
    (6)
    Last edited by Bourne_Endeavor; 11-29-2017 at 03:51 AM.

  3. #123
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Optional doesn't really work though. Say they add an additional five abilities. What incentive do the devs have to make room for those who don't want their main combos consolidated? I'll basically be forced into it or have to start using QERTFZXC and etc for ability slots, which I'd prefer not to. As the saying goes, if it ain't broke...
    And frankly combo-oriented games tend to attract very specific audiences whilst repelling others. I'm not sure SE would want to whole sale embrace this system when so many people are fine with how it is now.

    I also frankly don't think the PVP system is any more fluid or balanced than what we currently have, nor do I trust SE to make the proper adjustments in implementing it in PVE content after the debacle that was their ability trimming during SB's launch. The way they pruned SCH with it being one of the few classes that had abilities GIVEN BACK and the current state pre-70 Machinist is in don't give me any faith that they know how to handle large sweeping changes with all their classes.
    (1)

  4. #124
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Optional doesn't really work though. Say they add an additional five abilities. What incentive do the devs have to make room for those who don't want their main combos consolidated? I'll basically be forced into it or have to start using QERTFZXC and etc for ability slots, which I'd prefer not to. As the saying goes, if it ain't broke...
    Alternatively though, why make 10 buttons what is functionally 3? If adding on additional abilities to their game will remove your ability to play the game comfortably, despite that there are actually relatively few skill choices at any given time, then something is already broken, or at least strained.

    Quote Originally Posted by Enla View Post
    And frankly combo-oriented games tend to attract very specific audiences whilst repelling others. I'm not sure SE would want to whole sale embrace this system when so many people are fine with how it is now.

    I also frankly don't think the PVP system is any more fluid or balanced than what we currently have, nor do I trust SE to make the proper adjustments in implementing it in PVE content after the debacle that was their ability trimming during SB's launch. The way they pruned SCH with it being one of the few classes that had abilities GIVEN BACK and the current state pre-70 Machinist is in don't give me any faith that they know how to handle large sweeping changes with all their classes.
    Ability pruning =/= button pruning. The first is done to reduce player power or options available, usually with the intent of reducing the gap between skill and unskilled players, or as a last resort to combat button bloat. Button pruning literally just reduced button bloat, not ability count. The hotkeys saved through button pruning allow developers not to prune away abilities, and make it a hell of a lot more obvious when they do.
    (2)

  5. #125
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Ability pruning =/= button pruning. The first is done to reduce player power or options available, usually with the intent of reducing the gap between skill and unskilled players, or as a last resort to combat button bloat. Button pruning literally just reduced button bloat, not ability count. The hotkeys saved through button pruning allow developers not to prune away abilities, and make it a hell of a lot more obvious when they do.
    All true, my point however was that SE doesn't know what they're doing with half of their classes when they try to make changes to the existing system which I will stand by. The button removal was just one example, but there's a reason I also included how unbalanced MCH is pre-70 in my post. This is a development team who sees an interesting idea and doesn't fully think out the consequences of implementing it until it's too late and they have to add remedial patches on later to fix things.
    (0)
    Last edited by Enla; 11-28-2017 at 02:44 PM.

  6. #126
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    No thanks. It's very easy now, I have nerve damage in my elbows and I can manage it. Please do not implement this. The reason I left WoW was because I could tank anything using only three butons. Booooooooooooooooooooooring.
    (5)

  7. #127
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SenorPatty View Post
    People have this idea that doing 1 2 3 on their keyboard makes them skilled and adds challenge to the gameplay. So when they see an idea to have only to tap 3 times one button instead of 3, for some reason its akin to dumbing the game down.
    Sort of. With 1-2-3 there is the possibility of hitting the wrong key. With 1-1-1, that risk is completely eliminated. Kind of like playing the piano. Which requires more skill? Using all the keys to play a song or pressing one key repeatedly to play a song?
    (3)

  8. #128
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Alternatively though, why make 10 buttons what is functionally 3? If adding on additional abilities to their game will remove your ability to play the game comfortably, despite that there are actually relatively few skill choices at any given time, then something is already broken, or at least strained.
    The solution is to remove or revamp other abilities not to break what already works. The combo system isn't broken, which is why people would prefer they not mess around with it. Explore how to adapt more abilities like WAR does with its stances or just don't add five new ones every expansion and try something different. What I don't want is DRG's rotation to essentially become 1-1-1-1-1-2-2-2-2-2. That just feels incredibly boring to me.
    (5)

  9. #129
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Speaking for MCHs, nothing has made our job less interesting and more predictable than tying our non-linear shot combo to a linear chain.

    Many of us veteran PvPers really dislike the system and wouldn't want to see it spill over to PvE. At the worst, if we have to suffer it, make it optional.
    (2)

  10. #130
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Miste View Post
    My example is based on what OP asked for.
    I'd like to point out that the counterexamples are how the monk should be working in PvP (not how it ended up implemented).

    Consider how the Paladin combos work in PvP.

    Combo 1 is Fast Blade -> Riot Blade -> Royal Authority
    Combo 2 is Fast Blade -> Savage blade -> Rage of Halone

    Pushing either of the 2 combos step 1 (Fast Blade) advances the combos to step 2 (Riot Blade and Savage Blade). Pressing Combo 1 (Riot Blade) at this causes Combo 2 to reset to Fast Blade and Combo 2 to advance to Royal Authority while Pressing Combo 2 (Savage Blade) causes Combo 1 to revert to Fast Blade while Combo 2 advances to Rage of Halone.

    This means that pushing 1 1 1 and 2 1 1 both lead to Royal Authority while 1 2 2 and 2 2 2 lead to Rage of Halone.

    The combos are not really independent of each other and the only reason Monk can't intermix combos like normal is due to them removing the Form system and replacing them with a 1 2 3 and a 4 5 6 combo.
    (2)

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