Quote Originally Posted by Aana View Post
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Eh. Although I vehemently disagree with Reynhart solution, I find it difficult to argue tank stance is more than a superficial choice at best. Only using Deltascape as an example, there simply isn't any benefit whatsoever once you have a little bit of gear. Even without a Ninja, the addition of Shirk made aggro management much easier. All tank stance does is gimp your damage. It isn't necessarily an e-peen argument either. Mitigation has a threshold that once reach gives no reason to continuously stack it, hence why we don't often pair defense cooldowns together. Dungeon pulls aren't really a good metric because tank stance only has any relevance if you mega pull. I can and have dropped it with just six mobs plenty. In fact, PLD/WAR can survive the super pull in Shisui without tank stance.

I just can't get behind tank stance being a choice when the immediate recommendation has always been to turn it off as quickly as possible.