Page 1 of 10 1 2 3 ... LastLast
Results 1 to 10 of 142

Hybrid View

  1. #1
    Player
    Ironrocke's Avatar
    Join Date
    Jun 2016
    Posts
    9
    Character
    Ironrocke Crusher
    World
    Cactuar
    Main Class
    Warrior Lv 70

    Tank Stances, Traited

    Been a tank since 2.0 beta and I love the playstyle, but after reading so many post about tank DPS and just tanking in general I now want to throw my 2 cents in the pool with the suggestion that the tanking stances should just be adjusted and traited so that tanking would play like a pre-lvl30 tank, also no tank DPS stance. Adjustments made would remove damage penalties but make it so that tanks would still be defensive without losing our funk. Change I've thought of so far this this...

    Paladin: Shield Oath(Trait):Reduces damage taken by 10%. Increases enmity from enmity generating skills/abilities.

    Warrior: Defiance(Trait): Increases maximum HP by 25% and HP recovery via healing magic by 20%. Increases enmity from enmity generating skills/abilities.

    Dark Knight: Darkside(Trait): Reduces damage taken by 30%. Increases enmity from enmity generating skills/abilities.
    (4)

  2. #2
    Player
    Ironrocke's Avatar
    Join Date
    Jun 2016
    Posts
    9
    Character
    Ironrocke Crusher
    World
    Cactuar
    Main Class
    Warrior Lv 70
    These changing would not hinder tanks from doing damage but also make threat management something that everyone needs to be aware of. OT can't just spam their enmity combo or rip from MT, DPS needs to use their enmity reducing ability or get smacked, same for healers.

    These are just my ideas. Let me know what you think or should be adjusted.

    P.S.: Tank DPS at best should reach more than 2/3rd dps numbers.
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ironrocke View Post
    P.S.: Tank DPS at best should reach more than 2/3rd dps numbers.
    I don't really follow current FFlogs, so I'll just talk from my assumption. I think 100%-DPS-stance-tank currently do too much damage when compared to pure DPS.
    It you can benefit from the tank trait all the time, then your damage need to be lowered a bit as a trade-off...but then, doing solo content could be a real chore.

    The problem with the tank stance is that its effect is too low, so you can afford to skip it significantly. If you want to remove stance dancing, (which is basically what would happend with tank traits), just make tank stance reduce damage by 50% (Or doubles WAR's HP/healing received) and increase single target and cleave damage from bosses, while not touching raidwide damage.

    I really doubt tanks could afford taking twice the damage they're supposed to suffer in meaningful content. This way you can keep their damage high enough to kill things out of group content.
    (0)
    Last edited by Reynhart; 10-26-2017 at 03:43 AM.

  4. #4
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    So what do you do about warrior for example that has skills change completely when switching between stances?
    (3)

  5. #5
    Player
    Ironrocke's Avatar
    Join Date
    Jun 2016
    Posts
    9
    Character
    Ironrocke Crusher
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Warriors should be that offensive force that dumps defense for raw offence, so fuse Inner Beast with Fell Cleave and fuse Steel Cyclone with Demolish. Keep the potencies from Fell Cleave and Demolish and the HP recovery from Steel Cyclone and the HP rec and Def increase from Inner Beast.
    (0)

  6. #6
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I like the idea of going back to no stance. (E.g PLD before ARR) but the jobs would need to be completely reworked, especially Warrior.
    (0)
    How Steel Cyclone should look!

  7. #7
    Player
    Ironrocke's Avatar
    Join Date
    Jun 2016
    Posts
    9
    Character
    Ironrocke Crusher
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Paladins, Ye Old Sword and Board! Oath Power increases with auto attack and even further when they block. Thats all i got for now...Yall hella defensive already, offense can suffer some.
    (0)

  8. #8
    Player
    Ironrocke's Avatar
    Join Date
    Jun 2016
    Posts
    9
    Character
    Ironrocke Crusher
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Dark Knights...Yall belong in the dankness with blood covered weapons. Blood Weapon doubles pot. for skills using MP, doubles MP costs, and stop MP regeneration. Yalls new Tank trait give yall the highest natural Def. now make your enemies fear the darkside.
    (0)

  9. #9
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    No.

    This would greatly oversimplify tanking, making it incredibly boring. The current dynamic of sacrificing offensive capability for defensive capability is a healthy one.

    Now, do the numbers need to be tweaked? Perhaps, but this dynamic should remain--and meaningfully so (e.g. a 1% DPS loss for tank stance would not be meaningful).
    (4)
    Last edited by Argyle_Darkheart; 10-22-2017 at 10:06 AM.

  10. #10
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Argyle_Darkheart View Post
    No.

    This would greatly oversimplify tanking, making it incredibly boring. The current dynamic of sacrificing offensive capability for defensive capability is a healthy one.

    Now, do the numbers need to be tweaked? Perhaps, but this dynamic should remain--and meaningfully so (e.g. a 1% DPS loss for tank stance would not be meaningful).
    Lol. Tanking is by no means all that difficult to grasp as it is now. Active mitigation designs for all 3 tanks would be ideal, rather than just cycling cooldowns. That's what tanking is right now:

    1. Watch your position
    2. Watch the threat while just sitting in DPS stance.
    3. Cycle cooldowns.

    That's it. There isn't some uber elite high-end strategy for tanking that only the best of the best will reach. It's literally just those 3 lil guidelines. The really high-end tanks spend very little time, and I mean very little, in tank stance already.
    (4)

Page 1 of 10 1 2 3 ... LastLast