There is a simple way to correct the tank stance issue.. and it's reducing the amount of defense on items for tank gear to the levels of dragoon armour and then have the tank stance mechanics increase the defense of the wearer to bring them back up to current defense levels. Then trait the abilities so the +enmity bonuses are only triggered in the tank stance.
This alone would make tank stance not only desirable (Without changing the whole game around rediculous buffs and then trying to change every encounter in the game around them), but required to actually tank something and then when not actively tanking the current off-tank has the choice of higher damage output by not putting on the stance, or placing themselves in tank stance and shirking enmity onto the active tank and then still being able to put themselves into tank stance to assist in shared damage mechanics.
Sadly, the only way to make tank stance desirable is to make not being in the stance undesirable; because as long as you can survive without the tank stance and hold aggro without the tank stance, the tank stance is not needed and is simply a damage cooldown for specific attacks. The only other real alternative is to have tank stance baked into the tank class as a whole (making it a trait as the topic creator mentioned) and overhauling the damage potency and mitigation cooldowns for all tanks so they would be in roughly the same spot as they are now. (Which, let's face it.. is unrealistic to expect of SQE)



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