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  1. #1
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by shao32 View Post
    first of all you guys dont have much idea what are you talking about, current conten is actually desing with tanks in tank stance in mind, the 20% is not gamebreaking or god mode so change tank stances to be 24/7 hen you are MT will dont break the game or need a rework on all current conten at al, stop over exaggerate.
    I pulled up your records, and you're pretty good on doing damage as drk. So you spend 90% of the fight out of grit and manage to clear the fights easily enough, yet still claim this content was built with tank stance in mind? how.

    I just firmly feel its only place is just as a crutch to use when your group is bad, or when you want to learn a fight safely (And of course pulling the entire dungeon in 4 mans, but nobody cares about 4 mans here.). These fights dont need you to have 20% extra effective health, or else a lot of tanks wouldn't still be using penta melded 320 crafted gear with str and dh. They would absolutely rescale all content's damage based around you having 20% bonus mitigation, or it would just be too easy to be a tank.

    Hell, why don't you just wait for 4.2 and stack pure tenacity if you really think it feels that bad. if you stack pure tenacity as your primary after 4.2, you'll likely reach 15-19% damage reduction all the time.
    (0)
    Last edited by Zerathor; 11-17-2017 at 09:33 AM.

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zerathor View Post
    snip
    bcs is the basic, if not no one will be able to clear a fight on tank stance never, as been like that from ARR, the only think that make easy tanking is gear, and getting overgeared is pretty easy here not tank stances, i have some runs on neo where i mitigate the TB with tank stance plus my mitigations (bcs you know agro reset and stuff) and still being hit pretty hard, halicarnasus when i have to tank it on ilvl 310 (was the minimung ilvl) hit me damm hard too, until i hit around 325 i was unable to tank it outside of tank stance (all being said the sholar on my raid was not the best one).

    so talking about tank stances, even if they reduce the mitigation to 10% with will be a more oviously solution instead of change all the conten, tank stances work pretty bad, mine cost a lot of resouces and a gcd put it on, fights like neo with all the agro resets cost me so much for no reason, and every fight i have to grab agro from a add without a ninja is the same.

    so what is the point of have a tank stance how punish me so much in such basic things? i dont buy it at all, the desing is bad, pretty bad, WAR dont use they defiance set at all excep on dungeon pulls, PLD is a borderline and dont really care bu when they have to swap on raid they get punished to and DRK its just a damm pain suffer all the penlatitaions, i will happily pay the tank stance price if not cost me such amounts of dps, idk, they can reduce the benefics of emity and mitigation to compensate remove the damage penalty or whatever solution you can think.
    i cant stand at this ugly desing, i love optimice my job, and i hate a lot being punished for doing the basics, none other job have to dealt with this (except healers until SB come) i dont get why tanks have to, just i dont like tank stances being useless buttons when you have to hit it crush you back for it, the benefic dont compensate at all.
    (0)
    Last edited by shao32; 11-17-2017 at 11:38 AM.

  3. #3
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    I can relate with you on that, but making tank stance always on is a bad solution.

    Hear me out here though: what if they made grit/other tank stances not cost mana.

    I think it should still occupy a gcd to reward proper cool down management, but it not requiring resources saves mana for DA, and let's it be used if you're out of mana.
    (0)

  4. #4
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Zerathor View Post
    I can relate with you on that, but making tank stance always on is a bad solution.

    Hear me out here though: what if they made grit/other tank stances not cost mana.

    I think it should still occupy a gcd to reward proper cool down management, but it not requiring resources saves mana for DA, and let's it be used if you're out of mana.
    The only reason I feel it should still hold a gcd to turn on is, that would pretty much just make it a rampart that's always off cd. That feels a little too strong. But making it a viable 'oh sh*t' button that doesn't punish resources would be better.
    (0)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    For me SE can remove tank stances and give us a emity CD with x mitigation, It Will be better that a stance i never use.
    Making MT on tank stance alwais, remove damage penalty, remove tank stances or adapt It to work better and dont loose value at high Gameplay leves, any change is good for me.

    I hate current tank stances bcs looks they are balance when all tanks tank alwais on It, but the reality is diferent and tanking whitout It is the optimal form and we can see how bad and unbalance the desing is betwen the tanks.
    Tank stances are not op or being to strong, we dont use It bcs they are not and are not worthy of the damage penalty.

    The thing is, if they keep the stance desing they need make It usefull regarless the benefic/penalitation, having a "tank stance" how is avoid to do exactly that, tanking, its wrong, tank stances work once during ARR, they need update the desing or remove It, not keep It and bleeding us in our dutys
    (1)
    Last edited by shao32; 11-17-2017 at 02:11 PM.

  6. #6
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ironrocke View Post
    Paladin: Shield Oath(Trait):Reduces damage taken by 10%. Increases enmity from enmity generating skills/abilities.

    Warrior: Defiance(Trait): Increases maximum HP by 25% and HP recovery via healing magic by 20%. Increases enmity from enmity generating skills/abilities.

    Dark Knight: Darkside(Trait): Reduces damage taken by 30%. Increases enmity from enmity generating skills/abilities.
    Would also need to to trait DPS stances and certain abilities as well which would remove some ability bloat(i.e. DRK Blood Weapon and Blood Price which both interact with what Darkside can do) which would help balance tanks a bit better than what we currently have(why do tanks need a worse version of Tenacity stat, A.K.A. Determination, along with their Role stat on the same piece of gear?) but that's stretching it a bit...
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    Last edited by DRKoftheAzure; 12-09-2017 at 05:03 AM.

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