Page 1 of 15 1 2 3 11 ... LastLast
Results 1 to 10 of 142
  1. #1
    Player
    Ironrocke's Avatar
    Join Date
    Jun 2016
    Posts
    9
    Character
    Ironrocke Crusher
    World
    Cactuar
    Main Class
    Warrior Lv 70

    Tank Stances, Traited

    Been a tank since 2.0 beta and I love the playstyle, but after reading so many post about tank DPS and just tanking in general I now want to throw my 2 cents in the pool with the suggestion that the tanking stances should just be adjusted and traited so that tanking would play like a pre-lvl30 tank, also no tank DPS stance. Adjustments made would remove damage penalties but make it so that tanks would still be defensive without losing our funk. Change I've thought of so far this this...

    Paladin: Shield Oath(Trait):Reduces damage taken by 10%. Increases enmity from enmity generating skills/abilities.

    Warrior: Defiance(Trait): Increases maximum HP by 25% and HP recovery via healing magic by 20%. Increases enmity from enmity generating skills/abilities.

    Dark Knight: Darkside(Trait): Reduces damage taken by 30%. Increases enmity from enmity generating skills/abilities.
    (4)

  2. #2
    Player
    Ironrocke's Avatar
    Join Date
    Jun 2016
    Posts
    9
    Character
    Ironrocke Crusher
    World
    Cactuar
    Main Class
    Warrior Lv 70
    These changing would not hinder tanks from doing damage but also make threat management something that everyone needs to be aware of. OT can't just spam their enmity combo or rip from MT, DPS needs to use their enmity reducing ability or get smacked, same for healers.

    These are just my ideas. Let me know what you think or should be adjusted.

    P.S.: Tank DPS at best should reach more than 2/3rd dps numbers.
    (0)

  3. #3
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    So what do you do about warrior for example that has skills change completely when switching between stances?
    (3)

  4. #4
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I like the idea of going back to no stance. (E.g PLD before ARR) but the jobs would need to be completely reworked, especially Warrior.
    (0)
    How Steel Cyclone should look!

  5. #5
    Player
    Ironrocke's Avatar
    Join Date
    Jun 2016
    Posts
    9
    Character
    Ironrocke Crusher
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Warriors should be that offensive force that dumps defense for raw offence, so fuse Inner Beast with Fell Cleave and fuse Steel Cyclone with Demolish. Keep the potencies from Fell Cleave and Demolish and the HP recovery from Steel Cyclone and the HP rec and Def increase from Inner Beast.
    (0)

  6. #6
    Player
    Ironrocke's Avatar
    Join Date
    Jun 2016
    Posts
    9
    Character
    Ironrocke Crusher
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Paladins, Ye Old Sword and Board! Oath Power increases with auto attack and even further when they block. Thats all i got for now...Yall hella defensive already, offense can suffer some.
    (0)

  7. #7
    Player
    Ironrocke's Avatar
    Join Date
    Jun 2016
    Posts
    9
    Character
    Ironrocke Crusher
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Dark Knights...Yall belong in the dankness with blood covered weapons. Blood Weapon doubles pot. for skills using MP, doubles MP costs, and stop MP regeneration. Yalls new Tank trait give yall the highest natural Def. now make your enemies fear the darkside.
    (0)

  8. #8
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    No.

    This would greatly oversimplify tanking, making it incredibly boring. The current dynamic of sacrificing offensive capability for defensive capability is a healthy one.

    Now, do the numbers need to be tweaked? Perhaps, but this dynamic should remain--and meaningfully so (e.g. a 1% DPS loss for tank stance would not be meaningful).
    (4)
    Last edited by Argyle_Darkheart; 10-22-2017 at 10:06 AM.

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    tanks are simple just staing in dps stance all time so i dont see any diference.

    on topic:

    i dont understand why DRK have a 30% mitigation and PLD only a 10% both will have 20% and move forward, acual PLD is superior but thats nothing that some changes on DRK set cant solve.

    and you changes for WAR dont make sense, idk if you know how WAR works but they are constantly spaming fell cleaves all the time so as you suggestion they will be hable to keep that 20% mitigation up almost every 10 seconds minimun, and is decimate no demolish, and you need to rework unleash too.

    for PLD i dont see anything extreme but DRK? the blood weapon dont make sense, except i understand it wrong you want to double dark arts potency bonus at double the actual high cost with no MP regeneration? its pretty expensive for a small burst, its basicly put 2 dark arts in 1, if was with the same MP cost or just 1/2 increse ill buy it, but this nope.
    (0)

  10. #10
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by shao32 View Post
    tanks are simple just staing in dps stance all time
    Tanks being simple is exactly the reason why you shouldn't simplify them even further.

    so i dont see any diference.
    If you don't see any difference, then you're not looking hard enough. You wouldn't even need to use CDs for certain things if you had the permanent benefits of tank stance, and threat would become a complete non-issue.
    (2)

Page 1 of 15 1 2 3 11 ... LastLast