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  1. #141
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    For me SE can remove tank stances and give us a emity CD with x mitigation, It Will be better that a stance i never use.
    Making MT on tank stance alwais, remove damage penalty, remove tank stances or adapt It to work better and dont loose value at high Gameplay leves, any change is good for me.

    I hate current tank stances bcs looks they are balance when all tanks tank alwais on It, but the reality is diferent and tanking whitout It is the optimal form and we can see how bad and unbalance the desing is betwen the tanks.
    Tank stances are not op or being to strong, we dont use It bcs they are not and are not worthy of the damage penalty.

    The thing is, if they keep the stance desing they need make It usefull regarless the benefic/penalitation, having a "tank stance" how is avoid to do exactly that, tanking, its wrong, tank stances work once during ARR, they need update the desing or remove It, not keep It and bleeding us in our dutys
    (1)
    Last edited by shao32; 11-17-2017 at 02:11 PM.

  2. #142
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ironrocke View Post
    Paladin: Shield Oath(Trait):Reduces damage taken by 10%. Increases enmity from enmity generating skills/abilities.

    Warrior: Defiance(Trait): Increases maximum HP by 25% and HP recovery via healing magic by 20%. Increases enmity from enmity generating skills/abilities.

    Dark Knight: Darkside(Trait): Reduces damage taken by 30%. Increases enmity from enmity generating skills/abilities.
    Would also need to to trait DPS stances and certain abilities as well which would remove some ability bloat(i.e. DRK Blood Weapon and Blood Price which both interact with what Darkside can do) which would help balance tanks a bit better than what we currently have(why do tanks need a worse version of Tenacity stat, A.K.A. Determination, along with their Role stat on the same piece of gear?) but that's stretching it a bit...
    (0)
    Last edited by DRKoftheAzure; 12-09-2017 at 05:03 AM.

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