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  1. #1
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Taika View Post
    How do you know how well you're doing without actual numbers to back it up? There are so many players out there who think they're doing alright but in reality don't have a clue. And if you say read and follow the guides for openers and rotations, you know they're all based on people utilising parsers to find that information, right?

    What's so scary and wrong about actually knowing how you're doing and why in the content where certain numbers simply need to be met or the whole group will fail?

    Also going to ask you the same question: are you even doing the content people need the parsers for? Seems like this thread is full of people saying "oh no you don't need a parser, you just have to X", while those people have no personal experience of the content where the parsers are used and needed... I'm all for implementing an official parser which is limited for the optional use of premade parties (and the content those do: extremes, savage, ultimate). In this case, having one in game doesn't in any way even concern those players who don't do that content in the first place (like many naysayers in this thread).
    I've played dcuo which DOES have an ingame parser, and can tell you it didn't do what you want. Which is make people learn, so you are not wiping to content.

    I think Parsers are the worst way to tell if you are good or not, as being good is more then just how high your dps is, i see groups wipe due to healers being too scared to heal worried about over healing.

    I see people step on each others toes to do the big D deeps, instead of working as a team. Like a healer who holy spams during blood price, or who doesn't cure till the very last min.

    MMO have been out longer then parsers and other third party tools. I don't recall the EQ crowd ever having parser conversations, I don't recall parsers coming up in ff11 till 2008. I only heard of them in WoW, and personaly experienced them in dcuo.

    the parser in dcuo, tells you in and outgoing damage, crit rate, healing output. It never made people better, just made people rush content so they can top dps. Most ppl didn't want to do their role. Just dps.

    I see that happening here with the need for all tanks/healers to deal big d damage no matter the content. yet dps players are not told to do extra like heal/raise when its part of their kit like rdm. I rarely see people use skills that aid parties, such as enmity reducers since it deals no damage.


    And to reply your question, yes i do content which it is "needed", and never once got complaints if my damage is low, and i DF/PF content not in a static. I did coil around its launch, sadly had no time to do savage alex, but i did do the extremes.

    to be good at the game, you simply need to be in good gear and know the job/role you are playing. You can train out in the world to see how each skill works with others to fine tune your rotations. You can simply use time to try and kill mobs faster each time.

    As i said parser were not always around, how do you think older mmo players managed? ff11 was ps2 only @ launch, how do you think those players "got good".
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    Last edited by BigRed5392; 10-27-2017 at 11:58 PM.

  2. #2
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by BigRed5392 View Post
    I see that happening here with the need for all tanks/healers to deal big d damage no matter the content. yet dps players are not told to do extra like heal/raise when its part of their kit like rdm. I rarely see people use skills that aid parties, such as enmity reducers since it deals no damage.
    That was a really long way to say "no, I have no experience of any current (or near past) endgame content in this game" (you have no recorded Omega or Alexander Savage kills nor extremes from HW or SB). And this quote really shows it, as in the content where parsers are used and needed in this game, enmity reducing abilities are an absolute must-use for all DDs, RDMs and SMNs are regularly asked to raise (in progression at least), and DDs are also using their damage reduction abilities etc.

    How parsers are or aren't used in other games is not relevant to this discussion, as those games work differently (in FFXI for example you didn't really need them, since in most fights - unless it was RDM chainspell stun burn strategy - you could just endlessly die and raise and kill bosses really slowly before they added enrage timers, and by that point parsers were already commonly used...), have different communities and different endgame structures (meaning you join content in a different manner, the requirements are different etc.).
    (3)
    Last edited by Taika; 10-28-2017 at 12:14 AM.

  3. #3
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by BigRed5392 View Post
    Wall of text.
    Yep, those were the days. It's why I like segments that break combat to do an ATE.
    (0)