I've played dcuo which DOES have an ingame parser, and can tell you it didn't do what you want. Which is make people learn, so you are not wiping to content.
I think Parsers are the worst way to tell if you are good or not, as being good is more then just how high your dps is, i see groups wipe due to healers being too scared to heal worried about over healing.
I see people step on each others toes to do the big D deeps, instead of working as a team. Like a healer who holy spams during blood price, or who doesn't cure till the very last min.
MMO have been out longer then parsers and other third party tools. I don't recall the EQ crowd ever having parser conversations, I don't recall parsers coming up in ff11 till 2008. I only heard of them in WoW, and personaly experienced them in dcuo.
the parser in dcuo, tells you in and outgoing damage, crit rate, healing output. It never made people better, just made people rush content so they can top dps. Most ppl didn't want to do their role. Just dps.
I see that happening here with the need for all tanks/healers to deal big d damage no matter the content. yet dps players are not told to do extra like heal/raise when its part of their kit like rdm. I rarely see people use skills that aid parties, such as enmity reducers since it deals no damage.
And to reply your question, yes i do content which it is "needed", and never once got complaints if my damage is low, and i DF/PF content not in a static. I did coil around its launch, sadly had no time to do savage alex, but i did do the extremes.
to be good at the game, you simply need to be in good gear and know the job/role you are playing. You can train out in the world to see how each skill works with others to fine tune your rotations. You can simply use time to try and kill mobs faster each time.
As i said parser were not always around, how do you think older mmo players managed? ff11 was ps2 only @ launch, how do you think those players "got good".



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