ACT is starting to become the standard 3rd party app it feels like, the devs are going with turning a blind eye on it.
Idk what the number of users but in XI we had Windower and nobody ever got banned to my knowledge from using it and it was probably used by large marjority of its PC playerbase in its glorydays.
Now the small dev team that maintains XI has implemented the core features (that most people wanted) into the XI client so of course they could add a in-game parser if they chose too, difference is they are "too scared" people being picked on which is a lame excuse imho.

I played Neverwinter Nights before getting into modern MMORPGs and that game exposed all of the dice rolls to the player. When I encounter people who react like, "YOU PARSE!!! I'M TELLING ON YOU TO A GM!!! *foaming at mouth and vibrating uncontrollably*" I am kind of stunned. My first reaction is to think, "Um, you are playing a game that revolves around numbers and has roots way back in dice rolling RPGs. You can't be serious." But they are serious and some people are really offended by the idea that their toon's abilities can be measured with numbers. My second reaction is to think of some way to find a compromise where SE might give a little and maybe we can calm these paranoid people down a bit because I do think that they are making a mountain out a mole hill.ACT is starting to become the standard 3rd party app it feels like, the devs are going with turning a blind eye on it.
Idk what the number of users but in XI we had Windower and nobody ever got banned to my knowledge from using it and it was probably used by large marjority of its PC playerbase in its glorydays.
Now the small dev team that maintains XI has implemented the core features (that most people wanted) into the XI client so of course they could add a in-game parser if they chose too, difference is they are "too scared" people being picked on which is a lame excuse imho.
Parsing helped me realize I wasn't performing to the best of my potential. I realized this after someone told me I could easily be doing a lot better in that A10S fight we just did, and sent me the screenshot of their parsers. They then told me to stay in Deliverance the whole time, and were happy to inform me afterwards that I went up by quite a lot.
I had never really thought about the damage I did as a Warrior. I'd stay in Deliverance for as long as I could, sure. But I didn't realize that I could push myself even further by taking risks, and that those risks would eventually add up and be translated into a lot more damage.
This is especially true now with the new Warrior changes, seeing as how important Inner Release and Berserk windows are. Finding out the best times to use them and seeing which ones end up giving you the biggest damage boost is the key to doing the best damage you can. How are you supposed to figure this out without parsing?
If anything, the game should at least show you YOUR individual DPS during fights, and then give you the option to see how much better or worse you did compared to other players of your job who completed that fight. That's the beauty of FFlogs - it tells you by just how much you can improve, and it even let's you see HOW you can improve!
And yet it seems some people are satisfied going through all the effort of maxing their class, getting the best gear possible, and then proceeding to doing the BARE MINIMUM their job can do in order to clear the fight. Makes me wonder why they even bother playing the game...
Anyways, since I'm writing this post, it just made me realize - if they can't even get rid of the STUPID character limit in the forums, I doubt they'll ever bother worrying about built-in parsers.

Buddy we've had this topic come up for about 3 to 4 years now. You can mask it any way you want or ask it any way you want and the answer is still the same as if Yoshida had said it the first time in 10 different languages.
No.
Accept it.



The sight of people treating other people like a number isn't going to go over well.
Heard several incidents in FFXIV where it got bad in Japan too.
This is what began to sour me on the raid scene, honestly.
Not parsing per se, that's no big deal. It's treating people so expendably, as if all they're good for is those numbers. Or the midcore groups that were suddenly all about trying to be world-prog level/speedrun-or-bust. There's nothing wrong with trying to push for improvement, but I don't raid for the glory, I do it cause I enjoy taking on a challenge with a team. Once that sense of team solidarity started to be overshadowed by parse-chasing, that's when I was happy to step back a bit. Hell, I find more camaraderie in PvP these days than raiding, and while I won't blame that on parsing, it hasn't done much to help that.



If they add it into the game it'll be at the end of FFXIV's lifespan (doubtful even then). Until then, if you're on PC, use it if you want to or don't. Doesn't really matter what another player thinks or how the devs feel about it because no one is going to ban you over it unless you're using it to harass someone. They won't even know you're using it unless you mouth off about it anyways.
Last edited by dotsforlife; 11-01-2017 at 12:11 AM.
-- Fire Yoshi P --
Meters, gearscore, ahead of the curve have all done little aside from encourage toxicity and cancerous attitudes in WoW. Bad players will stay bad. Good players will stay good. XIV is just fine with as little of this crap as possible.
Do you do any content for which this is being asked for, as in Savage, extreme primals or Ultimate? If you do, have you had any issues with parsing? If you don't, how does this concern you?
Please elaborate?
If there would be an official parser, only available for premade (party finder) groups that people could choose to join or not to join, for content where a parser is needed (Savage, Ultimate, extremes), if you don't do any of that content with those groups, how would its existence affect you? Why would you want to deny it from the people who do that content and wish to use it?
Last edited by Taika; 11-01-2017 at 02:37 AM.
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