Funny thing is you're both wrong and using a simple calculator you can figure out the big flashy number since SSS has preset HP values.Just because it doesn't give you a nice flashy number doesn't mean it gives you nothing. If you managed to kill it, it means you were able to sustain a certain amount of damage over time. How is that not parsing? It's just the game that decides if it's good enough instead of any one player. Switch it around, if you are unable to kill the dummy in time, it means you absolutely will be carried if you go into the trial the dummy is for, where on top of having to do damage, you also need to do mechanics.
It tells you what you need to know, just not in a way you want to hear it.
Problem becomes that SSS is wasted potential as instead of mechanic practice it's literally just a dummy.
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