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  1. #31
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Farm party (multiple runs intended):

    - first run started
    - one healer saving our asses multiple times because the other healer thinks that dps is more important than heal the (clueless/inexpert/slow reactive) dude(s) at 1% hp
    - duty completed
    - THAT healer kicked out because too much low dps counter and replaced by someone's other friends with the CORRECT dps mindset
    - second run started
    - the clueless people continue be clueless and so far, a good number of wipes
    - then the claim "guys for this we need better gear!" and party disband, 2nd run never completed

    That is what happens today with parsers. Giving a "legit" one will worsen the situation.
    (17)

  2. #32
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    You already got a Parser. It's called "Stone, Sea and Sky."
    It's not a parser. It's a timer. It doesn't tell you absolutely anything except for how long it takes for you to take down an undefined amount of HP from an immobile dummy. The only difference between it and the normal dummies is that it have amount of HP related to some boss, but at the other hand, have only one life (as in, it will be destroyed when at 0 HP).

    Quote Originally Posted by LalaRu View Post
    That is what happens today with parsers. Giving a "legit" one will worsen the situation.
    Solution...make healing part of the parser that shows effective healing and overhealing done...
    (4)

  3. #33
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LalaRu View Post
    Farm party (multiple runs intended):

    - first run started
    - one healer saving our asses multiple times because the other healer thinks that dps is more important than heal the (clueless/inexpert/slow reactive) dude(s) at 1% hp
    - duty completed
    - THAT healer kicked out because too much low dps counter and replaced by someone's other friends with the CORRECT dps mindset
    - second run started
    - the clueless people continue be clueless and so far, a good number of wipes
    - then the claim "guys for this we need better gear!" and party disband, 2nd run never completed

    That is what happens today with parsers. Giving a "legit" one will worsen the situation.
    Is this anecdote or do you have numbers and evidence to prove this is a community wide problem?
    (3)

  4. #34
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by kikix12 View Post
    It's not a parser. It's a timer. It doesn't tell you absolutely anything except for how long it takes for you to take down an undefined amount of HP from an immobile dummy.
    Just because it doesn't give you a nice flashy number doesn't mean it gives you nothing. If you managed to kill it, it means you were able to sustain a certain amount of damage over time. How is that not parsing? It's just the game that decides if it's good enough instead of any one player. Switch it around, if you are unable to kill the dummy in time, it means you absolutely will be carried if you go into the trial the dummy is for, where on top of having to do damage, you also need to do mechanics.
    It tells you what you need to know, just not in a way you want to hear it.
    (8)

  5. #35
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by FallenArisen0990 View Post
    You already got a Parser. It's called "Stone, Sea and Sky."
    No its not.
    (10)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  6. #36
    Player
    AngelyLowell's Avatar
    Join Date
    Aug 2016
    Posts
    191
    Character
    Angely Moonlight
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Why not a different kind of parse?

    If the problem is how the player is doing in the fight, we could have a parse that don't show numbers, but show a sing or a icon.

    If it's red, your DPS is bellow from recommended for that fight, yellow is on limited and green is above.

    I just want to know if my DPS is ok, I don't want numbers, I just want to know if I'm playing right for that fight.
    (1)

  7. #37
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by BillyKaplan View Post
    Just because it doesn't give you a nice flashy number doesn't mean it gives you nothing. If you managed to kill it, it means you were able to sustain a certain amount of damage over time. How is that not parsing? It's just the game that decides if it's good enough instead of any one player. Switch it around, if you are unable to kill the dummy in time, it means you absolutely will be carried if you go into the trial the dummy is for, where on top of having to do damage, you also need to do mechanics.
    It tells you what you need to know, just not in a way you want to hear it.
    Hiting a dummy for 3 minutes is totally different from a real fight. Some people can manage their rotation and yet be completly unable to perform it during a real fight, resulting in a very low dps contribution. The same people can think "but I can clear the dummy, my dps must be good enough" and thus think they can't be the reason of wipes during enrage or failure to dps checks.
    (11)

  8. #38
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BillyKaplan View Post
    Just because it doesn't give you a nice flashy number doesn't mean it gives you nothing. If you managed to kill it, it means you were able to sustain a certain amount of damage over time. How is that not parsing? It's just the game that decides if it's good enough instead of any one player. Switch it around, if you are unable to kill the dummy in time, it means you absolutely will be carried if you go into the trial the dummy is for, where on top of having to do damage, you also need to do mechanics.
    It tells you what you need to know, just not in a way you want to hear it.
    Funny thing is you're both wrong and using a simple calculator you can figure out the big flashy number since SSS has preset HP values.

    Problem becomes that SSS is wasted potential as instead of mechanic practice it's literally just a dummy.
    (4)

  9. #39
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by BillyKaplan View Post
    Just because it doesn't give you a nice flashy number doesn't mean it gives you nothing.
    I said that it gives you nothing except...and then proceeded to say what it gives. Something that amounts to hardly anything.

    It is a timer. Not a parser. You can heat water for your tea in a metal jug, and end up with boiling hot water, but that won't make the jug suddenly turn into a kettle. A parser is a parser, a timer is a timer. Then there's stopwatch which, too, can be used for the same thing, but it is still a stopwatch.

    Quote Originally Posted by LalaRu View Post
    It tells you what you need to know, just not in a way you want to hear it.
    It tells me that if I would get an invincibility buff that negates all mechanics, and would not need to care about the HP of my party members (if a healer), that I would deal enough damage to do my part before the boss enrages. Yay, how helpful...Sorry, but neither do I have invincibility buffs in content, nor can I ignore the HP of the other members as a healer, NOR am I immune to mechanics. If I manage to barely destroy the statue, I may or may not end up dealing enough damage on the boss depending on the other members of the party, cause it is 100% impossible to maintain the damage you do on the dummy in an actual fight. Well, in any content that you have those dummies for, that is.

    Quote Originally Posted by Dualgunner View Post
    Funny thing is you're both wrong and using a simple calculator you can figure out the big flashy number since SSS has preset HP values.
    Those preset values are not visible in the game however, so I'm not wrong in saying that they are undefined. You can calculate them by adding your damage to the puppet, roughly, but hey.

    The only difference between these dummies and the training dummies is that they serve as a timer, not a parser. That's what I was saying from the beginning. I've to see why this statement would be wrong, since you can use a calculator to get numbers when fighting anything and anything at all.
    (6)
    Last edited by kikix12; 10-26-2017 at 07:34 PM.

  10. #40
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
    Posts
    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    This poor old horse died so long ago its only dust left on the ground now... Stop kicking the dust, leave the poor thing in peace.
    (16)

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